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*
Bug report template: ask contributors to provide a code snippet (#12405)
Zughy
2022-06-05
*
Fix crash in commit a69b7abe00fb818fd88f3cd04e7f9997ffd21072
sfan5
2022-06-05
*
Android: Add support for sharing debug.txt (#12370)
rubenwardy
2022-06-05
*
Improve LBMManager::applyLBMs() code
sfan5
2022-06-05
*
Add register dialog to separate login/register (#12185)
rubenwardy
2022-06-05
*
Hide "Autosave Screen Size" on Android
ROllerozxa
2022-06-05
*
Fix BSD iconv declaration
savilli
2022-06-05
*
Document itemstrings with metadata
Lars Mueller
2022-06-05
*
fix integer overflow in mapgen (#11641)
JosiahWI
2022-06-03
*
Properly keep noclip state in Game and ClientMap
sfan5
2022-06-03
*
Remove obsolete eye_height related workaround
sfan5
2022-06-03
*
Add helper functions to make tool usable n times (#12047)
Wuzzy
2022-06-03
*
Rework main menu confirmation dialogs (#12356)
ROllerozxa
2022-06-03
*
Docs: remove unimplemented `preserve` field in crafting recipes
Zughy
2022-06-03
*
Fix use-after-free in node meta cleanup
sfan5
2022-05-29
*
Reject registering node with empty name
sfan5
2022-05-29
*
Minor code improvements around active block keeping
sfan5
2022-05-29
*
Immediately activate blocks when a player joins
sfan5
2022-05-29
*
Remove debug.get/setmetatable from security whitelist
stefan
2022-05-29
*
Don't allow banning in singleplayer
sfan5
2022-05-29
*
Handle lua entity HP changes correctly (like punches)
sfan5
2022-05-29
*
Make sure real disconnect reason isn't overwritten
sfan5
2022-05-29
*
Fix linking with Postgres libs on older cmake versions
sfan5
2022-05-29
*
Remove remains of video mode querying
sfan5
2022-05-29
*
Get rid of node metadata when it becomes empty
sfan5
2022-05-29
*
Optimize Server::sendMetadataChanged a bit
sfan5
2022-05-29
*
Add API function to invoke player respawn
sfan5
2022-05-29
*
Protect a few more settings from being set from mods
sfan5
2022-05-29
*
Map opaque waving leaves to allfaces drawtype
sfan5
2022-05-29
*
Improve a translation string
sfan5
2022-05-29
*
Default settings, presets and configuration for dynamic shadows (#12359)
x2048
2022-05-29
*
Lua workflow: Use Leafo's Luarocks action
Lars Müller
2022-05-28
*
Builtin: Optimize misc helpers (#12377)
Lars Müller
2022-05-27
*
DevTest: Add nodes and items for testing overlays (#12304)
Wuzzy
2022-05-27
*
Force-update shadows when the world is changed (#12364)
x2048
2022-05-26
*
Reduce size of ContentFeatures structure
sfan5
2022-05-26
*
Get rid of global buffer that would ruin concurrent MapBlock serialization
sfan5
2022-05-26
*
Improve code in mapblock_mesh.cpp a bit
sfan5
2022-05-26
*
Quantize light frustum calculations (#12357)
x2048
2022-05-23
*
Formally drop support for building with upstream Irrlicht
sfan5
2022-05-23
*
Fix hash implementation for SerializedBlockCache
sfan5
2022-05-23
*
Use unordered_map instead of map for MapSectors
Richard Try
2022-05-23
*
Add missing concurrency protection in logger (#12325)
paradust7
2022-05-23
*
Fix no_texture.png for unknown nodes with ID < 125 (#12329)
Wuzzy
2022-05-23
*
Docs: clarify spawn_by for decorations
Zughy
2022-05-23
*
Add missing comma in example in lua_api.txt (#12339)
Wuzzy
2022-05-22
*
Add relative numbers for commands by prepending ~ (#9588)
Wuzzy
2022-05-22
*
Replace all uses of core::list with std::list (#12313)
paradust7
2022-05-22
*
Fixes needed to use irrArray backed by std::vector (#12263)
paradust7
2022-05-22
*
Bump IrrlichtMt version in CI
sfan5
2022-05-22
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