Commit message (Collapse) | Author | Age | |
---|---|---|---|
* | Improve shadow filters (#12195) | x2048 | 2022-05-21 |
| | | | | | | | | | * Rewrite shadow filtering for the new distortion * Calculate penumbra radius using a single sample * Avoid peter-panning effect due to filtering of short shadows * Add adaptive filter quality for soft shadows * Avoid sharp shadows on surfaces without normals (e.g. plants) * Increase default and maximum soft shadow radius * Make line numbers in shader errors match the code | ||
* | Fix lighting of upright_sprite entities (#12336) | x2048 | 2022-05-20 |
| | | | Use MeshNode materials to set the light since ReadOnlyMaterials is now false | ||
* | Fix lighting of the wield mesh (#12341) | x2048 | 2022-05-20 |
| | | | | | * Assign node light to player before final color blend. Fixes day/night lightbank ratio for wield meshes * Update wield mesh light when changing mesh | ||
* | Use std::map instead of core::map (#12301) | paradust7 | 2022-05-18 |
| | |||
* | Remove confusing message in keybindings menu | savilli | 2022-05-17 |
| | |||
* | Add vcs-browser and contribute URLs to Appdata | JakobDev | 2022-05-17 |
| | |||
* | DevTest: Fix broken PNG textures | Wuzzy | 2022-05-17 |
| | |||
* | Initialize wield mesh color when wield_image is set | Dmitry Kostenko | 2022-05-15 |
| | | | | #12245 | ||
* | Use native packer to transfer globals into async env(s) | sfan5 | 2022-05-10 |
| | |||
* | Support packing arbitrary graphs (#12289) | Jude Melton-Houghton | 2022-05-10 |
| | |||
* | Fix cooking and fuel crafts with aliases | Jude Melton-Houghton | 2022-05-10 |
| | |||
* | Add doc to list breaking changes for the next major release | Zughy | 2022-05-10 |
| | |||
* | Fix possible unreliable behavior due to uninitialized variables | Octavian | 2022-05-10 |
| | |||
* | Add more Prometheus metrics (#12274) | sfan5 | 2022-05-09 |
| | |||
* | HUD: Update selection mesh every frame (#12270) | Lars Müller | 2022-05-09 |
| | | | Fixes outdated selection boxes after entity property changes. | ||
* | Fix Minetest blaming the wrong mod for errors (#12241) | Lars Müller | 2022-05-09 |
| | | | Covers the case where mods insert their callbacks manually into "minetest.registered_<callbacks>" (often to achieve a particular order of execution). | ||
* | Docs: Recommend `self.name` (#12239) | Lars Müller | 2022-05-09 |
| | |||
* | Consolidate some data structures in MapBlockMesh | sfan5 | 2022-05-08 |
| | |||
* | Cache serialized mapblocks during sending | sfan5 | 2022-05-08 |
| | | | | | | | This reduces the (absolute) time spent in Server::SendBlocks() from 700ms to 300ms (relative) share of MapBlock::serialize() from 80% to 60% in a test setup with 10 players and many block changes | ||
* | item_entity: Cache collisionbox for use in on_step | sfan5 | 2022-05-08 |
| | | | | | I don't have absolute numbers but if calls to get_properties() take up 30%+ of on_step() execution time that's bound to matter. | ||
* | Fix mapblock geometry optimisation not working | ROllerozxa | 2022-05-08 |
| | | | | Caused by the depth sorting PR marking not only transparent nodes to be ignored but also opaque ones with the TILE_MATERIAL_BASIC material type | ||
* | Remove unused variable WARN_INIT | Zughy | 2022-05-08 |
| | |||
* | Enable dependencies when enabling modpacks (#12202) | Jude Melton-Houghton | 2022-05-08 |
| | |||
* | Fix enabling of dependencies with identical names (#12253) | Jude Melton-Houghton | 2022-05-08 |
| | |||
* | Fix mods not being recursively enabled | rubenwardy | 2022-05-08 |
| | | | | Fixes #12290 | ||
* | Fix texture packs showing as "Nil (enabled)" in Content tab | rubenwardy | 2022-05-07 |
| | | | | Fixes #12285 | ||
* | Add benchmarks for json string serialize/deserialize (#12258) | paradust7 | 2022-05-06 |
