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Age
...
*
Faster string.split implementation.
Diego Martinez
2014-12-28
*
MainMenu: Save 'hide gamemods' and 'hide modpack contents' checkbox state (fi...
fz72
2014-12-28
*
Skip further loading of client if there was an exit signal
Christophe Piveteau
2014-12-28
*
Decoration: Add height_min and height_max parameters
kwolekr
2014-12-28
*
Cavegen: Fix copy & paste error (solves #2020)
kwolekr
2014-12-28
*
Biome API: Add shore top and shore filler nodes, underwater node, water top n...
paramat
2014-12-28
*
Ore: Add Vein ore type
kwolekr
2014-12-28
*
Ore: Add Blob ore type
kwolekr
2014-12-28
*
PseudoRandom: Expose constant PSEUDORANDOM_MAX
kwolekr
2014-12-28
*
LuaVoxelManip: Add option to allocate blank data
kwolekr
2014-12-27
*
VoxelManipulator: Remove unnecessary deallocation steps
kwolekr
2014-12-27
*
Set fallback content if resolving content vector requires everything
kwolekr
2014-12-27
*
Redefine NodeResolver interface and replace with callback mechanism
kwolekr
2014-12-27
*
Uncomment version patch field
kwolekr
2014-12-26
*
Bump version to 0.4.11
kwolekr
2014-12-24
*
Conf.example: Correct grammar and spelling. Shorten some lines. Move a few li...
paramat
2014-12-25
*
Fix fs::GetRecursiveSubPaths trying to get directory lists for files
ShadowNinja
2014-12-24
*
Large increase in performance
Craig Robbins
2014-12-24
*
Increase indentation throughout file for clarity. Correct mistakes. Shorten l...
paramat
2014-12-24
*
State biome API heat and humidity noise parameters in positional format
paramat
2014-12-24
*
Conf.example: Fix typo
paramat
2014-12-23
*
Update MinGW toolchain downloads used by travis
sfan5
2014-12-23
*
Silence misc. warnings
kwolekr
2014-12-23
*
Make limiting of the reflow liquids queue size optional
Craig Robbins
2014-12-23
*
Update mapgen stuff in minetest.conf
paramat
2014-12-22
*
Temporarily fix always bright wieldhand with shaders enabled
kwolekr
2014-12-22
*
Regenerate server_flags_creative.png from XCF
Kahrl
2014-12-21
*
Fix weird (and wrong) comment in test.cpp
Kahrl
2014-12-21
*
lua_api.txt: improve noise documentation. Remove previous eased 3D noise form...
paramat
2014-12-20
*
Re-add hacky fix for underwater grass, to fix mgv7 user's biomes
paramat
2014-12-20
*
Change TileSpec::frames to be std::vector not std::map
unknown
2014-12-21
*
Fix visual_scale for plantlike nodes (again)
Vanessa Ezekowitz
2014-12-19
*
Temporarily set default biome in builtin
kwolekr
2014-12-18
*
Fix visual_scale for NDT_PLANTLIKE being set too small
Craig Robbins
2014-12-18
*
Suppress compiler warning
Craig Robbins
2014-12-18
*
Remove manual biome noise translation
kwolekr
2014-12-17
*
Do not allow the m_transforming_liquid queue to increase until all RAM is con...
Craig Robbins
2014-12-18
*
Fix OSX packaging finally
Pavel Puchkin
2014-12-16
*
Set WM_CLASS window hint for Xorg
kwolekr
2014-12-15
*
Expose mapgen chunksize in on_mapgen_init callbacks
kwolekr
2014-12-14
*
Update French translation
Calinou
2014-12-15
*
Update Spanish language.
Diego Martinez
2014-12-15
*
Fixes #1687 by extra semaphore retval handle code for OSX
Pavel Puchkin
2014-12-15
*
Fix typo in lua_api.txt
Craig Robbins
2014-12-15
*
Noise: Don't assume Noise is used for 2D unless gradientMap2D is actually called
kwolekr
2014-12-14
*
Fix background of creative icon (was black, now transparent)
Kahrl
2014-12-14
*
Revert "Update Russian translation"
Kahrl
2014-12-13
*
Fix misleading error when exiting the client from the main menu
Craig Robbins
2014-12-14
*
Provide more info if a subgame is not valid/found
Craig Robbins
2014-12-13
*
Update german translation
PilzAdam
2014-12-13
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