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*
Formally drop support for building with upstream Irrlicht
sfan5
2022-05-23
*
Fix hash implementation for SerializedBlockCache
sfan5
2022-05-23
*
Use unordered_map instead of map for MapSectors
Richard Try
2022-05-23
*
Add missing concurrency protection in logger (#12325)
paradust7
2022-05-23
*
Fix no_texture.png for unknown nodes with ID < 125 (#12329)
Wuzzy
2022-05-23
*
Docs: clarify spawn_by for decorations
Zughy
2022-05-23
*
Add missing comma in example in lua_api.txt (#12339)
Wuzzy
2022-05-22
*
Add relative numbers for commands by prepending ~ (#9588)
Wuzzy
2022-05-22
*
Replace all uses of core::list with std::list (#12313)
paradust7
2022-05-22
*
Fixes needed to use irrArray backed by std::vector (#12263)
paradust7
2022-05-22
*
Bump IrrlichtMt version in CI
sfan5
2022-05-22
*
Don't ignore server disconnects in client code
sfan5
2022-05-21
*
Fixes to Android build + option to turn LuaJIT on/off for testing purposes (#...
paradust7
2022-05-21
*
Make no_screenshot image more clear (#12346)
Zughy
2022-05-21
*
Patch built-in Lua to fix miscompile on Android (#12347)
paradust7
2022-05-21
*
Optimize JSON string (de)serialization routines
sfan5
2022-05-21
*
Improve testSerializeJsonString unit tests
sfan5
2022-05-21
*
Deprecate game.conf name, use title instead (#12030)
rubenwardy
2022-05-21
*
Improve shadow filters (#12195)
x2048
2022-05-21
*
Fix lighting of upright_sprite entities (#12336)
x2048
2022-05-20
*
Fix lighting of the wield mesh (#12341)
x2048
2022-05-20
*
Use std::map instead of core::map (#12301)
paradust7
2022-05-18
*
Remove confusing message in keybindings menu
savilli
2022-05-17
*
Add vcs-browser and contribute URLs to Appdata
JakobDev
2022-05-17
*
DevTest: Fix broken PNG textures
Wuzzy
2022-05-17
*
Initialize wield mesh color when wield_image is set
Dmitry Kostenko
2022-05-15
*
Use native packer to transfer globals into async env(s)
sfan5
2022-05-10
*
Support packing arbitrary graphs (#12289)
Jude Melton-Houghton
2022-05-10
*
Fix cooking and fuel crafts with aliases
Jude Melton-Houghton
2022-05-10
*
Add doc to list breaking changes for the next major release
Zughy
2022-05-10
*
Fix possible unreliable behavior due to uninitialized variables
Octavian
2022-05-10
*
Add more Prometheus metrics (#12274)
sfan5
2022-05-09
*
HUD: Update selection mesh every frame (#12270)
Lars Müller
2022-05-09
*
Fix Minetest blaming the wrong mod for errors (#12241)
Lars Müller
2022-05-09
*
Docs: Recommend `self.name` (#12239)
Lars Müller
2022-05-09
*
Consolidate some data structures in MapBlockMesh
sfan5
2022-05-08
*
Cache serialized mapblocks during sending
sfan5
2022-05-08
*
item_entity: Cache collisionbox for use in on_step
sfan5
2022-05-08
*
Fix mapblock geometry optimisation not working
ROllerozxa
2022-05-08
*
Remove unused variable WARN_INIT
Zughy
2022-05-08
*
Enable dependencies when enabling modpacks (#12202)
Jude Melton-Houghton
2022-05-08
*
Fix enabling of dependencies with identical names (#12253)
Jude Melton-Houghton
2022-05-08
*
Fix mods not being recursively enabled
rubenwardy
2022-05-08
*
Fix texture packs showing as "Nil (enabled)" in Content tab
rubenwardy
2022-05-07
*
Add benchmarks for json string serialize/deserialize (#12258)
paradust7
2022-05-06
*
Enable chat clickable weblinks by default (#12115)
Froggo
2022-05-06
*
Bump IrrlichtMt to 1.9.0mt5 in CI
sfan5
2022-05-06
*
Declare all bundled libs as static
sfan5
2022-05-06
*
Sort out some issues with our CI setup
sfan5
2022-05-06
*
Fix Windows Visual Studio actions (#11176)
LoneWolfHT
2022-05-04
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