index
:
minetest.git
gpcf
lifo-fixes
release
modified minetest for gpcfs purposes
gpcf
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Commit message (
Expand
)
Author
Age
...
*
|
|
|
|
|
|
Add helper functions to make tool usable n times (#12047)
Wuzzy
2022-06-03
*
|
|
|
|
|
|
Rework main menu confirmation dialogs (#12356)
ROllerozxa
2022-06-03
*
|
|
|
|
|
|
Docs: remove unimplemented `preserve` field in crafting recipes
Zughy
2022-06-03
*
|
|
|
|
|
|
Fix use-after-free in node meta cleanup
sfan5
2022-05-29
*
|
|
|
|
|
|
Reject registering node with empty name
sfan5
2022-05-29
*
|
|
|
|
|
|
Minor code improvements around active block keeping
sfan5
2022-05-29
*
|
|
|
|
|
|
Immediately activate blocks when a player joins
sfan5
2022-05-29
*
|
|
|
|
|
|
Remove debug.get/setmetatable from security whitelist
stefan
2022-05-29
*
|
|
|
|
|
|
Don't allow banning in singleplayer
sfan5
2022-05-29
*
|
|
|
|
|
|
Handle lua entity HP changes correctly (like punches)
sfan5
2022-05-29
*
|
|
|
|
|
|
Make sure real disconnect reason isn't overwritten
sfan5
2022-05-29
*
|
|
|
|
|
|
Fix linking with Postgres libs on older cmake versions
sfan5
2022-05-29
*
|
|
|
|
|
|
Remove remains of video mode querying
sfan5
2022-05-29
*
|
|
|
|
|
|
Get rid of node metadata when it becomes empty
sfan5
2022-05-29
*
|
|
|
|
|
|
Optimize Server::sendMetadataChanged a bit
sfan5
2022-05-29
*
|
|
|
|
|
|
Add API function to invoke player respawn
sfan5
2022-05-29
*
|
|
|
|
|
|
Protect a few more settings from being set from mods
sfan5
2022-05-29
*
|
|
|
|
|
|
Map opaque waving leaves to allfaces drawtype
sfan5
2022-05-29
*
|
|
|
|
|
|
Improve a translation string
sfan5
2022-05-29
*
|
|
|
|
|
|
Default settings, presets and configuration for dynamic shadows (#12359)
x2048
2022-05-29
*
|
|
|
|
|
|
Lua workflow: Use Leafo's Luarocks action
Lars Müller
2022-05-28
*
|
|
|
|
|
|
Builtin: Optimize misc helpers (#12377)
Lars Müller
2022-05-27
*
|
|
|
|
|
|
DevTest: Add nodes and items for testing overlays (#12304)
Wuzzy
2022-05-27
*
|
|
|
|
|
|
Force-update shadows when the world is changed (#12364)
x2048
2022-05-26
*
|
|
|
|
|
|
Reduce size of ContentFeatures structure
sfan5
2022-05-26
*
|
|
|
|
|
|
Get rid of global buffer that would ruin concurrent MapBlock serialization
sfan5
2022-05-26
*
|
|
|
|
|
|
Improve code in mapblock_mesh.cpp a bit
sfan5
2022-05-26
*
|
|
|
|
|
|
Quantize light frustum calculations (#12357)
x2048
2022-05-23
*
|
|
|
|
|
|
Formally drop support for building with upstream Irrlicht
sfan5
2022-05-23
*
|
|
|
|
|
|
Fix hash implementation for SerializedBlockCache
sfan5
2022-05-23
*
|
|
|
|
|
|
Use unordered_map instead of map for MapSectors
Richard Try
2022-05-23
*
|
|
|
|
|
|
Add missing concurrency protection in logger (#12325)
paradust7
2022-05-23
*
|
|
|
|
|
|
Fix no_texture.png for unknown nodes with ID < 125 (#12329)
Wuzzy
2022-05-23
*
|
|
|
|
|
|
Docs: clarify spawn_by for decorations
Zughy
2022-05-23
*
|
|
|
|
|
|
Add missing comma in example in lua_api.txt (#12339)
Wuzzy
2022-05-22
*
|
|
|
|
|
|
Add relative numbers for commands by prepending ~ (#9588)
Wuzzy
2022-05-22
*
|
|
|
|
|
|
Replace all uses of core::list with std::list (#12313)
paradust7
2022-05-22
*
|
|
|
|
|
|
Fixes needed to use irrArray backed by std::vector (#12263)
paradust7
2022-05-22
*
|
|
|
|
|
|
Bump IrrlichtMt version in CI
sfan5
2022-05-22
*
|
|
|
|
|
|
Don't ignore server disconnects in client code
sfan5
2022-05-21
*
|
|
|
|
|
|
Fixes to Android build + option to turn LuaJIT on/off for testing purposes (#...
paradust7
2022-05-21
*
|
|
|
|
|
|
Make no_screenshot image more clear (#12346)
Zughy
2022-05-21
*
|
|
|
|
|
|
Patch built-in Lua to fix miscompile on Android (#12347)
paradust7
2022-05-21
*
|
|
|
|
|
|
Optimize JSON string (de)serialization routines
sfan5
2022-05-21
*
|
|
|
|
|
|
Improve testSerializeJsonString unit tests
sfan5
2022-05-21
*
|
|
|
|
|
|
Deprecate game.conf name, use title instead (#12030)
rubenwardy
2022-05-21
*
|
|
|
|
|
|
Improve shadow filters (#12195)
x2048
2022-05-21
*
|
|
|
|
|
|
Fix lighting of upright_sprite entities (#12336)
x2048
2022-05-20
*
|
|
|
|
|
|
Fix lighting of the wield mesh (#12341)
x2048
2022-05-20
*
|
|
|
|
|
|
Use std::map instead of core::map (#12301)
paradust7
2022-05-18
[prev]
[next]