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* | | | | | | Add helper functions to make tool usable n times (#12047)Wuzzy2022-06-03
* | | | | | | Rework main menu confirmation dialogs (#12356)ROllerozxa2022-06-03
* | | | | | | Docs: remove unimplemented `preserve` field in crafting recipesZughy2022-06-03
* | | | | | | Fix use-after-free in node meta cleanupsfan52022-05-29
* | | | | | | Reject registering node with empty namesfan52022-05-29
* | | | | | | Minor code improvements around active block keepingsfan52022-05-29
* | | | | | | Immediately activate blocks when a player joinssfan52022-05-29
* | | | | | | Remove debug.get/setmetatable from security whiteliststefan2022-05-29
* | | | | | | Don't allow banning in singleplayersfan52022-05-29
* | | | | | | Handle lua entity HP changes correctly (like punches)sfan52022-05-29
* | | | | | | Make sure real disconnect reason isn't overwrittensfan52022-05-29
* | | | | | | Fix linking with Postgres libs on older cmake versionssfan52022-05-29
* | | | | | | Remove remains of video mode queryingsfan52022-05-29
* | | | | | | Get rid of node metadata when it becomes emptysfan52022-05-29
* | | | | | | Optimize Server::sendMetadataChanged a bitsfan52022-05-29
* | | | | | | Add API function to invoke player respawnsfan52022-05-29
* | | | | | | Protect a few more settings from being set from modssfan52022-05-29
* | | | | | | Map opaque waving leaves to allfaces drawtypesfan52022-05-29
* | | | | | | Improve a translation stringsfan52022-05-29
* | | | | | | Default settings, presets and configuration for dynamic shadows (#12359)x20482022-05-29
* | | | | | | Lua workflow: Use Leafo's Luarocks actionLars Müller2022-05-28
* | | | | | | Builtin: Optimize misc helpers (#12377)Lars Müller2022-05-27
* | | | | | | DevTest: Add nodes and items for testing overlays (#12304)Wuzzy2022-05-27
* | | | | | | Force-update shadows when the world is changed (#12364)x20482022-05-26
* | | | | | | Reduce size of ContentFeatures structuresfan52022-05-26
* | | | | | | Get rid of global buffer that would ruin concurrent MapBlock serializationsfan52022-05-26
* | | | | | | Improve code in mapblock_mesh.cpp a bitsfan52022-05-26
* | | | | | | Quantize light frustum calculations (#12357)x20482022-05-23
* | | | | | | Formally drop support for building with upstream Irrlichtsfan52022-05-23
* | | | | | | Fix hash implementation for SerializedBlockCachesfan52022-05-23
* | | | | | | Use unordered_map instead of map for MapSectorsRichard Try2022-05-23
* | | | | | | Add missing concurrency protection in logger (#12325)paradust72022-05-23
* | | | | | | Fix no_texture.png for unknown nodes with ID < 125 (#12329)Wuzzy2022-05-23
* | | | | | | Docs: clarify spawn_by for decorationsZughy2022-05-23
* | | | | | | Add missing comma in example in lua_api.txt (#12339)Wuzzy2022-05-22
* | | | | | | Add relative numbers for commands by prepending ~ (#9588)Wuzzy2022-05-22
* | | | | | | Replace all uses of core::list with std::list (#12313)paradust72022-05-22
* | | | | | | Fixes needed to use irrArray backed by std::vector (#12263)paradust72022-05-22
* | | | | | | Bump IrrlichtMt version in CIsfan52022-05-22
* | | | | | | Don't ignore server disconnects in client codesfan52022-05-21
* | | | | | | Fixes to Android build + option to turn LuaJIT on/off for testing purposes (#...paradust72022-05-21
* | | | | | | Make no_screenshot image more clear (#12346)Zughy2022-05-21
* | | | | | | Patch built-in Lua to fix miscompile on Android (#12347)paradust72022-05-21
* | | | | | | Optimize JSON string (de)serialization routinessfan52022-05-21
* | | | | | | Improve testSerializeJsonString unit testssfan52022-05-21
* | | | | | | Deprecate game.conf name, use title instead (#12030)rubenwardy2022-05-21
* | | | | | | Improve shadow filters (#12195)x20482022-05-21
* | | | | | | Fix lighting of upright_sprite entities (#12336)x20482022-05-20
* | | | | | | Fix lighting of the wield mesh (#12341)x20482022-05-20
* | | | | | | Use std::map instead of core::map (#12301)paradust72022-05-18