Commit message (Collapse) | Author | Age | |
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* | Translated using Weblate (German) | Wuzzy | 2021-06-16 |
| | | | | Currently translated at 100.0% (1356 of 1356 strings) | ||
* | Translated using Weblate (Slovak) | Marian | 2021-06-16 |
| | | | | Currently translated at 100.0% (1356 of 1356 strings) | ||
* | Translated using Weblate (Russian) | narrnika | 2021-06-16 |
| | | | | Currently translated at 99.3% (1347 of 1356 strings) | ||
* | Translated using Weblate (Polish) | Mateusz Mendel | 2021-06-16 |
| | | | | Currently translated at 71.2% (966 of 1356 strings) | ||
* | Translated using Weblate (Italian) | Giov4 | 2021-06-16 |
| | | | | Currently translated at 99.7% (1352 of 1356 strings) | ||
* | Drop --videomodes, fullscreen_bpp and high_precision_fpu settings | sfan5 | 2021-06-16 |
| | | | | These have been pointless for a while. | ||
* | Message for empty list output in /haspriv & /mods (#11149) | Wuzzy | 2021-06-12 |
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* | falling.lua - Fix Meshnodes Being Too Big (#11307) | benrob0329 | 2021-06-12 |
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* | Shadow mapping render pass (#11244) | Liso | 2021-06-06 |
| | | | Co-authored-by: x2048 <codeforsmile@gmail.com> | ||
* | Fix check that given IRRLICHT_LIBRARY exists | sfan5 | 2021-06-05 |
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* | Android: Do not submit text after pressing Enter key for multi-line text ↵ | Muhammad Rifqi Priyo Susanto | 2021-06-04 |
| | | | | | | (#11298) Regular EditText is used for multi-line text to not close the dialog after pressing back button. New button is added for submitting multi-line text. | ||
* | Add metatables to lua vectors (#11039) | DS | 2021-06-04 |
| | | | Add backwards-compatible metatable functions for vectors. | ||
* | fontengine: Fix crash loading PNG/XML fonts from paths without dot | sfan5 | 2021-06-01 |
| | | | | fixes #11096 | ||
* | Add core.compare_block_status function (#11247) | SmallJoker | 2021-05-30 |
| | | | Makes it possible to check the status of the mapblock in a future-extensible way. | ||
* | Fix base64 validation and add unittests (#10515) | Lars Müller | 2021-05-30 |
| | | | Implement proper padding character checks | ||
* | Use safe_file_write to save forceloaded blocks | sfan5 | 2021-05-30 |
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* | Fix procession ordering issue in content_cao | sfan5 | 2021-05-30 |
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* | Remove unused version detection from FindLuaJIT.cmake | sfan5 | 2021-05-30 |
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* | Fix background color of formspec text fields | sfan5 | 2021-05-30 |
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* | script: Replace calls to depreated luaL_openlib | sfan5 | 2021-05-30 |
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* | Provide exact error message if postgres connection string missing | sfan5 | 2021-05-30 |
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* | Fix misleading /shutdown command syntax | Wuzzy | 2021-05-29 |
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* | UnitSAO: Prevent circular attachments | SmallJoker | 2021-05-29 |
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* | Fix cloud fog being broken for high clouds | Wuzzy | 2021-05-29 |
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* | Fix client crash on when con::PeerNotFoundException is thrown (#11286) | savilli | 2021-05-24 |
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* | GUIEditBox: Allow selecting and copying read-only texts | SmallJoker | 2021-05-22 |
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* | CI: add workaround to fix clang builds | sfan5 | 2021-05-17 |
| | | | | see https://github.com/actions/virtual-environments/issues/3376 | ||
* | Fix curl_timeout being ignored for Lua HTTP fetches | sfan5 | 2021-05-17 |
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* | Fix list of libraries included in AppImage | Lejo | 2021-05-15 |
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* | Use --image-base instead of -Ttext-segment for lld linker on FreeBSD (#9367) ↵ | Dmitry Marakasov | 2021-05-15 |
| | | | | (#11263) | ||
* | Fix swapped vertex colors on GLES2 | sfan5 | 2021-05-11 |
