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*
Lua setting getter
Perttu Ahola
2011-11-29
*
remove get_nodedef
Perttu Ahola
2011-11-29
*
on_newplayer and on_respawnplayer callbacks
Perttu Ahola
2011-11-29
*
liquid_type -> liquidtype
Perttu Ahola
2011-11-29
*
Make node definitions available to Lua
Perttu Ahola
2011-11-29
*
Remove give_initial_stuff
Perttu Ahola
2011-11-29
*
Add node definitions in Lua and do not use content_mapnode_init anymore (exce...
Kahrl
2011-11-29
*
Modify CONTENT_AIR and CONTENT_IGNORE handling in nodedef.cpp
Perttu Ahola
2011-11-29
*
Fix random node definition stuff
Perttu Ahola
2011-11-29
*
Add builtin.lua
Perttu Ahola
2011-11-29
*
builtin.lua
Perttu Ahola
2011-11-29
*
Add object reference to Lua on_place/dig/punchnode parameters
Perttu Ahola
2011-11-29
*
Fix "warning: comparison between signed and unsigned integer expressions"
Perttu Ahola
2011-11-29
*
Some node definitions in Lua
Perttu Ahola
2011-11-29
*
Duplicate last tile image automatically to all for lua node definitions
Perttu Ahola
2011-11-29
*
Make map generator more responsive
Perttu Ahola
2011-11-29
*
Print out number of blocks in memory at unload
Perttu Ahola
2011-11-29
*
Don't allow placing CONTENT_IGNORE with Map::setNode() because it is never us...
Perttu Ahola
2011-11-29
*
Improve debug stack printing interface
Perttu Ahola
2011-11-29
*
Make liquid_alternative_* to be strings
Perttu Ahola
2011-11-29
*
Mode node definition loading from Lua (still not finished), fix metadata crea...
Perttu Ahola
2011-11-29
*
Store metadata as metadata name in node definition
Perttu Ahola
2011-11-29
*
Set block modified flag when node metadata inventory is modified
Perttu Ahola
2011-11-29
*
Add names to NodeMetadata
Perttu Ahola
2011-11-29
*
Add Lua node definition stuff (not complete)
Perttu Ahola
2011-11-29
*
Add texture modifier [brighten and modify [toalpha to modify existing texture...
Perttu Ahola
2011-11-29
*
Random Lua tweaks/fixes
Perttu Ahola
2011-11-29
*
Make object hit delay smaller for fun; actually it should be roughly zero and...
Perttu Ahola
2011-11-29
*
Relatively snappy object-ground collision detection
Perttu Ahola
2011-11-29
*
When digging a node, don't switch to punching an object without raising button
Perttu Ahola
2011-11-29
*
Default to saving stuff more often to minimize lag caused by a single save
Perttu Ahola
2011-11-29
*
Don't print 'Blocks modified by: ' in Map::timerUpdate if no blocks were written
Perttu Ahola
2011-11-29
*
Don't print all block saves to verbosestream; rather print counts of distinct...
Perttu Ahola
2011-11-29
*
Add reason parameter to setModified and print it out to verbosestream when sa...
Perttu Ahola
2011-11-29
*
Improve LuaEntity velocity/acceleration handling (by kahrl); implement static...
Perttu Ahola
2011-11-29
*
Mess up with node definitions to make CONTENT_IGNORE be correctly interpreted...
Perttu Ahola
2011-11-29
*
Optimize map generator for the dynamic content ids a bit
Perttu Ahola
2011-11-29
*
Make added nodes give the corresponding NodeItem as of now (placeholder code)
Perttu Ahola
2011-11-29
*
Fix tool wear
Perttu Ahola
2011-11-29
*
Falling sand and gravel
Perttu Ahola
2011-11-29
*
Node place/dig Lua callbacks
Perttu Ahola
2011-11-29
*
Fix crafted tools being a very tiny bit worn in default/init.lua
Perttu Ahola
2011-11-29
*
Remove crafting definitions from content_craft.cpp
Perttu Ahola
2011-11-29
*
Add classic crafting recipes to default/init.lua
Perttu Ahola
2011-11-29
*
Catch SerializationError in CCraftDefManager::getCraftResult()
Perttu Ahola
2011-11-29
*
Add note about craft_get_result() not being used anymore, but don't remove be...
Perttu Ahola
2011-11-29
*
Crafting definition in scripts
Perttu Ahola
2011-11-29
*
Improve item serialization
Perttu Ahola
2011-11-29
*
Allow inputting nodename of MaterialItem in ItemSpec::checkItem
Perttu Ahola
2011-11-29
*
Fix another silly mistake making CONTENT_IGNORE definition not being what it ...
Perttu Ahola
2011-11-29
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