Commit message (Collapse) | Author | Age | |
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* | Use const references for Settings methods | ShadowNinja | 2014-09-21 |
| | | | | Also check for (this == &other) before locking mutexes. | ||
* | Make getters of the Settings class const | Craig Robbins | 2014-09-21 |
| | | | | Also removed 2 unused functions. | ||
* | Allow taking screenshots of formspecs and move message to chat | BlockMen | 2014-09-21 |
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* | Update .mailmap | sfan5 | 2014-09-21 |
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* | Fix wrong video_driver setting when changing in mainmenu | SmallJoker | 2014-09-21 |
| | | | | Fixes issue with direct3d(8|9) | ||
* | Add compression API | ShadowNinja | 2014-09-20 |
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* | .travis.yml: fix possible issues | Mikaela Suomalainen | 2014-09-20 |
| | | | | | | | | | | | | | | * use `pool.sks-keyservers.net` as keyserver as it's often more reliable than `keyserver.ubuntu.com` as you can see with Google. * put script to multiple lines * build out-of-source * use two CPUs * make seems to fail if $(nproc) is used unlike WeeChat. ZNC has same issue. * mark build as failed if one job fails immediately without waiting for all builds to finish. * this doesn't stop jobs that didn't finish before build was marked failed. | ||
* | Revert "Small changes to French translation (Petites modifications mineures)" | Kahrl | 2014-09-20 |
| | | | | | | This reverts commit 4432e982616cd871cf1ae5c5706da09e98077433. Exception: "Nom / Mot de Passe" --> "Nom / Mot de passe" | ||
* | Fixed french vocabulary/grammar errors | kilbith | 2014-09-20 |
| | | | | | | | | | Notes (in french) : 72 msgstr "Ok" : OK est un acronyme, pas un nom, donc majuscules. 193 msgstr "Feuilles transparentes" : quel type de feuilles ? Trop vague. 213 msgstr "Filtrage anisotropique" : oxymore. 229 msgstr "Précharger les visuels d'objets" : doit être écourté (dépasse trop la bordure grisée) | ||
* | Small changes to French translation (Petites modifications mineures) | mimilus | 2014-09-20 |
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* | Add a .mailmap file | Stefan Beller | 2014-09-20 |
| | | | | | | | | | | | | | So I was checking out minetest and wondered how many developers there are and how they development community is setup and such, so I decided to have a look at the git shortlog. There were lot of double entries for some persons, so it was harder to estimate the number of people involved. By adding a .mailmap file, the overview of the authors is much improved For details on the .mailmap file, see https://www.kernel.org/pub/software/scm/git/docs/git-shortlog.html Signed-off-by: Stefan Beller <stefanbeller@gmail.com> | ||
* | Make config compatible with C++11 | donat_b | 2014-09-20 |
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* | Change default halo.png for better visibility. | RealBadAngel | 2014-09-19 |
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* | Use configured bind_address for HTTPFetch | ShadowNinja | 2014-09-18 |
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* | Reduce indentation of HTTPFetchOngoing | ShadowNinja | 2014-09-18 |
| | | | | Also clean up some related things. | ||
* | Added configurable selectionbox width. Min width = 1, Max = 5 | TriBlade9 | 2014-09-19 |
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* | Bugfix: don't highlight air nodes. | RealBadAngel | 2014-09-18 |
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* | Node highlighting. | RealBadAngel | 2014-09-17 |
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* | Fix typo in comment in chat.cpp | Kahrl | 2014-09-14 |
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* | Simplify and optimize schematic replacements | ShadowNinja | 2014-09-11 |
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* | Fix another typo in example configuration | ShadowNinja | 2014-09-11 |
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* | Fix typo in default configuration file | William Teder | 2014-09-11 |
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* | Log unhandled exceptions in connectionthreads to errorstream | sapier | 2014-09-06 |
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* | Fix access to invalid data on reception of packet with size 0 | sapier | 2014-09-06 |
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* | Change screenshot colorformat properly | BlockMen | 2014-09-03 |
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* | Don't save alpha channel in screenshots (fixes #1451) | BlockMen | 2014-09-03 |
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* | Add LuaVoxelManip methods: get_node_at() and set_node_at() | kwolekr | 2014-09-01 |
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* | Update Mapgen VoxelManipulator on buffer invalidation | kwolekr | 2014-09-01 |
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* | Save previously generated blocks on Mapgen blitback | kwolekr | 2014-09-01 |
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* | Fix only one texture being updated on window resize breaking sidebyside and ↵ | sapier | 2014-08-29 |
| | | | | topbottom 3d modes | ||
* | Fix interlaced 3d mode second image being flipped on compiling against ↵ | sapier | 2014-08-29 |
| | | | | irrlicht >= 1.8 | ||
* | Remove invalid doc about minetest.get_time_us() | sapier | 2014-08-25 |
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* | Add missing doc for minetest.get_us_time() | sapier | 2014-08-25 |
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* | Allow use all 6 faces for special tiles. | RealBadAngel | 2014-08-25 |
| | | | | Protocol version bump. | ||
* | Fix retval of entity.get_staticdata beeing lost while profiling is enabled | sapier | 2014-08-24 |
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* | Add lua exception handling test code | sapier | 2014-08-23 |
| | | | | Catch some error situations when mod used without thinking about it | ||
* | Fix LuaJIT exception wrapper | Kahrl | 2014-08-23 |
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* | Fix seg fault if popping from empty stack (L-system trees) | Craig Robbins | 2014-08-23 |
| | | | | | | | | | | | | | | | | | | See: https://github.com/minetest/minetest/issues/1525 Background Wuzzy2: If you attempt to spawn a L-system tree with minetest.spawn_tree, you can make Minetest crash if it is attempted to pop an empty stack. ShadowNinja: This shouldn't cause a segmentation fault, but it should throw a Lua error Commit Description This commit throws a Lua error instead of causing a segmentation fault. The server will still "crash" but will include a Lua backtrace. L-Systems fix randomness Unless a random seed is provided (via Lua treedef) seed the PRNG with a different seed for each tree Resolves: https://github.com/minetest/minetest/issues/1469 Fix l-system crash when treedef random_level not set by Lua | ||
* | Add video driver selection to settings menu (based uppon idea from ↵ | sapier | 2014-08-23 |
| | | | | webdesigner97) | ||
* | Minimal game: add /dummyball <count> command | Kahrl | 2014-08-23 |
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* | Fix chat messages capturing mouse interactions for menu/formspecs | sapier | 2014-08-23 |
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* | Use pause_fps_max also on multiplayer | SmallJoker | 2014-08-22 |
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* | Add ^[mask texture modifier | sfan5 | 2014-08-22 |
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* | Reduce time of red screen when damaged | SmallJoker | 2014-08-22 |
| | | | | 10 seconds in PvP is very long and annoying. | ||
* | ban.cpp refactoring | Selat | 2014-08-22 |
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* | Fix to to too two times | sapier | 2014-08-22 |
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* | Add player name length checks | sapier | 2014-08-22 |
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* | Fix "ghost" blocks if block update is "on wire" while player digs nodes | sapier | 2014-08-22 |
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* | Improve timeout calculation | sapier | 2014-08-22 |
| | | | | gf | ||
* | Correct spelling mistakes in documentation | rubenwardy | 2014-08-22 |
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