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* Translated using Weblate (German)Wuzzy2021-06-16
| | | | Currently translated at 100.0% (1356 of 1356 strings)
* Translated using Weblate (Slovak)Marian2021-06-16
| | | | Currently translated at 100.0% (1356 of 1356 strings)
* Translated using Weblate (Russian)narrnika2021-06-16
| | | | Currently translated at 99.3% (1347 of 1356 strings)
* Translated using Weblate (Polish)Mateusz Mendel2021-06-16
| | | | Currently translated at 71.2% (966 of 1356 strings)
* Translated using Weblate (Italian)Giov42021-06-16
| | | | Currently translated at 99.7% (1352 of 1356 strings)
* Drop --videomodes, fullscreen_bpp and high_precision_fpu settingssfan52021-06-16
| | | | These have been pointless for a while.
* Message for empty list output in /haspriv & /mods (#11149)Wuzzy2021-06-12
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* falling.lua - Fix Meshnodes Being Too Big (#11307)benrob03292021-06-12
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* Shadow mapping render pass (#11244)Liso2021-06-06
| | | Co-authored-by: x2048 <codeforsmile@gmail.com>
* Fix check that given IRRLICHT_LIBRARY existssfan52021-06-05
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* Android: Do not submit text after pressing Enter key for multi-line text ↵Muhammad Rifqi Priyo Susanto2021-06-04
| | | | | | (#11298) Regular EditText is used for multi-line text to not close the dialog after pressing back button. New button is added for submitting multi-line text.
* Add metatables to lua vectors (#11039)DS2021-06-04
| | | Add backwards-compatible metatable functions for vectors.
* fontengine: Fix crash loading PNG/XML fonts from paths without dotsfan52021-06-01
| | | | fixes #11096
* Add core.compare_block_status function (#11247)SmallJoker2021-05-30
| | | Makes it possible to check the status of the mapblock in a future-extensible way.
* Fix base64 validation and add unittests (#10515)Lars Müller2021-05-30
| | | Implement proper padding character checks
* Use safe_file_write to save forceloaded blockssfan52021-05-30
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* Fix procession ordering issue in content_caosfan52021-05-30
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* Remove unused version detection from FindLuaJIT.cmakesfan52021-05-30
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* Fix background color of formspec text fieldssfan52021-05-30
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* script: Replace calls to depreated luaL_openlibsfan52021-05-30
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* Provide exact error message if postgres connection string missingsfan52021-05-30
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* Fix misleading /shutdown command syntaxWuzzy2021-05-29
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* UnitSAO: Prevent circular attachmentsSmallJoker2021-05-29
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* Fix cloud fog being broken for high cloudsWuzzy2021-05-29
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* Fix client crash on when con::PeerNotFoundException is thrown (#11286)savilli2021-05-24
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* GUIEditBox: Allow selecting and copying read-only textsSmallJoker2021-05-22
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* CI: add workaround to fix clang buildssfan52021-05-17
| | | | see https://github.com/actions/virtual-environments/issues/3376
* Fix curl_timeout being ignored for Lua HTTP fetchessfan52021-05-17
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* Fix list of libraries included in AppImageLejo2021-05-15
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* Use --image-base instead of -Ttext-segment for lld linker on FreeBSD (#9367) ↵Dmitry Marakasov2021-05-15
| | | | (#11263)
* Fix swapped vertex colors on GLES2sfan52021-05-11
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* Fix overlays for 2D-drawn itemssfan52021-05-08
| | | | fixes #11248
* Fix build for newer versions of GCC (#11246)lhofhansl2021-05-06
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* Improve liquid documentation (#11158)Wuzzy2021-05-06
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* fix: extractZipFile is not part of Client but more generic.Loic Blot2021-05-06
| | | | This solve a crash from mainmenu while extracting the zip
* Add basic client-server test to CIsfan52021-05-05
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* Use Irrlicht functions to query npot texture supportsfan52021-05-05
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* fix: some code tidy about includes & irr namespacesLoic Blot2021-05-03
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* refacto: remove get_gui_env & draw_load_screen from RenderingEngine singletonLoic Blot2021-05-03
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* fix: don't use RenderingEngine singleton when it's possibleLoic Blot2021-05-03
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* refacto: RenderingEngine::get_scene_manager() is now not callable from singletonLoic Blot2021-05-03
| | | | | | This permits to make evidence that we have some bad object passing on various code parts. I fixed majority of them to reduce the scope of passed objects Unfortunately, for some edge cases i should have to expose ISceneManager from client, this should be fixed in the future when our POO will be cleaner client side (we have a mix of rendering and processing in majority of the client objects, it works but it's not clean)
* refacto: Hud: make driver, client, player, inventory, tsrc private & drop ↵Loic Blot2021-05-03
| | | | | | unused guienv also fix c_content.h, on client it includes the src/client/hud.h instead of src/hud.h, which leads to wrong file dependency on the lua stack
* refacto: drop unused Hud::smgrLoic Blot2021-05-03
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* refacto: don't use RenderingEngine singleton on CAOLoic Blot2021-05-03
| | | | | | * we don't need on CAO side more than SceneManager, and temporary. Pass only required SceneManager as a parameter to build CAO and add them to the current scene * Use temporary the RenderingEngine singleton from ClientEnvironment, waitfor for better solution * Make ClientActiveObject::addToScene virtual function mandatory to be defined by children to ensure we don't forget to properly define it
* refacto: protect some RenderingEngine::get_scene_managerLoic Blot2021-05-03
| | | | | * protect it from Camera, Sky, ClientMap object calls * rename Game::sky to Game::m_sky
* refacto: RenderingEngine is now better hiddenLoic Blot2021-05-03
| | | | | | | | | | * No more access to the singleton instance from everywhere (RenderingEngine::get_instance dropped) * RenderingEngine::get_timer_time is now non static * RenderingEngine::draw_menu_scene is now non static * RenderingEngine::draw_scene is now non static * RenderingEngine::{initialize,finalize} are now non static * RenderingEngine::run is now non static * RenderingEngine::getWindowSize now have a static helper. It was mandatory to hide the global get_instance access
* refacto: hide mesh_cache inside the rendering engineLoic Blot2021-05-03
| | | | This permit cleaner access to meshCache and ensure we don't access to it from all the code
* refacto: add RenderingEngine::cleanupMeshCacheLoic Blot2021-05-03
| | | | This permits to prevent client to own the mesh cache cleanup logic. It's better in RenderingEngine
* refacto: rendering engine singleton removal step 1 (filesystem)Loic Blot2021-05-03
| | | | | | | | Make the RenderingEngine filesystem member non accessible from everywhere This permits also to determine that some lua code has directly a logic to extract zip file. Move this logic inside client, it's not the lua stack role to perform a such complex operation Found also another irrlicht <1.8 compat code to remove
* fix: drop old irrlicht <1.8 compat on Client::loadMediaLoic Blot2021-05-03
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