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* Builtin: Fix grayed-out but enabled modpacksSmallJoker2019-02-09
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* Autojump: Disable in fly mode, support continuous forward (#8200)SmallJoker2019-02-09
| | | | | Correctly disable in fly mode (issue #8199) Also autojump in continuous forward mode (issue #8201)
* Remove fgettext("") in builtinWuzzy2019-02-09
| | | | This call is useless and wrong, the empty string has a special meaning in Gettext.
* Fix Address::isLocalhost algorithmLoic Blot2019-02-09
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* Disable confirmation dialog on localhostrubenwardy2019-02-09
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* numeric: Fix clang, broken since d5456daSmallJoker2019-02-09
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* Don't append itemname to itemname in tooltip (#8176)Wuzzy2019-02-09
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* Use true pitch/yaw/roll rotations without loss of precision by pgimeno (#8019)Paul Ouellette2019-02-07
| | | | | Store the rotation in the node as a 4x4 transformation matrix internally (through IDummyTransformationSceneNode), which allows more manipulations without losing precision or having gimbal lock issues. Network rotation is still transmitted as Eulers, though, not as matrix. But it will stay this way in 5.0.
* Fix cloud color in loading screen and main menu (#8174)random-geek2019-02-04
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* Update color of main menu clouds (#8172)random-geek2019-02-04
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* Update manpage (#8169)Paul Ouellette2019-02-04
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* Content store: Fix assertion failed on unsuccessful package list fetchrubenwardy2019-02-03
| | | | Fixes #8168
* Rename 'Content Store' to 'Online Content Repository' in Advanced Settingsrubenwardy2019-02-03
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* Add setting to hide mature content from ContentDBrubenwardy2019-02-03
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* Fix core.download_file() creating empty files on HTTP errorrubenwardy2019-02-03
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* Fix rename modpack dialog not appearing to take affectrubenwardy2019-02-03
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* Fix modpack rename dialog selecting the wrong modnumber Zero2019-02-03
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* DragonFly BSD is somewhat identical to FreeBSD (#8159)Leonid Bobrov2019-02-03
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* Force player save before kicking on player shutdown (#8157)Loïc Blot2019-02-03
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* Protocol Docs: Python check bump to Python 3Julien Palard2019-02-03
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* Content store: Fix overlapping labelsrubenwardy2019-02-03
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* Update translationsTranslations2019-02-02
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* Move missing translations warnings to verbosestream (#8156)Nathanaël Courant2019-02-02
| | | They should not spam the console and logs.
* Settings: Slightly increase block generate, block send, object send ↵Paramat2019-01-31
| | | | distances (#8147)
* Content store: Fix storage leak by storing screenshots in cache (#8137)rubenwardy2019-01-31
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* Content store: Use composite key to track installations (#8054)rubenwardy2019-01-30
| | | Fixes #7967 'Package manager doesn't track content reliably'.
* Cleanup translation filesLoïc Blot2019-01-28
| | | | These were broken on the previous commits
* Fix wrong it minetest.po fileLoïc Blot2019-01-28
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* Run updatepo.shLoic Blot2019-01-27
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* Update translationsTranslations2019-01-27
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* Add setting to disable confirmation on new player registration (#8102)Muhammad Rifqi Priyo Susanto2019-01-26
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* Rename 'Advanced Settings' button to 'All Settings' (#8131)Paramat2019-01-26
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* Fix pkgmgr game install with RUN_IN_PLACE=0 (#8113)Paul Ouellette2019-01-26
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* blitToVManip: Check out-of-bounds using node position not index (#8127)Paramat2019-01-25
| | | | | | | | | | | | | | Previously, when using 'place on vmanip' to add a schematic to a lua voxelmanip, if part of the schematic was outside the voxelmanip volume, the outside part would often appear in a strange place elsewhere inside the voxelmanip instead of being trimmed off. This was due to the out-of-bounds check checking the index. A position outside the voxelmanip can have an index that satisfies '0 <= index <= voxelmanip volume', causing the node to be placed at a strange position inside the voxelmanip. Use 'vm->m_area.contains(pos)' instead. Move index calculation to later in the code to optimise.
