Commit message (Collapse) | Author | Age | |
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* | Update from Weblate (hacky) | Translators | 2019-10-12 |
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* | Fix isDead()/autoforward crash (#9031) | Paramat | 2019-10-09 |
| | | | | Crash occurred in singleplayer when leaving a world with autoforward enabled then re-entering a world. | ||
* | ContentCAO: Fix segfault on quit (attached) | SmallJoker | 2019-10-09 |
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* | Revert Client::sendPlayerPos optimization (part of 81c7f0a) (#9025) | ANAND | 2019-10-08 |
| | | | Comment out the if statement that prevents sending TOSERVER_PLAYERPOS if the player is dead. | ||
* | Fix upright_sprite lighting when colors are set | sfan5 | 2019-10-06 |
| | | | | fixes #9020 | ||
* | Revert "Fix the bgcolor formspec element (#8716)" (#9018) | SmallJoker | 2019-10-06 |
| | | | | This reverts commit 1db3d252cff9e8d61fecf1052d7497813851da51. Temporary solution until a compatible solution is found to define both - formspec and fullscreen backgrounds. | ||
* | Fix warnings in guiButton.h | sfan5 | 2019-10-05 |
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* | Merge pull request #8166 from Warr1024/fix7020 | Warr1024 | 2019-10-05 |
| | | | Fix (or workaround?) for 'Falling nodes with node inventory cause crash when unloaded' | ||
* | Fix unwanted detaching when damage = 0 | Jacob Lifshay | 2019-10-05 |
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* | Attachments: Fix attachments to temporary removed objects (#8989) | SmallJoker | 2019-10-02 |
| | | | | Does not clear the parent's attachment information when the child is deleted locally. Either it was removed permanently, or just temporary - we don't know, but it's up to the server to send a *detach from child" packet for the parent. | ||
* | README: Add dependencies for Arch Linux (#8998) | James Tobin | 2019-10-01 |
| | | | Added Arch Linux dependency list (including base-devel which covers many of them) | ||
* | All Settings: Set min limit for crtitical settings (#9000) | Wuzzy | 2019-10-01 |
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* | Document node drop tool filtering by string matching as deprecated (#9009) | Paramat | 2019-09-30 |
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* | Textures: Load base pack only as last fallback (#8974) | SmallJoker | 2019-09-29 |
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* | label[]: Fix broken colors since 2c9edef | SmallJoker | 2019-09-29 |
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* | Move Quicktune code to util/ (#8871) | ANAND | 2019-09-29 |
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* | Fix error message caused by adding new parameter to background (#8922) | rubenwardy | 2019-09-29 |
| | | | Adds background9[] element to keep backwards compatibility in formspec prepends. | ||
* | Allow grep-ing for on_grant and on_revoke (#8958) | DS | 2019-09-29 |
| | | | Just two code comments are added. | ||
* | All settings: Fix missing flags checkbox caused by 'possible flags' order ↵ | Muhammad Rifqi Priyo Susanto | 2019-09-27 |
| | | | | | | (#8997) Previously, the 'rivers' checkbox was missing for mgcarpathian, caused by the 'possible flags' order: 'caverns,nocaverns,rivers,norivers'. Also reorder mgcarpathian 'possible flags', but only for consistency. | ||
* | Simple shader fixes. (#8991) | lhofhansl | 2019-09-26 |
| | | | | | 1. Pass current camera offset to shader, so shader have access to the global coordinates 2. Pass animation timer to fragment shader. C++ code is already there, just wasn't declared in the shader 3. Delay animation timer wrap-around (from 100s to about 16 minutes) | ||
* | Automatically enable depends of mods when enabling the mods in the world ↵ | HybridDog | 2019-09-26 |
| | | | | | | config menu (#3473) | ||
* | Fix some reference counters (memleak) (#8981) | SmallJoker | 2019-09-24 |
| | | | | | Fix some reference counters (memleak) Map::dispatchEvent: Allocation safety using references | ||
* | Fix broken build | sfan5 | 2019-09-23 |
| | | | The variable name changed but this didn't cause merge conflicts, so it wasn't caught before. | ||
* | Rename "private messages" to "direct messages" (#8971) | Hugo Locurcio | 2019-09-22 |
| | | | | These messages can be read by server administrators, which makes them not actually private. | ||