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* | Fix overlays for 2D-drawn items | sfan5 | 2021-05-08 |
| | | | | fixes #11248 | ||
* | Fix build for newer versions of GCC (#11246) | lhofhansl | 2021-05-06 |
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* | Improve liquid documentation (#11158) | Wuzzy | 2021-05-06 |
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* | fix: extractZipFile is not part of Client but more generic. | Loic Blot | 2021-05-06 |
| | | | | This solve a crash from mainmenu while extracting the zip | ||
* | Add basic client-server test to CI | sfan5 | 2021-05-05 |
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* | Use Irrlicht functions to query npot texture support | sfan5 | 2021-05-05 |
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* | fix: some code tidy about includes & irr namespaces | Loic Blot | 2021-05-03 |
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* | refacto: remove get_gui_env & draw_load_screen from RenderingEngine singleton | Loic Blot | 2021-05-03 |
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* | fix: don't use RenderingEngine singleton when it's possible | Loic Blot | 2021-05-03 |
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* | refacto: RenderingEngine::get_scene_manager() is now not callable from singleton | Loic Blot | 2021-05-03 |
| | | | | | | This permits to make evidence that we have some bad object passing on various code parts. I fixed majority of them to reduce the scope of passed objects Unfortunately, for some edge cases i should have to expose ISceneManager from client, this should be fixed in the future when our POO will be cleaner client side (we have a mix of rendering and processing in majority of the client objects, it works but it's not clean) | ||
* | refacto: Hud: make driver, client, player, inventory, tsrc private & drop ↵ | Loic Blot | 2021-05-03 |
| | | | | | | unused guienv also fix c_content.h, on client it includes the src/client/hud.h instead of src/hud.h, which leads to wrong file dependency on the lua stack | ||
* | refacto: drop unused Hud::smgr | Loic Blot | 2021-05-03 |
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* | refacto: don't use RenderingEngine singleton on CAO | Loic Blot | 2021-05-03 |
| | | | | | | * we don't need on CAO side more than SceneManager, and temporary. Pass only required SceneManager as a parameter to build CAO and add them to the current scene * Use temporary the RenderingEngine singleton from ClientEnvironment, waitfor for better solution * Make ClientActiveObject::addToScene virtual function mandatory to be defined by children to ensure we don't forget to properly define it | ||
* | refacto: protect some RenderingEngine::get_scene_manager | Loic Blot | 2021-05-03 |
| | | | | | * protect it from Camera, Sky, ClientMap object calls * rename Game::sky to Game::m_sky | ||
* | refacto: RenderingEngine is now better hidden | Loic Blot | 2021-05-03 |
| | | | | | | | | | | * No more access to the singleton instance from everywhere (RenderingEngine::get_instance dropped) * RenderingEngine::get_timer_time is now non static * RenderingEngine::draw_menu_scene is now non static * RenderingEngine::draw_scene is now non static * RenderingEngine::{initialize,finalize} are now non static * RenderingEngine::run is now non static * RenderingEngine::getWindowSize now have a static helper. It was mandatory to hide the global get_instance access | ||
* | refacto: hide mesh_cache inside the rendering engine | Loic Blot | 2021-05-03 |
| | | | | This permit cleaner access to meshCache and ensure we don't access to it from all the code | ||
* | refacto: add RenderingEngine::cleanupMeshCache | Loic Blot | 2021-05-03 |
| | | | | This permits to prevent client to own the mesh cache cleanup logic. It's better in RenderingEngine | ||
* | refacto: rendering engine singleton removal step 1 (filesystem) | Loic Blot | 2021-05-03 |
| | | | | | | | | Make the RenderingEngine filesystem member non accessible from everywhere This permits also to determine that some lua code has directly a logic to extract zip file. Move this logic inside client, it's not the lua stack role to perform a such complex operation Found also another irrlicht <1.8 compat code to remove | ||
* | fix: drop old irrlicht <1.8 compat on Client::loadMedia | Loic Blot | 2021-05-03 |
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