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* Fixed wrong node texture rotation for facedirs 5 and 7MetaDucky2014-04-23
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* Fix formspec replacement handling for in game formspecssapier2014-04-22
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* make formspec textarea wordwrapRealBadAngel2014-04-22
| | | | Thats updated #795
* Add missing ip address to player join log entrysapier2014-04-21
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* Textureable sun and moon.RealBadAngel2014-04-21
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* Fix red background missing in deathscreensapier2014-04-21
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* Fix chat console not working anymoresapier2014-04-20
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* Fix macro ARRAYSIZE name collision on windowssapier2014-04-20
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* Reduce log level for incoming crap packetssapier2014-04-19
| | | | Add log entry for peer timeout
* Fix win32 build (typo in jthread lock cleanup)sapier2014-04-19
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* Replace deathscreen by formspec variantsapier2014-04-19
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* Bunch of small fixes (coding style, very unlikely errors, warning messages)sapier2014-04-19
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* Use narrow_to_wide in gettext instead of os dependent conversion fctsapier2014-04-19
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* jthread remove locks that aren't absolutely requiredsapier2014-04-19
| | | | add c++11 atomic support (optional)
* Add support for threadnames on BSD, Windows (MSVC-only), and OSXShadowNinja2014-04-19
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* Fix warningsproller2014-04-19
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* Remove liquid_finite and weatherproller2014-04-18
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* Add redis database backendSfan52014-04-16
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* Fix invalid liquid lighting.RealBadAngel2014-04-16
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* Use bit shifts rather than multiplication in block position encodingShadowNinja2014-04-15
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* Use binary operators rather than "Python modulo" in decoding block positionsShadowNinja2014-04-15
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* Fix all warnings reported by clangSfan52014-04-15
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* Fix problem with newer MinGW runtimesSfan52014-04-14
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* Add checks for nil in minetest.afterShadowNinja2014-04-13
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* Reorder initialization of member variables to make GCC happyShadowNinja2014-04-13
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* Use integers instead of float valuesBlockMen2014-04-12
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* Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen2014-04-12
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* Add third person viewBlockMen2014-04-12
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* Fix write and read S32 vectorsBlockMen2014-04-12
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* Fix MSVC buildBlockMen2014-04-12
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* Fix broken Ipv4 serialization on win32sapier2014-04-11
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* Fix broken win32+bsd buildsapier2014-04-11
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* Fix crash when teleporting near unknown nodeBlockMen2014-04-11
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* Infer ipv6_server from bind_address; fix client connect to IN(6)ADDR_ANYKahrl2014-04-10
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* Add support for named threads (atm linux only)sapier2014-04-09
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* Make config honor build system specified config definessapier2014-04-09
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* Minor fixes for file/modlist download in mainmenusapier2014-04-09
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* Cleanup client init states by bumping protocol versionsapier2014-04-08
| | | | | | | | | | Don't use TOSERVER_RECEIVED_MEDIA but TOSERVER_CLIENT_READY as indicatio for client ready Handle clients with protocol version < 23 (almost) same way as before Make client tell server about it's version Add client state to not send bogus player position updates prior init complete Add access to statistics information (peer connction time,rtt,version) Fix clients standing stalled in world while preloading item visuals (new clients only) Add get_player_information to read client specific information from lua
* Pass pointer to nodedef directly to avoid recalculation in quite often ↵sapier2014-04-06
| | | | called function
* Performance optimized button to button mask evaluationsapier2014-04-03
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* Fix lost change password buttonsapier2014-04-01
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* Fix bug in RemoteClient::GetNextBlocksPerttu Ahola2014-03-26
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* Fix merge mistake when rebasing for PR #1169Ciaran Gultnieks2014-03-24
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* Fix double sending of chat messagessapier2014-03-23
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* Fix "ghost stacks" created when a player clicks an item on the ground:Novatux2014-03-22
| | | | | | | since the object is not immediately removed, any other code may still think an object is there, therefore leading to item duplication. This code therefore sets the itemstring to '' after the object is picked up to avoid such issues
* Fix serializing of signed numbers in serializeStructToStringShadowNinja2014-03-21
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* Normal maps generation on the fly.RealBadAngel2014-03-21
| | | | | Parallax mapping with slope information. Overriding normal maps.
* Add more informative error messages for inventory and item method errorsShadowNinja2014-03-15
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* Remove lua_State parameter from LuaError::LuaErrorShadowNinja2014-03-15
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* Revert "Make sure we get a stacktrace for as many lua errors as possible"ShadowNinja2014-03-15
| | | | | | | | This reverts commit 362ef5f6ced862daa4733034810d0b07e2ad5d89. Stack tracebacks couldn't be generated in LuaError::LuaError anyway and this caused a second, empty traceback in most cases. In cases where there wasn't annother traceback the stack had already unwound and the traceback was empty.