| Commit message (Collapse) | Author | Age |
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Instead of collecting all objects within a huge radius (which could be
a big value), just register each player that connects and give back the
current hold list.
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Conflicts:
src/script/lua_api/l_object.cpp
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6b927229f5f9cb9a8163ecec482160975199fa0f Changed the default server step
from 0.05s to 0.1s
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Texture names must now be escaped in formspec elements image[],
background[], image_button[], image_button_exit[].
Instead of special-case handling of texture loading (and unloading
which was missing) in guiFormSpecMenu.cpp, use the newly created
ISimpleTextureSource interface which is a minimal subset of
ITextureSource. There is an implementation of this interface
used by GUIEngine (MenuTextureSource).
Fix an off-by-one bug in unescape_string; it caused requests for a
texture called "\0".
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creating world
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since the world was created.
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Fix typo
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