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* Server.cpp Use std::list instead of std::vector for playSound, fillMediaCache...Loic Blot2015-03-05
* Server::AsyncRunStep: buffered_messages now uses std::vector instead of std::...Loic Blot2015-03-05
* Fix some rendering glitchesBlockMen2015-03-05
* Performance improvement: Use std::list instead of std::vector for request_med...Loic Blot2015-03-05
* Remove Queue class which uses std::list and use native std::queueLoic Blot2015-03-05
* Fix memory leak in MapgenV6Craig Robbins2015-03-05
* Cavegen, mgv5: Cleanup codeparamat2015-03-04
* Use std::vector instead of std::list in StaticObjectList and MutexedMap::getV...Loic Blot2015-03-04
* ABMHandler and player_collisions use sequential read/write. Switch from std::...Loic Blot2015-03-04
* ClientInterface::getClientIDs doesn't need a std::list. Use a std::vector for...Loic Blot2015-03-04
* We always know playerSAO when calling SendInventory. Using it instead of sear...Loic Blot2015-03-04
* Radius parameter for /deleteblocks hereSmallJoker2015-03-05
* Send Position packet on event, don't check it at each AsyncRunStep.Loic Blot2015-03-04
* ASyncRunStep doesn't need to lock when do setTimeOfDaySpeed.Loic Blot2015-03-04
* Send Inventory packet on event, don't check it at each AsyncRunStep.Loic Blot2015-03-04
* Remove unused m_wielded_item_not_sentLoic Blot2015-03-03
* Send Breath packet on event, don't check it at each AsyncRunStepLoic Blot2015-03-03
* Send Player HP when setHP (or a setHP caller) is called instead of looping an...Loic Blot2015-03-03
* Fix occlusionMiguel Almeida2015-03-02
* Fix narrow_to_wide_c (ANDROID)Craig Robbins2015-03-02
* Mgv6: Add heightmap. Do not make large caves that are entirely above groundparamat2015-03-02
* Add /setpassword and /clearpassword loggingest312015-02-27
* Add Turkish languagemahmutelmas062015-02-27
* Update minetest.poRui2015-02-27
* Revert "Fix particles draworder" (issue #2388)Loic Blot2015-02-27
* Change find_surface_nodes_in_area to find_nodes_in_area_under_airCraig Robbins2015-02-27
* Add find_surface_nodes_in_area LUA call which permit to only get the nodes wh...Loic Blot2015-02-27
* Wrap lines longer than 80 characters in lua_api.txt ...and minor formating ch...rubenwardy2015-02-27
* Fix minor memory leak (Android)Craig Robbins2015-02-27
* Biome API: Re-calculate biome at every surface in a mapchunk columnparamat2015-02-26
* Add camera smoothing and cinematic mode (F8)rubenwardy2015-02-25
* Rename --do-unittests to --run-unittests as @Zeno- and @sfan5 requestedLoic Blot2015-02-24
* Optimise MapBlockMesh related functionsgregorycu2015-02-23
* Fix wrapDegrees family of functionsCraig Robbins2015-02-23
* Add src/network/CMakeFiles/ and src/client/CMakeFiles to gitignore4Evergreen42015-02-23
* Disallow object:remove() if the object is a playerKahrl2015-02-23
* Fix serialization of floating point numbersShadowNinja2015-02-21
* Improve FindIrrlicht.cmake moduleMarkus Koschany2015-02-21
* Add mod.conf file support This new file only permits to specify a mod name fo...kaeza2015-02-21
* Fix android buildLoic Blot2015-02-21
* Fix some memory leaks on packet sending.Loic Blot2015-02-21
* Move hex.h to util/Loic Blot2015-02-21
* Fix particles draworderBlockMen2015-02-21
* Move sha1.hpp and base64.hpp to util/Loic Blot2015-02-21
* Use skin font for usernames (fixes #2363)BlockMen2015-02-21
* Use proper CMakeLists.txt for network and client directoriesLoic Blot2015-02-21
* Update Japanese TranslationRui2015-02-21
* Unit tests must be done at integration process.Loic Blot2015-02-21
* Mgv5: Remove blobgen. Remove crumble and wetness noisesparamat2015-02-21
* update README.txtNer'zhul2015-02-20