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* Fix invalid queued package element and path (#12218)Alex2022-04-24
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* DevTest: Add more test weapons and armorball modes (#11870)Wuzzy2022-04-24
| | | Co-authored-by: sfan5 <sfan5@live.de>
* Fix worldaligned texturesGiuseppe Bilotta2022-04-24
| | | | | | | | | | | | As reported in #12197, b0b9732359d43325c8bd820abeb8417353365a0c introduces a regression in worldalign textures. The specific change that seems to be responsible for this issue is the change in order between the computation of the cuboid texture coordinates and the box edge correction. Fix #12197 by moving the box edge correction back to before the cuboid texture coordinates, as it used to be.
* Fix some textures not being sent correctly to older clientsGiuseppe Bilotta2022-04-24
| | | | | | | | | | | | | Since b2eb44afc50976dc0954c868977b5829f3ff8a19, a texture defined as `[combine:16x512:0,0=some_file.png;etc` will not be sent correctly from a 5.5 server to a 5.4 client due to the overeager detection of unsupported base modifier `[` introducing a spurious `blank.png^` before the modifier. Fix this by whitelisting which base modifiers can be passed through unchanged to the client, and prefix `blank.png` for the others (which at the moment is just [png:, but the list may grow larger as new base modifiers are added.)
* Fix typo: vector.check() ought to be vector.check(v)Lars Müller2022-04-24
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* Use mod names/titles instead of technical names (#12192)olive2022-04-24
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* Builtin: Allow to revoke unknown privilegesSmallJoker2022-04-24
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* Fix some debug info showing despite being disabled in the UI (#12205)Lars Müller2022-04-21
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* Update docs to reference CSS Color Module Level 3Lars Müller2022-04-21
| | | as the named color "rebeccapurple" is unavailable, Level 4 clearly isn't supported; the link should not point to a dev version of the spec either
* Fix '[combine' when EVDF_TEXTURE_NPOT is disabled. (#12187)paradust72022-04-16
| | | | | | | Stop scaling images to POT immediately when loaded. The 'combine' modifier hardcodes X and Y coordinates, and so behaves incorrectly if applied to a scaled image. Images emitted by generateImage() are already scaled to POT before being used as a texture, so nothing should break.
* Send chat error when attemping to /set a secure setting (#12193)olive2022-04-16
| | | | | Attempting to /set a secure setting will now say that is disallowed. Previously this would shut down the server. Reading secure settings via /set is still allowed.
* upright_sprite: Fix walk animation in first person (#12194)SmallJoker2022-04-15
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* Implement shadow offsets for the new SM distortion function (#12191)x20482022-04-14
| | | | | | | | * Move shadow position calculation to vertex shaders * Animate entire scene before rendering shadows to prevent lagging of shadows * Remove unnecessary use of PolygonOffsetFactor * Apply normal offset to both nodes and objects * Rename getPerspectiveFactor -> applyPerspectiveDistortion * Remove perspective distortion from fragment shaders
* Fix item entity Z-fightingLars Mueller2022-04-10
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* Remove unneeded ObjectRef setter return values (#12179)Lars Müller2022-04-10
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* Don't test overflow behavior for VoxelArea extentsShadowNinja2022-04-08
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* Remove generate-texture-normals.shShadowNinja2022-04-08
| | | | Minetest does not use normal maps any more.
* Fix typo and update settings filesShadowNinja2022-04-08
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* Fix spaces generated by settings file generatorShadowNinja2022-04-08
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* Use CMake's -B, --build, and --install optionsShadowNinja2022-04-08
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* Fix OOB read in trim("")ShadowNinja2022-04-08
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* Remove duplicate test for trimShadowNinja2022-04-08
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* Update directory name sanitizationShadowNinja2022-04-08
| | | | | Only ASCII spaces have to be handles specially, and leading spaces are also disallowed.
* Add tests for sanitizeDirNameShadowNinja2022-04-08
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* Add additional reserved directory namesShadowNinja2022-04-08
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* Auto-detect level of parallelismShadowNinja2022-04-08
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* Remove duplication in config.hShadowNinja2022-04-08
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* Spacing fixesShadowNinja2022-04-08
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* Treat empty XDG_CACHE_HOME same as unsetShadowNinja2022-04-08
| | | | This matches the XDG base directory spec.
* Use build directory for buildsShadowNinja2022-04-08
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* Fix compiler warningsShadowNinja2022-04-08
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* Remove reference to a removed file in devtest (followup to #12157)Dmitry Kostenko2022-04-07
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* Remove obsolete commented code (follow up to #12166)Dmitry Kostenko2022-04-07
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* Adjust shadowmap distortion to use entire SM texture (#12166)x20482022-04-07
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* Disentangle map implementations (#12148)Jude Melton-Houghton2022-04-07
| | | | Fixes violation of Liskov substitution principle Fixes #12144
* Enable shadows by default in devtest (#12157)x20482022-04-07
| | | | | | * Move all shadow control to util_commands * Shadows are now controlled with /set_shadow Co-authored-by: sfan5 <sfan5@live.de>
* Compile Lua as C++ (#11683)Jude Melton-Houghton2022-04-07
| | | Co-authored-by: sfan5 <sfan5@live.de>
* Fix -mwindows flag not being applied anymoresfan52022-04-03
| | | | closes #12165
* Add depth sorting for node faces (#11696)x20482022-04-02
| | | | Use BSP tree to order transparent triangles https://en.wikipedia.org/wiki/Binary_space_partitioning
* Increase the ratio between shadow range and viewing rangeDmitry Kostenko2022-04-02
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* Avoid negation of comparison operator (luacheck warning)Dmitry Kostenko2022-04-01
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* Limit shadow map to the viewing range (#12158)x20482022-03-31
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* Tune shadow perspective distortion (#12146)x20482022-03-31
| | | | | * Pass perspective distortion parameters as uniforms * Set all perspective bias parameters via ShadowRenderer * Recalibrate perspective distortion and shadow range to render less shadow geometry with the same quality and observed shadow distance
* Store vector metatable in registryJude Melton-Houghton2022-03-29
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* Optimize swapping nodes with equivalent lightingJude Melton-Houghton2022-03-29
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* Fix the documentation of InvRef:get_lists() and clean up code (#12150)DS2022-03-29
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* Add API to control shadow intensity from the game/mod (#11944)x20482022-03-26
| | | * Also Disable shadows when sun/moon is hidden. Fixes #11972.
* Improve lua vector helper class doumentation (#12090)DS2022-03-19
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* Fix memory leak in EmergeManagerDaroc Alden2022-03-14
| | | | EmergeManager keeps a copy of the BiomeGen that it creates, but never deletes it.
* Fix footsteps for players whose collision box min y != 0 (#12110)Gregor Parzefall2022-03-14
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