aboutsummaryrefslogtreecommitdiff
Commit message (Collapse)AuthorAge
* Improvements to colored shadows (#11516)x20482021-10-01
|
* Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)Wuzzy2021-10-01
|
* Order drawlist by distance to the camera when rendering (#11651)x20482021-09-27
|
* Various code improvementsSmallJoker2021-09-27
| | | | | * Camera: Fix division by 0 after view bobbing * Remove ignored constness * Connection: Improve window size range limits
* Update builtin locale files (#11650)Wuzzy2021-09-26
|
* Use CMake's GNUInstallDirs for install directories on Unix (#11636)nia2021-09-26
| | | | | This makes the installation process honor system-specific directories (e.g. ${PREFIX}/man instead of ${PREFIX}/share/man on BSD).
* Fix several typos in settingtypes.txt (#11623)Wuzzy2021-09-26
|
* Touch UI support for desktop builds (#10729)TheBrokenRail2021-09-26
|
* Fix "Could not create ITexture, texture needs to have a non-empty name" warningsfan52021-09-22
|
* Fix src/util/string.cpp on NetBSDnia2021-09-19
| | | | | | - iconv() prototype changed from traditional Unix defintion to POSIX definition in 9.99.x. - wchar_t is not a valid character set for iconv. Share code with Android for using UTF-32.
* Fix client-side performance of chat UI (#11612)DS2021-09-19
|
* Fix HUD multiline text alignment (#10795)Lars Müller2021-09-19
|
* Fix trivial typossfan52021-09-19
|
* Add feature table entry for new dynamic media APIsfan52021-09-19
|
* Add preprocessor check for weird (incorrect) build configurationssfan52021-09-19
|
* Shave off buffer copies in networking code (#11607)sfan52021-09-17
|
* Fix GLES2 discard behaviour (texture transparency)sfan52021-09-17
|
* Hide Wself-assign-overloaded and Wself-move unittest compilation warningsHybridDog2021-09-17
| | | | The warnings occured with the clang compiler
* Readd TGA to the list of valid texture formats. (#11598)ROllerozxa2021-09-15
|
* Chop game background in mainmenu (#10796)Lars Müller2021-09-14
|
* Add Windows-specific CreateTempFile() implementationsfan52021-09-14
| | | | Once again MSVC is the only compiler not supporting basic POSIX functionality.
* Fix broken handling of NodemetaChanged packetssfan52021-09-12
| | | | fixes #11610
* Make sure relevant std::stringstreams are set to binarysfan52021-09-11
|
* Clean up/improve some scriptapi error handling codesfan52021-09-10
|
* Send to clients node metadata that changed to become empty (#11597)Jude Melton-Houghton2021-09-10
|
* Split vector.new into 3 constructorsDS2021-09-10
|
* Dynamic_Add_Media v2 (#11550)sfan52021-09-09
|
* Add missing zstd-libs to final Docker imageBuckaroo Banzai2021-09-07
| | | Also add `minetestserver --version` command to verify docker build in CI
* Fix movement in random_input mode (#11592)NeroBurner2021-09-05
|
* Add hint to error message on how to build with in-tree Irrlicht20kdc2021-09-05
|
* Fix falling mesh nodes being half size (#11389)Wuzzy2021-09-01
|
* Update README for zstd changessfan52021-09-01
|
* Don't look for zlib and zstd manually on Windowssfan52021-09-01
|
* Drop Ubuntu 16.04 from gitlab-ci, add 20.04 insteadsfan52021-09-01
|
* Check for required libzstd APIs in cmakesfan52021-09-01
| | | | It's very unlikely that anyone uses a zstd version this old, but if they do fail early.
* Switch MapBlock compression to zstd (#10788)lhofhansl2021-08-31
| | | | | | | * Add zstd support. * Rearrange serialization order * Compress entire mapblock Co-authored-by: sfan5 <sfan5@live.de>
* CI: Bump IrrlichtMt to 1.9.0mt3sfan52021-08-31
|
* Remove closing paren as weblink delimiterpecksin2021-08-29
|
* Async-related script cleanupssfan52021-08-28
|
* CI: Add macOS workflow (#11454)fn ⌃ ⌥2021-08-28
|
* Remove redundant on_dieplayer callssavilli2021-08-28
|
* Joystick sensitivity for player movement (#11262)NeroBurner2021-08-27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | This commit deprecates the forward, backward, left, and right binary inputs currently used for player movement in the PlayerControl struct. In their place, it adds the movement_speed and movement_direction values, which represents the player movement is a polar coordinate system. movement_speed is a scalar from 0.0 to 1.0. movement_direction is an angle from 0 to +-Pi: FWD 0 _ LFT / \ RGT -Pi/2 | | +Pi/2 \_/ +-Pi BCK Boolean movement bits will still be set for server telegrams and Lua script invocations to provide full backward compatibility. When generating these values from an analog input, a direction is considered active when it is 22.5 degrees away from either orthogonal axis. Co-authored-by: Markus Koch <markus@notsyncing.net> Co-authored-by: sfan5 <sfan5@live.de>
* Add group-based tool filtering for node drops (#10141)Treer2021-08-27
| | | | | | Supports both AND and OR requirements, e.g. * "a tool that's in any of these groups" * "a tool that's in all of these groups"
* Optimize vector length calculations (#11549)Lean Rada2021-08-27
|
* Add debian 11 to Gitlab-CI (#11571)Loïc Blot2021-08-27
| | | | * feat(gitlab-ci): add debian 11 support
* fix: update to alpine 3.14 (#11570)Loïc Blot2021-08-24
|
* Set policies through CMake 3.9 to allow enabling IPO (#11560)JosiahWI2021-08-23
|
* Fix 6th line of infotext being cut off in half (#11456)Wuzzy2021-08-23
|
* Inventory: Fix rare out-of-bounds accessSmallJoker2021-08-23
| | | Co-authored-by: Thomas--S <info@thomas-stangl.de>
* Use utf-8 for the Irrlicht clipboard (#11538)DS2021-08-23
|