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* Translated using Weblate (Malay)Yaya - Nurul Azeera Hidayah @ Muhammad Nur Hidayat Yasuyoshi2021-01-30
| | | | Currently translated at 100.0% (1350 of 1350 strings)
* Added translation using Weblate (Finnish)Niko Kivinen2021-01-30
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* Translated using Weblate (Slovak)daretmavi2021-01-30
| | | | Currently translated at 22.3% (302 of 1350 strings)
* Set UTF-8 codepage in Windows manifest (#10881)sfan52021-01-29
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* PlayerDatabaseFiles: Fix segfault while saving a playerSmallJoker2021-01-29
| | | | Corrects a typo introduced in 5e9dd166
* Handle changes caused by CMake minimum version bump (#10859)sfan52021-01-29
| | | fixes #10806
* devtest: Fix deprecated alpha usagesfan52021-01-29
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* Rework use_texture_alpha to provide three opaque/clip/blend modessfan52021-01-29
| | | | | The change that turns nodeboxes and meshes opaque when possible is kept, as is the compatibility code that warns modders to adjust their nodedefs.
* Drop never documented 'alpha' property from nodedefsfan52021-01-29
| | | | | Includes minimal support code for practical reasons. We'll need it for a slightly different purpose next commit.
* Clarify key_value_swap's edge case (#10799)Graham Northup2021-01-29
| | | | | In compiler design especially, leaving behavior as "undefined" is a _strong_ condition that basically states that all possible integrity is violated; it's the kind of thing that happens when, say, dereferencing a pointer with unknown provenance, and most typically leads to a crash, but can result in all sorts of spectacular errors--thus, "it is undefined" how your program will melt down. The pure-Lua implementation of `key_value_swap` does not permit UB _per se_ (assuming the implementation of Lua itself is sound), but does deterministically choose the value to which a key is mapped (the last in visitation order wins--since visitation order is arbitrary, _some_ value _will_ be chosen). Most importantly, the program won't do something wildly unexpected.
* Settings: Purge getDefault, clean FontEngineSmallJoker2021-01-29
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* Settings: Proper priority hierarchySmallJoker2021-01-29
| | | | | | | | | | | Remove old defaults system Introduce priority-based fallback list Use new functions for map_meta special functions Change groups to use end tags Unittest changes: * Adapt unittest to the new code * Compare Settings objects
* RemotePlayer: Remove Settings writer to Files databaseSmallJoker2021-01-29
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* Sanitize ItemStack meta textrubenwardy2021-01-28
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* Include irrlichttypes.h first to work around Irrlicht#433 (#10872)Vitaliy2021-01-28
| | | Fixes the PcgRandom::PcgRandom linker issue, caused by inconsistent data type definition.
* ContentDB: Order installed content first (#10864)rubenwardy2021-01-28
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* Consistently use "health points" (#10868)Zughy2021-01-27
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* Improve irr_ptr (#10808)Vitaliy2021-01-24
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* Fix formspec list spacing (#10861)Vincent Robinson2021-01-23
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* Make hypertext and textarea have proper scroll event propagation. (#10860)Vincent Robinson2021-01-23
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* Fix ESC in error dialog from closing Minetest (#10838)Yaman Qalieh2021-01-23
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* FormSpec: Add list spacing, slot size, and noclip (#10083)Vincent Robinson2021-01-23
| | | | | | | | | * Add list spacing, slot size, and noclip * Simplify StyleSpec * Add test cases Co-authored-by: rubenwardy <rw@rubenwardy.com>
* Remove dead code (#10845)rubenwardy2021-01-22
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* Use JSON for favorites, move server list code to Lua (#10085)rubenwardy2021-01-22
| | | Co-authored-by: sfan5 <sfan5@live.de>
* MgOre: Fix invalid field polymorphism (#10846)rubenwardy2021-01-21
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* Load system-wide texture packs too (#10791)Zughy2021-01-21
| | | Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
* Removed some obsolete code (#10562)Zughy2021-01-21
| | | Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
* ObjectRef: fix some v3f checks (#10602)Zughy2021-01-21
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* Improve --version output to include Lua(JIT) versionsfan52021-01-21
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* Allow "liquid" and "flowingliquid" drawtypes even if liquidtype=none (#10737)Wuzzy2021-01-21
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* Local tab: rename 'Configure' to 'Select Mods' (#10779)Zughy2021-01-20
| | | | Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com> Co-authored-by: rubenwardy <rw@rubenwardy.com>
* Android: Update Gradle, NDK, Build Tools, and SQLite version (#10833)Muhammad Rifqi Priyo Susanto2021-01-20
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* Fix Android support in bump_version.sh (#10836)rubenwardy2021-01-20
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* Fix double word "true" in minetest.is_nan explanation (#10820)M.K2021-01-18
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* ContentDB: Ignore content not installed from ContentDBrubenwardy2021-01-16
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* Factorize more guiEditBoxes code (#10789)Loïc Blot2021-01-13
| | | | * Factorize more guiEditBoxes code
* Document how to make nametags background disappear on players' head (#10783)Zughy2021-01-11
| | | Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
* Implement on_rightclickplayer callback (#10775)JDiaz2021-01-11
| | | Co-authored-by: rubenwardy <rw@rubenwardy.com>
* Sanitize server IP field in mainmenu (#10793)Zughy2021-01-10
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* Refactor/gui editbox (#10787)Loïc Blot2021-01-07
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* refacto: factorize multiple code parts from guiEditbox childs (#10782)Loïc Blot2021-01-04
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* Update Gitlab-CI pipelinesfan52021-01-04
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* ContentDB: Add overwrite dialog when content is already installed (#10768)rubenwardy2021-01-04
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* Add on_deactivate callback for luaentities (#10723)hecks2021-01-02
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* Clarify documentation of minetest.get_modpath and minetest.get_modnames (#10771)OgelGames2021-01-02
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* "Browse online content" formspec improvement (#10756)Zughy2021-01-02
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* Formspecs: Fix broken texture escaping with model[]Jean-Patrick Guerrero2021-01-01
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* Add minetest.get_objects_in_area (#10668)Elias Fleckenstein2020-12-29
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* Fix item tooltip background color not workingLars Mueller2020-12-28
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* Display Minetest header when menu_last_game value isn't available anymore ↵Zughy2020-12-28
| | | | (#10751)