aboutsummaryrefslogtreecommitdiff
Commit message (Collapse)AuthorAge
* Implement shadow offsets for the new SM distortion function (#12191)x20482022-04-14
| | | | | | | | * Move shadow position calculation to vertex shaders * Animate entire scene before rendering shadows to prevent lagging of shadows * Remove unnecessary use of PolygonOffsetFactor * Apply normal offset to both nodes and objects * Rename getPerspectiveFactor -> applyPerspectiveDistortion * Remove perspective distortion from fragment shaders
* Fix item entity Z-fightingLars Mueller2022-04-10
|
* Remove unneeded ObjectRef setter return values (#12179)Lars Müller2022-04-10
|
* Don't test overflow behavior for VoxelArea extentsShadowNinja2022-04-08
|
* Remove generate-texture-normals.shShadowNinja2022-04-08
| | | | Minetest does not use normal maps any more.
* Fix typo and update settings filesShadowNinja2022-04-08
|
* Fix spaces generated by settings file generatorShadowNinja2022-04-08
|
* Use CMake's -B, --build, and --install optionsShadowNinja2022-04-08
|
* Fix OOB read in trim("")ShadowNinja2022-04-08
|
* Remove duplicate test for trimShadowNinja2022-04-08
|
* Update directory name sanitizationShadowNinja2022-04-08
| | | | | Only ASCII spaces have to be handles specially, and leading spaces are also disallowed.
* Add tests for sanitizeDirNameShadowNinja2022-04-08
|
* Add additional reserved directory namesShadowNinja2022-04-08
|
* Auto-detect level of parallelismShadowNinja2022-04-08
|
* Remove duplication in config.hShadowNinja2022-04-08
|
* Spacing fixesShadowNinja2022-04-08
|
* Treat empty XDG_CACHE_HOME same as unsetShadowNinja2022-04-08
| | | | This matches the XDG base directory spec.
* Use build directory for buildsShadowNinja2022-04-08
|
* Fix compiler warningsShadowNinja2022-04-08
|
* Remove reference to a removed file in devtest (followup to #12157)Dmitry Kostenko2022-04-07
|
* Remove obsolete commented code (follow up to #12166)Dmitry Kostenko2022-04-07
|
* Adjust shadowmap distortion to use entire SM texture (#12166)x20482022-04-07
|
* Disentangle map implementations (#12148)Jude Melton-Houghton2022-04-07
| | | | Fixes violation of Liskov substitution principle Fixes #12144
* Enable shadows by default in devtest (#12157)x20482022-04-07
| | | | | | * Move all shadow control to util_commands * Shadows are now controlled with /set_shadow Co-authored-by: sfan5 <sfan5@live.de>
* Compile Lua as C++ (#11683)Jude Melton-Houghton2022-04-07
| | | Co-authored-by: sfan5 <sfan5@live.de>
* Fix -mwindows flag not being applied anymoresfan52022-04-03
| | | | closes #12165
* Add depth sorting for node faces (#11696)x20482022-04-02
| | | | Use BSP tree to order transparent triangles https://en.wikipedia.org/wiki/Binary_space_partitioning
* Increase the ratio between shadow range and viewing rangeDmitry Kostenko2022-04-02
|
* Avoid negation of comparison operator (luacheck warning)Dmitry Kostenko2022-04-01
|
* Limit shadow map to the viewing range (#12158)x20482022-03-31
|
* Tune shadow perspective distortion (#12146)x20482022-03-31
| | | | | * Pass perspective distortion parameters as uniforms * Set all perspective bias parameters via ShadowRenderer * Recalibrate perspective distortion and shadow range to render less shadow geometry with the same quality and observed shadow distance
* Store vector metatable in registryJude Melton-Houghton2022-03-29
|
* Optimize swapping nodes with equivalent lightingJude Melton-Houghton2022-03-29
|
* Fix the documentation of InvRef:get_lists() and clean up code (#12150)DS2022-03-29
|
* Add API to control shadow intensity from the game/mod (#11944)x20482022-03-26
| | | * Also Disable shadows when sun/moon is hidden. Fixes #11972.
* Improve lua vector helper class doumentation (#12090)DS2022-03-19
|
* Fix memory leak in EmergeManagerDaroc Alden2022-03-14
| | | | EmergeManager keeps a copy of the BiomeGen that it creates, but never deletes it.
* Fix footsteps for players whose collision box min y != 0 (#12110)Gregor Parzefall2022-03-14
|
* Fix undefined behavior in TileLayer (#12125)Daroc Alden2022-03-11
| | | Initialize the values properly
* Remove direct OpenGL(ES) dependencysfan52022-03-09
| | | | | IrrlichtMt now provides this for us (see last commit) fixes #12041
* Use Irrlicht bindings for GL callsfan52022-03-09
|
* Fix memory leak from SpatialAreaStore (#12120)Daroc Alden2022-03-09
|
* Reuse normal offset calculation for nodesDmitry Kostenko2022-03-07
|
* Correct normal bias for entitiesDmitry Kostenko2022-03-07
| | | | | | Remove use of magic constants. Apply cameraOffset Calculate distance projected on SM plane
* Change normal bias for entities to avoid shadow acneDmitry Kostenko2022-03-07
|
* Remove debugging codeDmitry Kostenko2022-03-07
|
* Ensure nightRatio is greater than zero in object shaderDmitry Kostenko2022-03-07
|
* Fix shadows for upright sprite nodesDmitry Kostenko2022-03-07
| | | | | Avoid using read only materials in mesh scene node, as it confuses shadow renderer.
* Apply texture matrix when rendering shadowmapDmitry Kostenko2022-03-07
| | | | Fixes shadows of animated sprite entities
* Avoid possible buffer overflow when checking face normalsDmitry Kostenko2022-03-07
|