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* Lua API: Register missing get_texture_mod function (#10338)karamel592020-08-27
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* Android: drop simple MainMenu (#10227)Maksim2020-08-27
| | | | The default (PC-style) MainMenu works great on Android. Provides access to ContentDB and allows players to create many worlds in a few clicks. Makes the interface consistent and eliminates player confusion.
* NetBSD build fix proposal. (#10308)David CARLIER2020-08-25
| | | Fixing thread naming call and let the class setting RANDOM_MIN/RANDOM_MAX.
* shaders: Fix transparency on GC7000L (#10036)mntmn2020-08-25
| | | Workaround for the missing GL_ALPHA_TEST implementation in Mesa (etnaviv driver).
* Properly handle mod-errors in on_shutdownDesour2020-08-24
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* darken tabheader background color (#10299)Kezi2020-08-23
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* Avoid drawing clipped out formspec elements (#10095)EvidenceB2020-08-23
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* Fix MSVC compiler warnings (#10197)adrido2020-08-23
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* Auto focus on OK button in main menu error messages (#10300)Vincent Robinson2020-08-23
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* Fix light overflow of u8 if light is saturated at 255 (#10305)BenjaminRi2020-08-23
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* Complete Haiku platform support. (#10311)David CARLIER2020-08-23
| | | | | Fixing linkage/libraries missing issue. Implements missing platform specifics.
* Load media from subfolders (#9065)DS2020-08-20
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* Define environ variable on OpenBSD (#10302)Sebastien Marie2020-08-20
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* Fix missing translation call in hypertext (#10296)Pierre-Yves Rollo2020-08-20
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* Add gradients and borders to FormSpec boxes (#8676)v-rob2020-08-19
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* Optimize formspec form size (#10144)v-rob2020-08-19
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* Clean up sound_fade (#10119)hecks2020-08-19
| | | | | Add proper documentation and correct gain reduction calculations. Co-authored-by: hecktest <>
* Allow the ABM time budget to be configurable.Lars2020-08-18
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* ContentDB: Add Update All and download queuing (#9995)rubenwardy2020-08-17
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* Allow binding dig, place actions to keys; remove LMB/RMB hardcodingANAND2020-08-15
| | | | Co-authored-by: Sam Caulfield <sam@samcaulfield.com>
* Render nodeboxes with opaque material if possible (#10122)sfan52020-08-12
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* Fix precision not working in hud_change (#10186)Lars Müller2020-08-12
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* Add font styling options to tables and textlists (#10203)v-rob2020-08-11
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* Change `last-login` command to show player name in output (#10263)Emojigit2020-08-06
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* Mapgen Flat: Add caverns, disabled by default (#9913)Paramat2020-08-05
| | | | Add the caverns used in V5, V7, Valleys, Carpathian. Disabled by default to not be force-enabled in existing worlds.
* Implement override.txt support for special tiles (#10140)Hugues Ross2020-08-04
| | | | | Add override targets for all special_tiles entries in node definitions, allowing texture packs to replace these textures. This makes overrides work properly with a variety of drawtypes. The targets are named special1 through special6, covering the the current length of the special_tiles array.
* Fix build for Visual Studio (explicitly cast pointers) (#10256)Seeker2020-08-03
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* Fix GCC class-memaccess warnings (#10239)Paul Ouellette2020-08-01
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* Falling: Fix error caused by missing param2SmallJoker2020-07-30
| | | | | Falling nodes that were spawned prior the recent falling node changes did not require param2. Default to param2 = 0 when none is found in the node data.
* content_cao: Support texture animation for upright_sprite (#10020)sfan52020-07-30
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* Allow starting local server using --go again (#10229)SmallJoker2020-07-29
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* Revert "Get rid of non-ascii characters in the debug display code (#8821)" ↵Lars Müller2020-07-29
| | | | | (#9828) This reverts commit 4f9ccd89b347dad3db5ce63d3405a8d60c163af5.
* Add PUT and DELETE request + specific method value to HTTP API (#9909)Lejo2020-07-29
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* decode_base64: Allow '=' padding characterSmallJoker2020-07-29
| | | | '=' is a valid character, but minetest.decode_base64 returned nil when it was used for padding.
* Sanitize world directory names on create. Keep original name separate (#9432)Hugues Ross2020-07-28
| | | Blacklisted characters are replaced by '_' in the path. The display name is stored in world.mt, and duplicate file names are resolved by adding an incrementing suffix (_1, _2, _3, etc).
* Fix incorrect view URL for gamesrubenwardy2020-07-28
| | | | | | | package.id is a sanitised combination of author and basename, used to compare remote and local content. Minetest ignores `_game` when comparing game names, so package.id has `_game` removed. This meant that the wrong URL was being generated for View.
* Play place_failed sound if occupied or cannot attach (#9486)Wuzzy2020-07-27
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* Improve default inventory+wield images of node drawtypes (#9299)Wuzzy2020-07-23
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* Replace std::list<session_t> in networking code (#10215)sfan52020-07-23
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* Android: Fix ConfirmRegistration and PasswordChange input and scale size ↵Maksim2020-07-21
| | | | (#10182)
* Revert "Auto delete MetaData when = 0 (#8770)" (#10183)Lars Müller2020-07-16
| | | This reverts commit 808eb4c5714da5ac36f4a70653d6b3805060828c.
* Formspecs: volume and key settings windows can now be closed by ↵Zughy2020-07-14
| | | | | | | doubleclicking/tapping (#10128) Co-authored-by: Xx_Crazyminer_xX <carlo.digioia@hotmail.it> Co-authored-by: Marco <4279489-marco_a@users.noreply.gitlab.com>
* Implement grouped mode for find_nodes_in_area (#9888)sfan52020-07-14
| | | plus general improvements to find_node_* functions
* Add object crosshair, disable entity selectionboxes by default (#9523)LoneWolfHT2020-07-14
| | | | Adds new object crosshair base pack texture
* Cleanup ClientLauncher structure (#10160)SmallJoker2020-07-14
| | | Remove duplicated variables and unify the startup data into a new (inherited) struct.
* Add FormSpec font styling options (#9763)v-rob2020-07-12
| | | | | | | * Add FormSpec font styling options * Change multiplication to stof * Remove extraneous check
* Add reconnect button on error: Too many players (#9405)Lejo2020-07-12
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* Allow FormSpec elements to be focused with `set_focus` (#9353)v-rob2020-07-12
| | | This allows you to specify a FormSpec element to set the focus of with "set_focus[<name>;<always set>]".
* Bump animation frame count from u8 to u16 (#10054)Lars Müller2020-07-10
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* Remove std::shared_ptr use in TileLayer (#10090)sfan52020-07-10
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