Commit message (Collapse) | Author | Age | |
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* | Add src/unittest/test_world/world.mt to gitignore | Loïc Blot | 2018-03-18 |
| | | | Fixes #7146 | ||
* | Add missing file to android build | Loic Blot | 2018-03-17 |
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* | Fix node-nodebox lighting difference in direct sunlight (#7061) | Vitaliy | 2018-03-17 |
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* | .gitignore: ignore more files (android, unittests) | Loic Blot | 2018-03-17 |
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* | Lua_api.txt: Split long lines part 6 | paramat | 2018-03-17 |
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* | Fix a crash or random memory leak when reseting saved environment variable ↵ | Loic Blot | 2018-03-16 |
| | | | | in test_servermodmanager.cpp | ||
* | Drop Server::m_enable_rollback_recording it's only used in server constructor | Loic Blot | 2018-03-16 |
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* | ServerEnvironment::loadDefaultMeta: Loading default meta is only possible ↵ | Loic Blot | 2018-03-16 |
| | | | | for ServerEnv itself | ||
* | Forgot to remove obsolete Server::m_mods | Loic Blot | 2018-03-16 |
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* | Server: delegate mod management & config to ServerModConfiguration (#7131) | Loïc Blot | 2018-03-16 |
| | | | | | | | | * Server: delegate mod management & config to ServerModConfiguration (rename it to ServerModManager) * Use c++11 range based loops * Add unittests + experimental/default mod as a test case to permit testing mod loading in future tests | ||
* | Fix an alone if to be with a missing else | Loic Blot | 2018-03-16 |
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* | Lua_api.txt: Split long lines part 5, fix hardware colouring docs | paramat | 2018-03-16 |
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* | Biomes: Fix vertical biome blend | paramat | 2018-03-16 |
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* | README: Fix Fedora dependencies (#7133) | pauloue | 2018-03-15 |
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* | Lua_api.txt: Split long lines part 4 | paramat | 2018-03-14 |
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* | Rename 'subgame' to 'game' | paramat | 2018-03-13 |
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* | Lua_api.txt: Improve and complete drawtype documentation | paramat | 2018-03-13 |
| | | | | Move documentation of mesh and plantlike_rooted drawtypes into main section. | ||
* | Lua_api.txt: Split long lines part 3 | paramat | 2018-03-11 |
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* | Biome API: Add 'get_biome_name(biome_id)' API | paramat | 2018-03-11 |
| | | | | Change name of default biome to a more suitable lowercase 'default'. | ||
* | Add Voxelarea unittests (#7121) | Loïc Blot | 2018-03-11 |
| | | | | * Add voxelarea unittests | ||
* | Android: typo fix since recent gradle update, as output path changed | Loic Blot | 2018-03-11 |
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* | Finally fix android build | Loic Blot | 2018-03-11 |
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* | Fix Android build, but there is a remaining linking issue in ↵ | Loic Blot | 2018-03-11 |
| | | | | | | guiConfirmRegistration * Also fix variable name overloading in guiConfirmRegistration | ||
* | Android build fixes for c++11 | stujones11 | 2018-03-11 |
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* | Android: update tools (gradle, NDK) & prepare to switch to clang | Loic Blot | 2018-03-11 |
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* | Drop texture file list cache (#6660) | Vitaliy | 2018-03-10 |
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* | Fix typo in lighting code since bcdb3d5 | SmallJoker | 2018-03-10 |
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* | Lua_api.txt: Split long lines part 2 | paramat | 2018-03-10 |
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* | Spawn level: Add 'get_spawn_level(x, z)' API | paramat | 2018-03-10 |
| | | | | Returns a suitable player spawn y co-ordinate for unmodified terrain. | ||
* | Formspecs: Unify textarea and field parsing functions, fix wrong fallback text | SmallJoker | 2018-03-09 |
| | | | | | | | * textarea[], field[]: Unify function, fix wrong fallback text * Remove apparently superflous mainmenumanager.h incldue * intlGUIEditBox.cpp: make read-only boxes really read-only * Use elseif (trivial) | ||
