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* Rework functionality of leveled nodes (#9852)Wuzzy2020-05-19
* Add ability to scale HUD text (#9814)LoneWolfHT2020-05-19
* Add missing sao->isGone() checkssfan52020-05-18
* builtin: Move common/async_event.lua to mainmenu/async_event.luasfan52020-05-17
* content_mapblock: Move static initialization out of functionssfan52020-05-17
* Client: Add sum and average to packetcountersfan52020-05-17
* Add core.open_url() to main menu API (#8592)rubenwardy2020-05-17
* Make automatic_rotate relative, allow setting rotation (#8468)ANAND2020-05-16
* Error msg if trying to teleport attached player (#9824)Wuzzy2020-05-16
* Log protocol ver on mismatched client connect toosfan52020-05-16
* Add new Mapgen V7 floatland implementation (#9296)Paramat2020-05-14
* network: Replace a fatal_error with just error loggingsfan52020-05-14
* CSM: Bugfixes to camera:get_pos() and camera:get_fov()sfan52020-05-14
* Collision detection - #9343 follow-up (#9764)TheTermos2020-05-14
* Add chat_log_level setting (#9223)SmallJoker2020-05-14
* Item Entity: Add message to moveresult assertion (#9797)rubenwardy2020-05-14
* Allow placing auto-rotating nodes on other nodes in on_rightclick (#9859)Yaman Qalieh2020-05-13
* Document inf value in rollback commands (#9789)Zughy2020-05-13
* Add mapgen settings to world creation dialog (#9254)Wuzzy2020-05-12
* Damage texture modifier (#9833)Lars Müller2020-05-11
* Add support for statbar “off state” icons (#9462)Wuzzy2020-05-11
* Request the dedicated GPU when starting Minetest from the `.desktop` file (#9...Hugo Locurcio2020-05-10
* Color gradient for default and 'regular' type sky (#9502)TheTermos2020-05-09
* Always use same default tabheader height (#9319)Paul Ouellette2020-05-09
* Server class code cleanups (#9769)Loïc Blot2020-05-07
* Fix Server triggering wrong errors if environment init failssfan52020-05-07
* Get rid of non-ascii characters in the debug display code (#8821)Jozef Behran2020-05-06
* FormSpec: Add universal style selector `*` (#9718)v-rob2020-05-06
* Android: porting_android.cpp refactoring (#9687)Maksim2020-05-06
* Enable collide_with_objects for falling entitiessfan52020-05-06
* Rewrite falling entity to make use of collision infosfan52020-05-06
* Expose collided objects in moveresultsfan52020-05-06
* Fix crash when exiting server during running mapgensfan52020-05-05
* Fix thread safety of PcgRandom use in BiomeGensfan52020-05-05
* Update num_emerge_threads descriptionsfan52020-05-05
* Fix remaining issues with mapgen scriptapisfan52020-05-05
* Give the Mapgen on each EmergeThread its own Biome/Ore/Deco/SchemManager copysfan52020-05-05
* Allow ObjDefManager instances to be clonedsfan52020-05-05
* Server: Improve some log messages (#9820)sfan52020-05-05
* Add MSVC build (#9740)adrido2020-05-05
* Fix broken client if openal cannot be opened (#9804)Loïc Blot2020-05-05
* Sky API: Rename *_tint to fog_*_tint for consistencySmallJoker2020-05-05
* Rename moveresult speed to velocitySmallJoker2020-05-05
* Fix small typo (#9813)oilboi2020-05-05
* Android: some java-part improvements (#9760)Maksim2020-05-04
* Change default keys for cam/minimap to C/V (#9779)Wuzzy2020-05-04
* Add 'content_offset' and 'padding' style properties for buttons (#9661)Hugues Ross2020-05-02
* Add a convention about z_index (#9701)Wuzzy2020-05-02
* Auto delete MetaData when = 0 (#8770)Lejo2020-05-02
* ci: Update Github Actions workflows (#9774)sfan52020-05-02
class="hl opt">{CONTENT_GLASS, 20}, {CONTENT_MOSSYCOBBLE, 22}, {CONTENT_GRAVEL, 23}, {CONTENT_SANDSTONE, 24}, {CONTENT_CACTUS, 25}, {CONTENT_BRICK, 26}, {CONTENT_CLAY, 27}, {CONTENT_PAPYRUS, 28}, {CONTENT_BOOKSHELF, 29}, }; MapNode mapnode_translate_to_internal(MapNode n_from, u8 version) { MapNode result = n_from; if(version <= 19) { content_t c_from = n_from.getContent(); for (const auto &tt_i : trans_table_19) { if (tt_i[1] == c_from) { result.setContent(tt_i[0]); break; } } } return result; } void content_mapnode_get_name_id_mapping(NameIdMapping *nimap) { nimap->set(0, "default:stone"); nimap->set(2, "default:water_flowing"); nimap->set(3, "default:torch"); nimap->set(9, "default:water_source"); nimap->set(14, "default:sign_wall"); nimap->set(15, "default:chest"); nimap->set(16, "default:furnace"); nimap->set(17, "default:chest_locked"); nimap->set(21, "default:fence_wood"); nimap->set(30, "default:rail"); nimap->set(31, "default:ladder"); nimap->set(32, "default:lava_flowing"); nimap->set(33, "default:lava_source"); nimap->set(0x800, "default:dirt_with_grass"); nimap->set(0x801, "default:tree"); nimap->set(0x802, "default:leaves"); nimap->set(0x803, "default:dirt_with_grass_footsteps"); nimap->set(0x804, "default:mese"); nimap->set(0x805, "default:dirt"); nimap->set(0x806, "default:cloud"); nimap->set(0x807, "default:coalstone"); nimap->set(0x808, "default:wood"); nimap->set(0x809, "default:sand"); nimap->set(0x80a, "default:cobble"); nimap->set(0x80b, "default:steelblock"); nimap->set(0x80c, "default:glass"); nimap->set(0x80d, "default:mossycobble"); nimap->set(0x80e, "default:gravel"); nimap->set(0x80f, "default:sandstone"); nimap->set(0x810, "default:cactus"); nimap->set(0x811, "default:brick"); nimap->set(0x812, "default:clay"); nimap->set(0x813, "default:papyrus"); nimap->set(0x814, "default:bookshelf"); nimap->set(0x815, "default:jungletree"); nimap->set(0x816, "default:junglegrass"); nimap->set(0x817, "default:nyancat"); nimap->set(0x818, "default:nyancat_rainbow"); nimap->set(0x819, "default:apple"); nimap->set(0x820, "default:sapling"); // Static types nimap->set(CONTENT_IGNORE, "ignore"); nimap->set(CONTENT_AIR, "air"); }