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*
Fix healthbar not beeing hidden on disabled damage
sapier
2014-05-10
*
Use "core" namespace internally
ShadowNinja
2014-05-08
*
Organize builtin into subdirectories
ShadowNinja
2014-05-07
*
Add write_json() to the async API
ShadowNinja
2014-05-07
*
Add a limit to node meta data resolving recursion
ShadowNinja
2014-05-07
*
Fix heart + bubble bar size on different texture packs
sapier
2014-05-07
*
Move message about missing normal maps to infostream instead of errorstream.
RealBadAngel
2014-05-05
*
Bugfix: make waypoints respect camera offset
RealBadAngel
2014-05-05
*
Fix numeric underflow on calculating window size adjustment
sapier
2014-05-04
*
Fix player:set_animation() in third person view
BlockMen
2014-05-03
*
Add hack to avoid 2s startup delay on local games
sapier
2014-05-02
*
Fix usage of deprecated functions in builtin
sapier
2014-04-29
*
Add proper lua api deprecated handling
sapier
2014-04-29
*
Add download rate to media progress bar (non http mode only!)
sapier
2014-04-29
*
Make debug text adjust it's border to the screensize and fix a border update bug
ShadowNinja
2014-04-27
*
Fix rounding issue of hud dpi on some machines
sapier
2014-04-27
*
Add support for function serialization to minetest.serialize
ShadowNinja
2014-04-27
*
Fix code style of async API
ShadowNinja
2014-04-27
*
Remove dependency on marshal and many other async changes
ShadowNinja
2014-04-27
*
Only push the Lua error handler once
ShadowNinja
2014-04-27
*
Add support for dpi based HUD scaling
sapier
2014-04-27
*
Client: Don't crash if trying to draw too many items from inventory in HUD
Perttu Ahola
2014-04-27
*
Move the old stuff to doc
BlockMen
2014-04-25
*
Remove useless MSVC project files
BlockMen
2014-04-25
*
Fix directional fog color in front view
BlockMen
2014-04-25
*
Update documentation on is_ground_content
ShadowNinja
2014-04-24
*
Revert "Add backtrace to error function"
ShadowNinja
2014-04-24
*
Fix lost pause support in singleplayer
sapier
2014-04-24
*
Fix argument type of the RaiseException() function
FessWolf
2014-04-23
*
Revert binary database block position encoding
ShadowNinja
2014-04-23
*
Fixed wrong node texture rotation for facedirs 5 and 7
MetaDucky
2014-04-23
*
Fix formspec replacement handling for in game formspecs
sapier
2014-04-22
*
make formspec textarea wordwrap
RealBadAngel
2014-04-22
*
Add missing ip address to player join log entry
sapier
2014-04-21
*
Textureable sun and moon.
RealBadAngel
2014-04-21
*
Fix red background missing in deathscreen
sapier
2014-04-21
*
Fix chat console not working anymore
sapier
2014-04-20
*
Fix macro ARRAYSIZE name collision on windows
sapier
2014-04-20
*
Reduce log level for incoming crap packets
sapier
2014-04-19
*
Fix win32 build (typo in jthread lock cleanup)
sapier
2014-04-19
*
Replace deathscreen by formspec variant
sapier
2014-04-19
*
Bunch of small fixes (coding style, very unlikely errors, warning messages)
sapier
2014-04-19
*
Use narrow_to_wide in gettext instead of os dependent conversion fct
sapier
2014-04-19
*
jthread remove locks that aren't absolutely required
sapier
2014-04-19
*
Add support for threadnames on BSD, Windows (MSVC-only), and OSX
ShadowNinja
2014-04-19
*
Fix warnings
proller
2014-04-19
*
Remove liquid_finite and weather
proller
2014-04-18
*
Add redis database backend
Sfan5
2014-04-16
*
Fix invalid liquid lighting.
RealBadAngel
2014-04-16
*
Use bit shifts rather than multiplication in block position encoding
ShadowNinja
2014-04-15
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