* Fix warnings about dungeongen.cpp memcpy() and unused variable in ↵Paramat2019-01-22
| | | | | | | | | | MapBlock::deSerializeNetworkSpecific() (#8122) * Fix warning about dungeongen.cpp memcpy() * Fix unused variable in MapBlock::deSerializeNetworkSpecific() * Fix unused variable a simpler way
* Fix randomly rejected form field submits (#8091)Jozef Behran2019-01-21
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | If a formspec is submitted from a form fields handling callback of another form (or "formspec shown from another formspec"), the fields submitted for it can get rejected by the form exploit mitigation subsystem with a message like "'zorman2000' submitted formspec ('formspec_error:form2') but server hasn't sent formspec to client, possible exploitation attempt" being sent to logs. This was already reported as #7374 and a change was made that fixed the simple testcase included with that bug report but the bug still kept lurking around and popping out in more complicated scenarios like the advtrains TSS route programming UI. Deep investigation of the problem revealed that this sequence of events is entirely possible and leads to the bug: 1. Server: show form1 2. Client *shows form1* 3. Client: submits form1 4. Server: show form2 5. Client: says form1 closed 6. Client *shows form2* 7. Client: submits form2 What happens inside the code is that when the server in step 4 sends form2, the registry of opened forms is updated to reflect the fact that form2 is now the valid form for the client to submit. Then when in step 5 client says "form1 was closed", the exploit mitigation subsystem code deletes the registry entry for the client without bothering to check whether the form client says was closed just now is indeed the form that is recorded in that entry as the valid form. Then later, in step 7 the client tries to submit its valid form fields, these will be rejected because the entry is missing. It turns out the procedure where the broken code resides already gets the form name so a simple "if" around the offending piece of code fixes the whole thing. And advtrains TSS agrees with that.
* Make advanced settings noiseparams strings translatable (#8062)Wuzzy2019-01-20
| | | Various minor language improvements in settingtypes.txt.
* Advanced settings noiseparams: No tailing comma for empty flagssrifqi2019-01-19
| | | | | | Previously, when editing noiseparams and disabling all the noise flags, the noiseparam is displyed in advanced settings with a tailing comma.
* Advanced settings noiseparams: Remove '}' left in .confSmallJoker2019-01-19
| | | | | Previously, when editing noiseparams then restoring them to the default, the final '}' was not removed from minetest.conf.
* Remove incorrect feature flag (#8086)Paul Ouellette2019-01-19
| | | And document the versions that introduced the features.
* Optimize subgames search a little bit (#8096)Jozef Behran2019-01-18
| | | | | Reserve space for the list of games in findWorldSubgame. The performance gain is pretty much negligible but this change also gets rid of a performance warning by CLANG TIDY.
* Fix some misspellings (#8104)Paul Ouellette2019-01-16
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* world.mt: Only accept true/false/nil values (#8055)SmallJoker2019-01-13
| | | | | This patch will make distinguishable mods in modpacks possible in the future `nil` checks are required to provide backwards-compatibility for fresh configured worlds
* Speed up the craft definition handling (#8097)Jozef Behran2019-01-13
| | | | | | | | | | | The craft definition handling code that collects the names of the craftable nodes suffers from vector reallocation performance hits, slowing down instances with lots of crafting recipes (VanessaE's DreamBuilder and most public server some to my mind when thinking about this). As in each instance the size of the resulting vector is already known, add a reserve() call before the offending loops to allocate the needed chunk of memory within the result vector in one go, getting rid of the overhead.
* Optimize path finalization in pathfinder (#8100)Jozef Behran2019-01-12
| | | | | | | The pathfinder needs quite a bunch of items to add to the resulting list. It turns out the amount of the space needed for the finalized path is known in advance so preallocate it to avoid a burst of reallocation calls each time something needs to look for a path.
* Fix fake LINT check success (#8092)Jozef Behran2019-01-12
| | | | | | | | | The code 'if [ -z ${something} ]; then ... fi' means "if ${something} is an empty string, yell at the command line about 'binary operator expected' and ignore the body of the if statement, if ${something} is not an empty string, the condition is false so ignore the body of the if statement" which clearly isn't what the author wanted. Fix it by adding a few quotes around the offending ${something}.
* Make sqlite3 the default auth backend (#8085)Paul Ouellette2019-01-10
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* Import strstr function from FreeBSD 11 libcLoic Blot2019-01-10
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* Android build fixesLoïc Blot2019-01-09
| | | | This fixes #8079
* pkgmgr: Fix games list not being updated after game installrubenwardy2019-01-09
| | | | Fixes #8074