| Commit message (Collapse) | Author | Age |
... | |
|
|
|
|
|
|
|
|
|
|
| |
* Respect object property hp_max field for players
This allows modders to configure the maximal HP per player
* Statbars: Downscale bar to full 20 HP when exceeding this value
Add default max HP for players and breath constants to builtin
Document the constants
* Rename PLAYER_MAX_HP -> PLAYER_MAX_HP_DEFAULT
|
| |
|
|
|
|
| |
Exception must always use temporary instead of global copied exception instances, it's not recommended and should have undefined issues
|
| |
|
|
|
|
|
| |
Flag default is true to not change default behaviour.
The existing minimap HUD flag remains the master control for minimap.
|
| |
|
| |
|
|
|
|
|
|
|
|
| |
the BS constant
implicitly promotes all position calculations it is used in to double even
though positions (= v3f) are only meant to be floats.
There are many, many similar occurrences everywhere, but I'm not willing to
hunt down all; I only fixed the little part I'm already familiar with.
|
|
|
| |
Last modernization fixes
|
|
|
|
|
|
|
|
|
|
|
| |
error (caused by merging commits) and add a workaround for travis commit range bug (#6227)
* common.sh: fix travis-ci build bugs
install_macosx_deps: check if jpeg is installed, if not - upgrade it.
needs_compile: Check if $TRAVIS_COMMIT_RANGE is valid, if not, rewrite
the range with the correct one, and fix git ambiguous argument error.
* Changed detection method and removed commments
|
|
|
|
|
|
|
| |
* Version changes: current dev version is now 0.5.0
* This change permit to have multi branches with various versions
* Dev version is 0.5.0-dev and next release will be 0.5.0
|
|
|
|
|
|
|
|
|
|
|
| |
* Modernize source code: last par
* Use empty when needed
* Use emplace_back instead of push_back when needed
* For range-based loops
* Initializers fixes
* constructors, destructors default
* c++ C stl includes
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* Code modernization: subfolders
Modernize various code on subfolders client, network, script, threading, unittests, util
* empty function
* default constructor/destructor
* for range-based loops
* use emplace_back instead of push_back
* C++ STL header style
* Make connection.cpp readable in a pointed place + typo
|
|
|
|
|
|
|
|
|
|
|
| |
* Code modernization: src/p*, src/q*, src/r*, src/s* (partial)
* empty function
* default constructor/destructor
* for range-based loops
* use emplace_back instead of push_back
* C++ STL header style
* Spelling: vertice -> vertex
|
|
|
|
|
|
|
|
|
|
|
| |
* Code modernization: src/n*, src/o*
* empty function
* default constructor/destructor
* for range-based loops
* use emplace_back instead of push_back
* remove unused IWritableNodeDefManager::clone()
* C++ STL header style
* Pointer constness in some functions
|
|
|
|
| |
initialisation code (#6281)
|
|
|
|
| |
* remove sector meta loading/saving from files which targets dead code (differs_from_disk is always empty)
* this remove empty ServerMapSector and ClientMapSector, remove MapSector childs
|
|
|
| |
This object is from 0.3 era and was never used since 0.4.X and GenericCAO usage
|
|
|
|
|
|
|
|
| |
* empty function
* default constructor/destructor
* for range-based loops
* use emplace_back instead of push_back
* remove some unused headers in some cpp variable
|
|
|
|
|
|
|
|
|
| |
* empty function
* default constructor/destructor
* remove unused Map::emergeSector(a,b)
* for range-based loops
* migrate a dirs[7] table to direction tables
* remove various old unused function
|
| |
|
|
|
|
|
|
| |
* Make world creation menu automatically generate a name.
* Name is now initialy empty, and generated if player tries to create a world without a name.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* Optimize headers (part 2)
* less debug.h in headers
* less remoteplayer.h for everybody
* Cleanup (part 2)
* camera.h: mesh.h
* mapgen.h: mapnode.h
* serverenvironment.h: mapblock.h
* nodedef.h: shader.h
|
|
|
|
|
|
|
|
|
|
|
|
| |
* Modernize various files (src/m*)
* range-based for loops
* code style
* C++ headers instead of C headers
* Default operators
* empty function
Thanks to clang-tidy
|
|
|
|
|
|
|
|
| |
* server.cpp: unroll setting when sending mapblocks
* Improve a little bit performance when sending mapblocks massively
* Use a range based for
* Code style fixes
|
| |
|
| |
|
|
|
|
|
|
|
| |
* range-based for loops
* code style
* C++ headers instead of C headers
* Default operators
|
|
|
|
|
|
|
|
|
| |
* range-based for loops
* emplace_back instead of push_back
* code style
* C++ headers instead of C headers
* Default operators
* empty stl function
|
|
|
|
|
|
|
|
|
| |
* range-based for loops
* emplace_back instead of push_back
* code style
* C++ headers instead of C headers
* Default operators
* empty stl function
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* Modernize src/c* src/d* and src/e* files
* default operator
* redundant init
* delete default constructors on CraftDefinition childs (never used)
* fix some missing init values
* const ref fix reported by clang-tidy
* ranged-based for loops
* simple conditions & returns
* empty stl function instead of size
* emplace_back stl function instead of push_back + construct temp obj
* auto for some iterators
* code style fixes
* c++ stl headers instead of C stl headers (stdio.h -> cstdio)
|
|
|
|
| |
* Migrate cpp headers to pragma once
|
|
|
|
|
|
|
|
|
|
|
|
| |
* clientobject, clouds, collision, clientsimpleobject: code modernization
* use range-based for loops
* simplify some tests
* various code style fixes
* use emplace_back instead of push_back when necessary
* use auto on some iterators
* use default operator when needed
* unroll v3s16 creation on collisionMoveSimple
|
|
|
| |
Minetest performance improvement has been huge since months, server step reduction will permit to handle client events a little bit faster without too many penalty costs due to core engine
|
| |
|
|
|
|
|
|
|
|
|
| |
* use range-based for loops
* simplify some tests
* various code style fixes
* remove debugprint in ClientMap::getBackgroundBrightness, debug code was not intended to be there
* remove unused fields in MapDrawControl
* use emplace_back instead of push_back when necessary
|
|
|
|
|
| |
* use range-based for loops
* use refs on some exceptions & one setter
|
|
|
|
|
|
|
|
| |
* New lighting curve
* Make polynomial lighting curve
* Update default lighting settings
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
reached (#6258)
* ClientInterface: add a function to verify (correctly) if user limit was reached
CS_HelloSent is a better indicator of active slots than CS_Created, which are session objects created after init packet reception
Switch existing checks to ClientInterface::isUserLimitReached()
Use range-based for loop for getClientIds() used function too
This will fix #6254 (not the memory overhead if init is flooded)
|
|
|
|
| |
* Cleanup various headers to reduce compilation times
|
|
|
|
|
| |
* Range based for loops
* Empty operator on stl containers
|
| |
|
|
|
|
|
|
|
|
| |
* Various code style fixes
* Use range based for loops
* Use empty instead of empty objects
* Use C++11 default keyword for trivial constructors and destructors
* Drop some useless casts
* Use emplace_back instead of push_back to improve performance of some vectors push
|
|
|
|
|
|
| |
* Use for range based loops
* Simplify some tests
* Code style fixes
|
|
|
|
|
|
|
| |
* Use more for range based loops
* Simplify some tests
* Code style fixes
* connection.h: better PeerChange constructor instead of creating uninitalized object and then affect variables
|
| |
|
|
|
|
|
| |
Add a comment about the auto-generated minetest.conf.example possibly
appearing in the bin folder.
|
| |
|
| |
|