| | | | Co-authored-by: sfan5 <sfan5@live.de> | ||
* | Enable chat clickable weblinks by default (#12115) | Froggo | 2022-05-06 |
| | | | Co-authored-by: rubenwardy <rw@rubenwardy.com> | ||
* | Bump IrrlichtMt to 1.9.0mt5 in CI | sfan5 | 2022-05-06 |
| | |||
* | Declare all bundled libs as static | sfan5 | 2022-05-06 |
| | | | | | Otherwise it can happen that these are built as shared depending on the options passed to CMake, which obviously isn't intended. | ||
* | Sort out some issues with our CI setup | sfan5 | 2022-05-06 |
| | | | | | | | * add missing apt-get update where needed * move some jobs to run on ubuntu-20.04 * update actions plugins to latest * speed up the job that runs multiplayer tests | ||
* | Fix Windows Visual Studio actions (#11176) | LoneWolfHT | 2022-05-04 |
| | | | Co-authored-by: rubenwardy <rw@rubenwardy.com> | ||
* | Avoid rendering invisible faces of simple nodeboxes (#12262) | x2048 | 2022-05-04 |
| | | | | | | * Skip rendering faces adjacent to opaque nodes * Cancel out opposite faces of adjacent nodebox nodes of the same type Fixes #6409 | ||
* | hud_get: Return precision field for waypoints (#12215) | Lars Müller | 2022-05-04 |
| | |||
* | guiScalingFilter: Fix most memory leaks (#12256) | SmallJoker | 2022-05-04 |
| | | | | Calls to the cache function ended up creating a new texture regardless whether the texture is already cached. | ||
* | Make logging cost free when there is no output target (#12247) | paradust7 | 2022-05-04 |
| | | | | | The logging streams now do almost no work when there is no output target for them. For example, if LL_VERBOSE has no output targets, then `verbosestream << x` will return a StreamProxy with a null target. Any further `<<` operations applied to it will do nothing. | ||
* | Add vector.combine (#11920) | Lars Müller | 2022-05-04 |
| | |||
* | ContentDB: Fix ungraceful crash on aliases when list download fails | rubenwardy | 2022-05-03 |
| | | | | Fixes #12267 and fixes #12154 | ||
* | Fix broken FPS/dtime counters in debug info | sfan5 | 2022-05-03 |
| | | | | was broken by a89afe1229e327da3c397a3912b2d43d2196ea2b | ||
* | Async environment for mods to do concurrent tasks (#11131) | sfan5 | 2022-05-02 |
| | |||
* | Fix synchronization issue at thread start | sfan5 | 2022-05-02 |
| | | | | | | | | | | If a newly started thread immediately exits then m_running would immediately be set to false again and the caller would be stuck waiting for m_running to become true forever. Since a mutex for synchronizing startup already exists we can simply move the while loop into it. see also: #5134 which introduced m_start_finished_mutex | ||
* | Refactor some Lua API functions in preparation for async env | sfan5 | 2022-05-02 |
| | |||
* | Reorganize some builtin functions in preparation for async env | sfan5 | 2022-05-02 |
| | |||
* | Remove some unused variable from Lua class wrappers | sfan5 | 2022-05-02 |
| | |||
* | Add German translation to AppData file (#12161) | JakobDev | 2022-05-02 |
| | |||
* | Initialize wield mesh colors when changing item. (#12254) | x2048 | 2022-05-01 |
| | | | Fixes #12245 | ||
* | Deal with compiler warnings | sfan5 | 2022-04-30 |
| | |||
* | Enable additional warning flags | sfan5 | 2022-04-30 |
| | | | | also make them work with the RelWithDebInfo build type | ||
* | Run automated tests when lua files change (#12184) | x2048 | 2022-04-30 |
| | | | | | | | | | | | * Run automated tests when lua files change * skip busted on devtest * use newer build env * Add .luacheckrc for games/devetest Co-authored-by: sfan5 <sfan5@live.de> | ||
* | Update mods_here.txt to mention installing mods via CDB (#11876) | qwerty123a2 | 2022-04-29 |
| | | | Co-authored-by: rubenwardy <rw@rubenwardy.com> |