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* Add "MINETEST_MOD_PATH" environment variable (#11515)emixa-d2021-10-07
* List only jpg and png as screenshot format options (#11675)HybridDog2021-10-05
* Reduce shadow jitter (#11668)lhofhansl2021-10-05
* Fix crash when calling remove/kick/ban_player on start (#11672)Wuzzy2021-10-05
* Make MetaDataRef:get return nil instead of nothing (#11666)Jude Melton-Houghton2021-10-05
* Add get_server_max_lag() (#11671)Wuzzy2021-10-05
* Add an option `-t` to force text output in /helpPedro Gimeno2021-10-01
* Improvements to colored shadows (#11516)x20482021-10-01
* Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)Wuzzy2021-10-01
* Order drawlist by distance to the camera when rendering (#11651)x20482021-09-27
* Various code improvementsSmallJoker2021-09-27
* Update builtin locale files (#11650)Wuzzy2021-09-26
* Use CMake's GNUInstallDirs for install directories on Unix (#11636)nia2021-09-26
* Fix several typos in settingtypes.txt (#11623)Wuzzy2021-09-26
* Touch UI support for desktop builds (#10729)TheBrokenRail2021-09-26
* Fix "Could not create ITexture, texture needs to have a non-empty name" warningsfan52021-09-22
* Fix src/util/string.cpp on NetBSDnia2021-09-19
* Fix client-side performance of chat UI (#11612)DS2021-09-19
* Fix HUD multiline text alignment (#10795)Lars Müller2021-09-19
* Fix trivial typossfan52021-09-19
* Add feature table entry for new dynamic media APIsfan52021-09-19
* Add preprocessor check for weird (incorrect) build configurationssfan52021-09-19
* Shave off buffer copies in networking code (#11607)sfan52021-09-17
* Fix GLES2 discard behaviour (texture transparency)sfan52021-09-17
* Hide Wself-assign-overloaded and Wself-move unittest compilation warningsHybridDog2021-09-17
* Readd TGA to the list of valid texture formats. (#11598)ROllerozxa2021-09-15
* Chop game background in mainmenu (#10796)Lars Müller2021-09-14
* Add Windows-specific CreateTempFile() implementationsfan52021-09-14
* Fix broken handling of NodemetaChanged packetssfan52021-09-12
* Make sure relevant std::stringstreams are set to binarysfan52021-09-11
* Clean up/improve some scriptapi error handling codesfan52021-09-10
* Send to clients node metadata that changed to become empty (#11597)Jude Melton-Houghton2021-09-10
* Split vector.new into 3 constructorsDS2021-09-10
* Dynamic_Add_Media v2 (#11550)sfan52021-09-09
* Add missing zstd-libs to final Docker imageBuckaroo Banzai2021-09-07
* Fix movement in random_input mode (#11592)NeroBurner2021-09-05
* Add hint to error message on how to build with in-tree Irrlicht20kdc2021-09-05
* Fix falling mesh nodes being half size (#11389)Wuzzy2021-09-01
* Update README for zstd changessfan52021-09-01
* Don't look for zlib and zstd manually on Windowssfan52021-09-01
* Drop Ubuntu 16.04 from gitlab-ci, add 20.04 insteadsfan52021-09-01
* Check for required libzstd APIs in cmakesfan52021-09-01
* Switch MapBlock compression to zstd (#10788)lhofhansl2021-08-31
* CI: Bump IrrlichtMt to 1.9.0mt3sfan52021-08-31
* Remove closing paren as weblink delimiterpecksin2021-08-29
* Async-related script cleanupssfan52021-08-28
* CI: Add macOS workflow (#11454)fn ⌃ ⌥2021-08-28
* Remove redundant on_dieplayer callssavilli2021-08-28
* Joystick sensitivity for player movement (#11262)NeroBurner2021-08-27
* Add group-based tool filtering for node drops (#10141)Treer2021-08-27