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* Prevent multi-line chat messages server-side (#8420)rubenwardy2019-03-28
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* Fix texture rotation for wallmounted nodeboxessfan52019-03-19
| | | | fixes #8358
* httpfetch: Disable IPv6 here too if requested by settings (#8399)sfan52019-03-19
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* num_emerge_threads: Initialise value to cope with setting syntax error (#8396)Paramat2019-03-19
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* num_emerge_threads: Fix documentation of automatic selectionparamat2019-03-19
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* num_emerge_threads: Warn of crashes when > 1 (#8357)Paramat2019-03-14
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* Fix cast from const by accessing string data directly (#8354)rubenwardy2019-03-12
| | | Fixes #8327
* HPChange Reason: Fix push after free, and type being overwritten (#8359)rubenwardy2019-03-12
| | | | | | * HPChange Reason: Fix push after free, and type being overwritten Fixes #8227 and #8344
* Change 'num_emerge_threads' default to 1 (#8303)Paramat2019-03-11
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* getS16NoEx() returns true unless syntactical error in conf. (#8304)sofar2019-03-11
| | | | | | | | | | | | | | | | The getS16NoEx() handler will return true unless there is a `[num_emerge_threads]` line in the `minetest.conf` at which point the excption handler part is reached. Due to the fact that `defaultsettings.cpp` has a default value set for this setting, that never will happen. Because of this, the code will never check the number of threads on the system, and keep `nthreads = 0`. If that happens, the value is changed to `1` and only 1 emerge thread will be used. The default should be set to `1` instead, due to the potential unsafe consequences for the standard sqlite map files, but that should be a separate commit that also adds documentation for that setting. This commit focuses on removing this `hiding` bug instead.
* Fix serialization of std::time_t by casting to u64 first (#8353)rubenwardy2019-03-11
| | | Fixes #8332
* Confirm registration GUI: Remove positional strings to fix Windows bug (#8258)Paramat2019-03-11
| | | | Positional strings don't work on some Windows builds. Remove server address string, leave player name string present.
* Fix detach inventory serialisation (#8331)rubenwardy2019-03-11
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* Fix incorrect string length check after castrubenwardy2019-03-11
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* Continue with 5.0.1-devrubenwardy2019-03-11
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* Bump version to 5.0.0sfan52019-03-04
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* Bump android version codeLoïc Blot2019-03-03
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* Don't include and link to gettext if gettext is not found (#8305)adrido2019-03-02
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* README: Remove references to Minecraft and InfiniMiner (#8260)ANAND2019-03-02
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* Fix particle spawners not visible since CSM spawner implementation (#8289)Loïc Blot2019-03-01
| | | | | * Drop the ID mapper, use a big u64 instead. This will permit to resync server ids properly with the manager code * Modernize some code parts (std::unordered_map, auto) * generate id on client part on U32_MAX + 1 ids, lower are for server ids
* Revert "Revert CSM particles commit to fix particle spawner bug for 5.0.0 ↵Loïc Blot2019-02-26
| | | | | | (#8288)" This reverts commit 01cd63bd3bca0192dab2834faf414b022706a77e.
* Fix build since translation updatesLoïc Blot2019-02-26
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* Revert CSM particles commit to fix particle spawner bug for 5.0.0 (#8288)Paramat2019-02-26
| | | | Reverts 5dab7426451842793b183fbd961ad2ae83c8acbd "[CSM] Add functions to create particles and particlespawners."
* Run updatepo.shTranslations2019-02-24
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* Update translationsTranslations2019-02-24
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* Update minetest.conf.example and settings_translation_file.cpp (#8278)Paramat2019-02-23
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* Fix files with CRLF line endings in translations (#8280)Nathanaël Courant2019-02-23
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* Minimap: Fix radar restriction broken by 9649e47SmallJoker2019-02-23
| | | | | Server-side radar restriction is now possible again Thanks to @pgimeno for this nice catch.
* Settingtypes.txt: Remove 2 lines missed in a recent commit (#8277)Paramat2019-02-23
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* Attend to LINT sillyness (#8276)Paramat2019-02-23
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* Remove 's' from 'automatic forwards' (#8272)ANAND2019-02-23
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* Content store: Ignore '_game' in game names in ID generation (#8270)rubenwardy2019-02-22
| | | | Fixes 'install' button continuing to be displayed after installing a game whose name ends with '_game'.
* Update gamebar on tab enter (#8192)Paul Ouellette2019-02-18
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* Fix games not updating on deletionrubenwardy2019-02-18
| | | | As reported by @random-geek
* Fix content store crash (#8244)Paul Ouellette2019-02-18
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* lua_api.txt, settingtypes.txt: Various improvements (#8252)Paramat2019-02-18
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* Update many things in Lua API docs (#8236)Wuzzy2019-02-17
| | | | | | | | | - minetest.get_hit_params - minetest.get_dig_params - table.indexof - Scope of minetest.register_alias - Vector function parameters - More explanation of when `minetest.on_player_receive_fields` is called - Syntax/semantics of the fields in `minetest.on_player_receive_fields`
* lua_api.txt: Various additions and improvements (#8245)Paramat2019-02-17
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* Fix profiler crash by builtin since eea1fda (#8239)Paul Ouellette2019-02-16
| | | Default to '??' (common Minetest notation) for unknown mods.
* Update credits (#8162)rubenwardy2019-02-16
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* Revert RTT fixes (#8187)ANAND2019-02-15
| | | | | The reverted commit 968ce9af598024ec71e9ffb2d15c3997a13ad754 is suspected (through the use of bisection) of causing network slowdowns. Revert for now as we are close to release.
* Fix coloured fog in main menu (#8181)random-geek2019-02-15
| | | Fixes #4727. The issue was due to the video driver fog colour never getting reset after closing the game.
* LINT fixLoïc Blot2019-02-15
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* Don't regain breath while in ignore node (#8218)Wuzzy2019-02-15
| | | | | | * Don't regain breath while in ignore node Fixes #8217
* Update minetest.conf.example, settings strings and locale files (#8230)Wuzzy2019-02-14
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* Fix extract zip writing lowercase files (#8221)rubenwardy2019-02-14
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* Run updatepo.shTranslation2019-02-14
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* Update translationsTranslations2019-02-14
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* Statbars: Reduce initial update intervalSmallJoker2019-02-12
| | | | | | Centralize HUD updating in update_builtin_statbars. Fixes race condition in 'on joinplayer' that causes stat bar bugs. Correctly scales stat bars to custom max values set by mods.
* Consistent HP and damage types (#8167)SmallJoker2019-02-10
| | | | | Remove deprecated HUDs and chat message handling. Remove unused m_damage variable (compat break). HP: s32 for setter/calculations, u16 for getter.