* | Move the code for meta formspec into bool Game::nodePlacement(const ↵ | DS-Minetest | 2019-09-22 |
| | | | | ItemDefinition &selected_def, | ||
* | Punchwear (improved) (#8959) | sfan5 | 2019-09-22 |
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* | Fix AreaStore's IDs persistence (#8888) | SmallJoker | 2019-09-21 |
| | | | | | Improve documentation Read old formats Fix free ID function. Return first gap in map | ||
* | Wieldhand: Specify which ItemStack to use (#8961) | SmallJoker | 2019-09-21 |
| | | | Makes 'get_wield_item' to return the "main" ItemStack | ||
* | Add support for per-player FOV overrides and multipliers | Anand S | 2019-09-19 |
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* | Remove incorrect MutexAutoLock | sfan5 | 2019-09-19 |
| | | | | | The line declared a variable "m_con" instead of locking m_con. getClient() doesn't need this anyway, so remove it. | ||
* | Trigger on_place in many situations even if prediction failed | DS-Minetest | 2019-09-19 |
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* | Also print help commands to chat for server terminal (#8869) | Tim Myers | 2019-09-19 |
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* | Fix misuse of AsyncTask (#8799) | Linjie Pan | 2019-09-19 |
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* | Settings: Prevent mutex deadlock in remove() (#7803) | SmallJoker | 2019-09-18 |
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* | Inventory: Properly revert client predictions (#8945) | SmallJoker | 2019-09-18 |
| | | | | Caused by incremental inventory sending Previously everything was overwritten by serializing the entire inventory | ||
* | Improve undersampling settings | Hugo Locurcio | 2019-09-17 |
| | | | | | | | | | The setting now accepts values between 1 and 8 in the Advanced Settings menu. Values 0 and 1 now behave the same way (setting it to 1 won't disable MSAA anymore), so there's no need to expose 0 as a value. This closes #8939. | ||
* | Inventory: Undo prediction on drop | SmallJoker | 2019-09-17 |
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* | Fix the bgcolor formspec element (#8716) | DS | 2019-09-15 |
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* | Fix formspec version backup in prepends losing data | rubenwardy | 2019-09-15 |
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* | Dungeons: Clean up parameters, improve structure variety (#8918) | Paramat | 2019-09-14 |
| | | | | | | | | | | | | | While preserving the general character of dungeon structure. Slightly increase the range of standard room horizontal size, while preserving the average horizontal size. Return to classic maximum large room size of 16x16x16. Make 1 in 4 dungeons have a 1 in 8 chance for each room being 'large', making multiple large rooms possible for the first time. Make 1 in 8 dungeons allow diagonal corridors, to make these a little more common. Make corridor width vary from 1 to 2, but forced to 2 if diagonal corridors are allowed, to make them passable. Add some comments. | ||
* | Built-in formspecs: Force version 1 | SmallJoker | 2019-09-14 |
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* | client.h: Add missing const's | ANAND | 2019-09-14 |
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* | LocalPlayer: Fix code-style | ANAND | 2019-09-14 |
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* | client.cpp: Fix code-style in Client::sendPlayerPos | ANAND | 2019-09-14 |
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* | Fix LocalPlayer::isDead always returning false if player is immortal | ANAND | 2019-09-14 |
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* | Send ActiveObjects once right after Init2 | ANAND | 2019-09-14 |
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* | Formspecs: Introduce formspec_version to mods | SmallJoker | 2019-09-14 |
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* | CSM: Fix itemstack:get_meta() 'metadata' indexing error | SmallJoker | 2019-09-14 |
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* | Load CSM environment after the restrictions are known | SmallJoker | 2019-09-14 |
| | | | | | | | Safety-guards for CSM callbacks to abort on a bad implementation Only run callbacks when the mods are loaded (and with it: builtin) Duplication checks inside constructors | ||
* | InventoryManager: Fix virtual function overload warning | SmallJoker | 2019-09-09 |
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