| Commit message (Collapse) | Author | Age |
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fixes #11087
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This fixes an out-of-bounds index access when the node resolver was already applied to the schematic (i.e. biome decoration).
Also improves the handling of the two cases: prior node resolving (m_nodenames), and after node resolving (manual lookup)
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i.e. checks for duplicate logins before sending all media data to the client.
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* Drop unused intlGUIEditBox
* Drop unnecessary Linux text input workarounds
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-> https://github.com/minetest/irrlicht
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Also changes if/if to switch/case
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Pauses all mesh animations while game is paused.
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This PR is the second attempt to translate builtin.
Server-sent translation files can be added to `builtin/locale/`, whereas client-side translations depend on gettext.
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Somewhen in the past, inTexCoord0 was a vec2. Now, it is a vec4.
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fixes #10550
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Fixes #10942
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Some other minor parts of clientmap.cpp have been cleaned up along the way
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