* | VoxelArea: add_{x,y,z,p} must be static | Loic Blot | 2018-03-09 |
| | | | | | Fix some documentations issues Use getNodeNoCheck(v3s16, ...) in some cases instead of getNodeNoCheck(x, y, z, ...) | ||
* | Drop unused struct ModLicenseInfo & ModAuthorInfo + default constructor in ↵ | Loic Blot | 2018-03-09 |
| | | | | ModMetadata | ||
* | ServerEnvironment & StaticObject cleanups | Loic Blot | 2018-03-09 |
| | | | | | | * isFreeServerActiveObjectId is now part of ServerEnvironment * getFreeServerActiveObjectId is now part of ServerEnvironment * StaticObject constructor now take ServerActiveObject instead of type + string. This permits to remove a big string copy in some code parts | ||
* | Drop unused Server::m_ignore_map_edit_events_peer_id | Loic Blot | 2018-03-09 |
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* | Variable name fix + structure creation unrolling in lighting code | Loic Blot | 2018-03-09 |
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* | Drop less performant Server::setBlockNotSent for ↵ | Loic Blot | 2018-03-09 |
| | | | | ClientInterface::markBlockposAsNotSent | ||
* | Lua_api.txt: Split long lines part 1 | paramat | 2018-03-09 |
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* | Gennotify docs: Clarify returned positions for decorations | paramat | 2018-03-09 |
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* | Biomes: Document xyz biome limits | paramat | 2018-03-09 |
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* | Getv3intfield: Fix logic of return bool | paramat | 2018-03-09 |
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* | Biomes: Add 'min_pos'/'max_pos' xyz biome limits | paramat | 2018-03-09 |
| | | | | 'y_min' and 'y_max' are still accepted for compatibility. | ||
* | Cleanup & bugfix | Loic Blot | 2018-03-08 |
| | | | | | | | | * ObjectRef::set_local_animation: fix wrong lua return (should push a boolean, currently returns nil) * ObjectRef::set_eye_offset: fix wrong lua return (should push a boolean, currently returns nil) * Fix various Server functions which depends on RemotePlayer objet and return true/false when player object is nil whereas it's a caller implementation error. Change those bool functions to void and add sanitize_check call instead. Current callers are always checking player object validity * Optimize Server::setClouds : use CloudParams object ref instead of attribute deserialization from structure & perform RemotePlayer::setCloudParams directly in server class like many other calls * Optimize Server::SendCloudParams: use CloudParams object ref instead of deserialized attributes | ||
* | Cleanup: drop Server::hudGetHotbarSelectedImage() | Loic Blot | 2018-03-08 |
| | | | | Call directly accessible RemotePlayer::getHotbarSelectedImage() from server api | ||
* | Cleanup: drop Server::hudGetHotbarImage() | Loic Blot | 2018-03-08 |
| | | | | Call directly accessible RemotePlayer::getHotbarImage() from server api & make it const ref | ||
* | Cleanup: drop Server::hudGetHotbarItemcount() | Loic Blot | 2018-03-08 |
| | | | | Call directly accessible RemotePlayer::getHotbarItemcount() from server api | ||
* | mods.cpp/h: little performance improvement in getModsInPath (+ codestyle) ↵ | Loïc Blot | 2018-03-08 |
| | | | | | | | (#7108) * mods.cpp/h: little performance improvement in getModsInPath | ||
* | Fix bad markdown in lua_api.txt | pauloue | 2018-03-05 |
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* | Fix missing warningstream (or similar problem) (#7034) | you | 2018-03-04 |
| | | | | | | | Use the --color command line parameter instead of a setting for coloured logs This fixes the missing warningstream bug, g_settings->get mustn't be used there. Also, the decision about en- or disabling log colours fits better to the command line parameters than minetest settings. | ||
* | Allow for getting world name and path separately on the command line (#6555) | Brian | 2018-03-04 |
| | | | | | | | | | Change to --worldlist instead of --world list. Gets rid of --worldpath parameter added as part of this pull request, instead moving the listing function to a command --worldlist that accepts either name, path, or both and prints out the corresponding information. | ||
* | Gennotify: Add 'minetest.get_decoration_id' API | paramat | 2018-03-03 |
| | | | | | | Returns the decoration ID for the provided decoration name string. For use with gennotify, to know the decoration IDs for use in 'minetest.set_gen_notify'. |