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* Get the mesh working through the memory cache properly. Most credit goes to ↵MirceaKitsune2012-11-25
| | | | | | | | | | celeron55 for the help on this code Get the texture from memory as well Add .x to the list of supported formats Update LUA API documentation
* Add a subfolder for models and transfer models from server to clientMirceaKitsune2012-11-25
| | | | | | | | (obj, md2 and md3 are currently allowed) Get rid of the texture string and use the existing textures array. Segmented meshes have multiple materials, and this will allow us to texture each. Do not switch to this commit yet! If a texture string is left empty in LUA, don't modify that material. Useful so a script can change specific textures without affecting others
* Fix material properties and allow lighting. Models should now be affected by ↵MirceaKitsune2012-11-25
| | | | light instead of being black
* Properly read the mesh from LUA.MirceaKitsune2012-11-25
| | | | | | | | | | | | | | | | | Players can now be set to meshes using the following test script: function switch_player_visual() prop = { mesh="player.obj", texture="player.png", visual="mesh", } for _, obj in pairs(minetest.get_connected_players()) do obj:set_properties(prop) end minetest.after(1.0, switch_player_visual) end minetest.after(1.0, switch_player_visual)
* 3D model support for players using Irrlicht. Also ready the basis for mesh ↵MirceaKitsune2012-11-25
| | | | support on nodes / items via LUA (to be done). Supports any mesh format compatible with Irrlicht, but animations are not set up yet.
* Revert "Don't leak textures all over the place"Perttu Ahola2012-11-25
| | | | | | | | This causes textures to be deleted before they are no longer accessed, resulting in a segmentation fault. This needs to be rewritten in such a way that textures are deleted when the client disconnects from a server. This reverts commit 41c00e87d42580881d8c7001f39014814e3b55f2.
* Fix trees growing into any type of nodeIlya Zhuravlev2012-11-23
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* Merge pull request #268 from khonkhortisan/image_buttonxyzz2012-11-22
|\ | | | | Allow transparent image_buttons
| * Allow transparent image_buttonsKyle2012-10-18
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* | Fix server crash on /clearpasswordAnthony2012-11-20
| | | | | | | | According to #253, using `/clearpassword` without an argument causes the server to crash from an assertion failure. I've resubmitted matttpt's patch as a pull request to aid in merging.
* | Merge pull request #284 from RealBadAngel/masterxyzz2012-11-12
|\ \ | | | | | | Adding backgrounds to formspec
| * | Adding background to FormspecRealBadAngel2012-11-08
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* | | Merge pull request #286 from PilzAdam/digging_animationPilzAdam2012-11-10
|\ \ \ | | | | | | | | Add jordan4ibanez' better digging animation
| * | | Add jordan4ibanez' better digging animationPilzAdam2012-11-10
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* | | Swap out pixel-perfect nyan cat by request of Chris TorresPerttu Ahola2012-11-09
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* | | added GUI checkboxes in Settings tab for the aforementioned video settings.Vanessa Ezekowitz2012-11-09
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* | | Added video settings filter options via config file - second try :-)Vanessa Ezekowitz2012-11-09
| | | | | | | | | | | | | | | | | | | | | | | | | | | Set one or more of these in the config to turn the related option on: mip_map = 1 anisotropic_filter = 1 bilinear_filter = 1 trilinear_filter = 1
* | | Fix unnecessary network protocol incompatibility in ContentFeaturesPerttu Ahola2012-11-08
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* | Merge pull request #279 from RealBadAngel/patch-2PilzAdam2012-11-05
|\ \ | | | | | | Formspec: Draw images before inventories. Allows to use image as backgro...
| * | Formspec: Draw images before inventories. Allows to use image as background.RealBadAngel2012-11-04
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* | Merge pull request #274 from PilzAdam/fallingPilzAdam2012-11-03
|\ \ | | | | | | Fix a bug in falling code where entities get stuck
| * | Fix a bug in falling code where entities get stuckPilzAdam2012-11-03
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* | | Merge pull request #243 from xyzz/liquid_renewablePilzAdam2012-11-03
|\ \ \ | | | | | | | | Add liquid_renewable property, allow non-renewable liquids.
| * | | Add liquid_renewable property.Ilya Zhuravlev2012-09-07
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* | | | Merge pull request #273 from PilzAdam/airPilzAdam2012-11-03
|\ \ \ \ | |_|/ / |/| | | Make air and ignore drop nothing
| * | | Make air and ignore drop nothingPilzAdam2012-11-03
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* | | Don't leak textures all over the placeKahrl2012-11-02
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* | | Fix flowing liquid animation direction calculationPerttu Ahola2012-11-02
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* | | Merge pull request #272 from PilzAdam/powPilzAdam2012-11-02
|\ \ \ | | | | | | | | Replace pow() with multiplikation to improve speed
| * | | Replace pow() with multiplikation to improve speedPilzAdam2012-11-02
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* | | | Merge pull request #270 from PilzAdam/masterPilzAdam2012-11-01
|\| | | | |_|/ |/| | Move falling to builtin
| * | Add functions to the default mod of minimal game to support old codePilzAdam2012-11-01
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| * | Add falling_node to special groups in lua-api.txtPilzAdam2012-11-01
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| * | Remove a useless commentPilzAdam2012-10-31
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| * | Move falling to builtinPilzAdam2012-10-31
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* | Add nodedef.on_blast() to lua_api.txt in order to support chained explosions ↵Perttu Ahola2012-09-09
| | | | | | | | of any explosives
* | Statically store always_collect field of __builtin:itemPerttu Ahola2012-09-09
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* | Add dtime_s to entity activationPerttu Ahola2012-09-09
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* | Fix ServerActiveObject stuffPerttu Ahola2012-09-09
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* | Fix wielditem entity drawtype brightness controlPerttu Ahola2012-09-09
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* | Fix ObjectRef:punch()Perttu Ahola2012-09-09
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* Version 0.4.3Perttu Ahola2012-09-05
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* Prevent world creation if the world already existsMatthew I2012-09-05
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* Enforce stricter world names using a blacklistMatthew I2012-09-05
| | | | Blacklisted characters are: / \
* Add aux1_descends to key change menuPerttu Ahola2012-09-05
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* Version 0.4.3-rc0; increase PROTOCOL_VERSION due to backwards-incompatible ↵Perttu Ahola2012-09-05
| | | | InventoryList width field
* Remove "Unknown inventory identifier" deserialization errors, because they ↵Perttu Ahola2012-09-04
| | | | can break forward compatibility
* Reorganize ClientMap rendering code for a bit more performancePerttu Ahola2012-09-04
| | | | | - Don't select blocks for drawing in every frame - Sort meshbuffers by material before drawing
* Fix shift-descend to ladders from a floorPerttu Ahola2012-09-03
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* Fix moving stuff into a mismatched stack in a "infinite" inventoryPerttu Ahola2012-09-02
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