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* Disable mesh cache by defaultest312015-07-01
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* Cavegen: Cleanup code. Define constant for MGV7_LAVA_DEPTHparamat2015-07-01
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* Add android tools environment to gitignoreest312015-07-01
| | | | Previously, if you did `make envpaths` (as described in README.android), the new file got listed by git as new file.
* Make m_blocks_cache privateest312015-06-30
| | | | @RealBadAngel has removed all outside access of the cache.
* Defer minimap update when shape changedest312015-06-30
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* Close keybind settings menu with escest312015-06-30
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* Fix single click world selectest312015-06-30
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* Fix bugs in mainmenujeanpatrick.guerrero@gmail.com2015-06-30
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* Biome API: Increase heat and humidity noise spreads to 1000paramat2015-06-30
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* Add UpdateThread and use it for minimap and mesh threadsest312015-06-29
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* Fix *BSD build with GNU iconvkwolekr2015-06-29
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* Add Lua errors to error dialogrubenwardy2015-06-29
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* Bugfix: variable type mismatchRealBadAngel2015-06-28
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* Bugfix: minimap was updated only with loading new blocks, allow forced ↵RealBadAngel2015-06-28
| | | | updates with changing player pos
* Minimap updateRealBadAngel2015-06-28
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* Remove busy polling inside minimap threadest312015-06-27
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* Mgv5/mgv7 caves: Remove sand found in underground tunnelsparamat2015-06-27
| | | | | Add missing check for max_stone_y to mgv5 cavegen Tunnels now carve through sand below water_level
* Add minimap featureRealBadAngel2015-06-27
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* Remove compile warningest312015-06-25
| | | | Thanks @TeTpaAka for pointing this out.
* Return to ignoreest312015-06-24
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* Use frame instead of words 'no screenshot available'rubenwardy2015-06-24
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* Typo fix on previous @est31 commitLoic Blot2015-06-23
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* Small TOCLIENT_HELLO logging fixest312015-06-23
| | | | | Fix grammar error and missing number conversion for version. Also add deployed protocol to log line.
* Add MoveSomewhere inventory actionest312015-06-23
| | | | Improve shift+click experience
* Use actionstream instead of errorstream when failing to emerge playerCraig Davison2015-06-23
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* Fix string conversion error messageest312015-06-23
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* Fix bug when craft input isn't replacedTeTpaAka2015-06-22
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* Update Chinese translationZheyu Shen2015-06-22
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* Fix some issues with animations, and allow non-looped animations to be definedMirceaKitsune2015-06-22
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* Mgv7: Edit noise parameters. Fewer octaves, larger spreads.paramat2015-06-21
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* Remove textures vertical offset. Fix for area enabling parallax.RealBadAngel2015-06-21
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* Android: use loop inside makefile to spare repetitionest312015-06-20
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* Small CAO improvementsest312015-06-20
| | | | | -> remove the old parent as @kahrl suggested -> use indices no iterator as @kwolekr suggested
* Mapgen objects: Enable heatmap and humidmap for all biome api mapgensparamat2015-06-20
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* More correct wrap_rows implementationfigec2015-06-20
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* Generic CAO cleanups and renames for clarificationest312015-06-20
| | | | | | | | * Use enum for GENERIC_CMD_* * Rename m_attachements to attachement_parent_ids (public member and clearer name) * Rename GENERIC_CMD_SET_ATTACHMENT to GENERIC_CMD_ATTACH_TO * USHRT_MAX + 1 buffer sizes to prevent overflows as @kahrl suggested * Remove unneccessary m_id from GenericCAO (shadowing protected superclass member for no reason) as @kahrl suggested
* Make attached objects visible in 3rd person viewest312015-06-20
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* Fix wrap_rows at inner byte of multibyte sequencefigec2015-06-18
| | | | Also fix UTF-8 inner byte bounds and make unittest for case this fixes.
* Biome API: Add noise defined biome blendparamat2015-06-18
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* Mgv6: Don't create air gap in tundra at y = 48 in custom high terrainparamat2015-06-18
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* Don't print an error for valid listring[] formspecest312015-06-18
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* Make wrap_rows not wrap inside utf-8 multibyte sequencesest312015-06-17
| | | | | | Also count multibyte sequences as "one" character. Adds unittest for the bug reporter's case. Fixes #2796.
* Fail iconv call gracefullyest312015-06-17
| | | | No freezing when inbuf_size doesn't decrease over time.
* Simpler patch for saplings trying to grow on unknown nodesShadowNinja2015-06-16
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* GUIFormSpecMenu::OnEvent code style update and small refactorest312015-06-16
| | | | | | | | * Make method (more) consistent with current code stlye * Move index into loop constructor after @rubenwardy's suggestion * Cache inv_s->getList(s.listname), which removes a possibly bad scenario of inv_s being null. * Properly check for validity
* Update credits tabest312015-06-16
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* Add list-ringsest312015-06-16
| | | | | | | Adds list-rings, a method to implement item sending between inventories via shift-click. Nice insider feature: a ring consisting of a single inventory list serves as nice clean-up method. Also adds them to minimal game, and the standard inventory. Craft output slots are not supported.
* Remove unneccessary space for tab completionNathaniel Olsen2015-06-16
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* Don't highlight entries in creditsWuzzy2015-06-15
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* Don't crash when saplings try to grow on unknown nodesy.st2015-06-15
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