| Commit message (Expand) | Author | Age |
* | Game refactor [4/X]: keycache is now owned by InputHandler | Loic Blot | 2018-01-20 |
* | Game refactor [3/X]: Move keycache to inputhandler | Loic Blot | 2018-01-20 |
* | Game refactor [2/X]: Various moves (profilergraph, nodePlacementPrediction, ... | Loic Blot | 2018-01-20 |
* | Game/Input refactor [1/X]: make RealInputHandler handle joystick inputs with ... | Loic Blot | 2018-01-20 |
* | [CSM] Add basic HUD manipulation. (#6067) | red-001 | 2018-01-20 |
* | Biomes: Add 'get heat', 'get humidity', 'get biome data' APIs | paramat | 2018-01-16 |
* | Load a texturepack from the 'textures' subfolder of a game | red-001 | 2018-01-16 |
* | Lua_api.txt: Various improvements | paramat | 2018-01-15 |
* | Mapgen folder: Update and improve copyright information of files | paramat | 2018-01-15 |
* | Lua_api.txt: Improve bullet point indentation consistency | ezhh | 2018-01-13 |
* | Registration confirmation dialog: Fix grammar | Muhammad Rifqi Priyo Susanto | 2018-01-13 |
* | Lua_api.txt: Add chat command params info | ezhh | 2018-01-13 |
* | Add confirmation on new player registration (#6849) | Muhammad Rifqi Priyo Susanto | 2018-01-13 |
* | Revert "Add an active object step time budget #6721" | Lars Hofhansl | 2018-01-12 |
* | Add a build step to test non freetype builds (#6908) | Loïc Blot | 2018-01-12 |
* | Forget to fix non freetype build in StaticText | Loic Blot | 2018-01-12 |
* | Lua_api.txt: Fix, improve and add to Object Properties documentation | paramat | 2018-01-12 |
* | Lua_api.txt: Improve and complete ABM documentation | paramat | 2018-01-12 |
* | Settingtypes.txt: Correct value of 'max block send distance' | paramat | 2018-01-12 |
* | Fix ambient occlusion and dark lines at mapblock borders | number Zero | 2018-01-12 |
* | Fix off-by-one in log output line length (#6896) | Pedro Gimeno | 2018-01-09 |
* | Fix buffer parameter not working in LuaPerlinNoiseMap::l_getMapSlice() | Pedro Gimeno | 2018-01-08 |
* | Lua API docs: Add warning that schematic placing is cached | Sokomine | 2018-01-07 |
* | Fix naming conventions of noise userdata | rubenwardy | 2018-01-07 |
* | Don't recalculate statustext initial color everytime & review fixes | Loic Blot | 2018-01-05 |
* | GameUI refactor (part 7/7): Finish to include profiler things to GameUI | Loic Blot | 2018-01-05 |
* | GameUI refactor (part 6/X): Move Game::guitext_profiler & showStatusTextSimpl... | Loic Blot | 2018-01-05 |
* | GameUI refactor (part 5/X): Move Game::guitext_chat to GameUI class | Loic Blot | 2018-01-05 |
* | GameUI refactor (part 4/X): Move Game::guitext_status, Game::m_statustext, Ga... | Loic Blot | 2018-01-05 |
* | GameUI refactor (part 3/X): Move Game::guitext2, Game::guitext_info, Game::in... | Loic Blot | 2018-01-05 |
* | GameUI refactor (part 2/X): Move Game::guitext to GameUI + enhancements on St... | Loic Blot | 2018-01-05 |
* | GameUI refactor (part 1/X): GameUI object creation + GameUIFlags move to GameUI | Loic Blot | 2018-01-05 |
* | Biomes: Add vertical biome blend (#6853) | Paramat | 2018-01-05 |
* | Prevent Android from automatically locking display (#6876) | Wayward One | 2018-01-04 |
* | Fix Wstringop-overflow warning from util/srp.cpp (#6855) | you | 2018-01-04 |
* | [CSM] Don't load the IO library. (#6087) | red-001 | 2018-01-04 |
* | Mgv7: Add docs for the new floatland exponent parameter | paramat | 2018-01-04 |
* | Fix crash on can_bypass_userlimit returning non-boolean | rubenwardy | 2018-01-03 |
* | Mgv7 floatlands: Add exponent parameter | paramat | 2018-01-03 |
* | Connected Nodeboxes: Add `disconnected` boxes | Thomas--S | 2018-01-03 |
* | Tool.cpp/.h, lua_api/l_util.cpp: Tidy up code and remove dead code | Hybrid Dog | 2018-01-03 |
* | Tool getDigParams: Fix selecting the best fitting time | Hybrid Dog | 2018-01-03 |
* | Add unittests on ActiveObject and BanManager class (#6866) | Loïc Blot | 2018-01-01 |
* | Update README.md copyright notice too | Loïc Blot | 2018-01-01 |
* | Happy new year 2018: update LICENSE.txt | Loïc Blot | 2018-01-01 |
* | Advanced settings: Add range check for float type | Muhammad Rifqi Priyo Susanto | 2017-12-26 |
* | Fix rounding error in g/set_node caused by truncation to float | rubenwardy | 2017-12-26 |
* | Add check to pause game on lost window focus | rubenwardy | 2017-12-26 |
* | Line_of_sight: Improve using VoxelLineIterator | Dániel Juhász | 2017-12-26 |
* | Wireshark plugin: Complete all commands. (#6841) | sofar | 2017-12-26 |