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* Actually fix weatherkwolekr2013-11-17
| | | | The real problem was that MapBlocks were not activated before getting sent to the client
* Fix invalid listname and listsize not handled correctly in set_sizesapier2013-11-16
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* fixed array limit check when reading Lua specialtiles tableMetaDucky2013-11-16
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* Pass a errfunc to lua_pcall to get a tracebackShadowNinja2013-11-15
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* Fix formspec background padding when clippedBlockMen2013-11-14
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* Improved default settings for floatland perlin noise 1. Larger, more ↵proller2013-11-14
| | | | detailed floatlands.
* Fix compiling with 32bit MinGWSfan52013-11-12
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* Fix invalid usage of temporary object in mainmenu json conversionsapier2013-11-11
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* Disable localization workaround in serversapier2013-11-11
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* Fix win32/msvc i18n (quite UGLY version, blame Microsoft)sapier2013-11-11
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* Fix "TODO read modinfo" in modmanager to improve ui usabilitysapier2013-11-10
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* Fix spaces float islands codeproller2013-11-10
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* FIxed floating isle generation at chunk boundaries0gb.us2013-11-10
| | | | A mapgen fix authored by paramat, as mentioned here: https://github.com/minetest/minetest/issues/989
* Weather: Fix uninitialized weather_update_time (sorry proller)kwolekr2013-11-09
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* Add BlockMen to core dev listPilzAdam2013-11-09
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* Fix game buttons not beeing 48x48sapier2013-11-09
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* Fix crash updating gametype without gamesapier2013-11-09
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* Fix typo in lua_api.txtPilzAdam2013-11-08
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* Add wrapper for minetest.rotate_and_place.4Evergreen42013-11-07
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* Don't assert scalars must be vectors.Cy2013-11-06
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* Fix orient_flags to be optional.Vanessa Ezekowitz2013-11-06
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* Add 6d facedir rotation prediction routineVanessa Ezekowitz2013-11-06
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* Correct useragent in http queriesproller2013-11-06
| | | | Net struct init
* Masterserver uptime fixproller2013-11-05
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* Add seed entry to world creation dialogkwolekr2013-11-05
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* Accept hexadecimal and string values for seedskwolekr2013-11-04
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* Fix invalid use of pointer to temporary object in json2lua conversionsapier2013-11-04
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* Fix masterserver README.mdIlya Zhuravlev2013-11-04
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* Masterserver fixesproller2013-11-04
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* Masterserver show privs and js autoloadproller2013-11-04
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* Add a "More..." link when the serverlist is filteredShadowNinja2013-11-03
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* Only show servers with at least master.min_clients clientsShadowNinja2013-11-03
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* Use a doT.js template for the serverlistShadowNinja2013-11-03
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* Fix invalid usage of texture->getSize() where actually ↵sapier2013-11-03
| | | | texture->getOriginalSize() was meant
* Fix typoBlockMen2013-11-03
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* Reworked formspecs and kahrl's hexcolor parserBlockMen2013-11-03
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* Send a on_receive_fields event when formspec is closed, with fields.quit = ↵Novatux2013-11-03
| | | | "true"
* Add basic protection support to builtinShadowNinja2013-11-02
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* Portability fixes for OpenBSD (and possibly NetBSD and others).Aaron Suen2013-11-02
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* Fix possible crash with grass ABM.Novatux2013-11-02
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* Fix liquid_rangePilzAdam2013-11-02
| | | | | | * Prevent graphical glitches on old servers * Fix flowing of liquids with viscosity != 1 and range != 8 * Fix range = 0, no flowing nodes will appear
* Fix grass adding/removing ABM.Novatux2013-11-02
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* Move the sapling growing and grass adding/removing ABMs to LuaNovatux2013-11-02
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* Add my email address to the main menu creditsShadowNinja2013-11-01
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* Add more checks to vector functionsShadowNinja2013-11-01
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* Don't remove background of games in submenusBlockMen2013-11-01
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* Fixed ignoring of "diggable" property of nodes.0gb.us2013-11-01
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* Add a callback: minetest.register_on_craft(itemstack, player,Novatux2013-11-01
| | | | | | old_craft_grid, craft_inv) and minetest.register_craft_predict(itemstack, player, old_craft_grid, craft_inv)
* Made unknown nodes stop falling nodes properly and shorten linesShadowNinja2013-11-01
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* Raise the maximum node limit to 0x7fffShadowNinja2013-11-01
| | | | As agreed to by kahrl