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* Force-update shadows when the world is changed (#12364)x20482022-05-26
* Reduce size of ContentFeatures structuresfan52022-05-26
* Get rid of global buffer that would ruin concurrent MapBlock serializationsfan52022-05-26
* Improve code in mapblock_mesh.cpp a bitsfan52022-05-26
* Quantize light frustum calculations (#12357)x20482022-05-23
* Formally drop support for building with upstream Irrlichtsfan52022-05-23
* Fix hash implementation for SerializedBlockCachesfan52022-05-23
* Use unordered_map instead of map for MapSectorsRichard Try2022-05-23
* Add missing concurrency protection in logger (#12325)paradust72022-05-23
* Fix no_texture.png for unknown nodes with ID < 125 (#12329)Wuzzy2022-05-23
* Docs: clarify spawn_by for decorationsZughy2022-05-23
* Add missing comma in example in lua_api.txt (#12339)Wuzzy2022-05-22
* Add relative numbers for commands by prepending ~ (#9588)Wuzzy2022-05-22
* Replace all uses of core::list with std::list (#12313)paradust72022-05-22
* Fixes needed to use irrArray backed by std::vector (#12263)paradust72022-05-22
* Bump IrrlichtMt version in CIsfan52022-05-22
* Don't ignore server disconnects in client codesfan52022-05-21
* Fixes to Android build + option to turn LuaJIT on/off for testing purposes (#...paradust72022-05-21
* Make no_screenshot image more clear (#12346)Zughy2022-05-21
* Patch built-in Lua to fix miscompile on Android (#12347)paradust72022-05-21
* Optimize JSON string (de)serialization routinessfan52022-05-21
* Improve testSerializeJsonString unit testssfan52022-05-21
* Deprecate game.conf name, use title instead (#12030)rubenwardy2022-05-21
* Improve shadow filters (#12195)x20482022-05-21
* Fix lighting of upright_sprite entities (#12336)x20482022-05-20
* Fix lighting of the wield mesh (#12341)x20482022-05-20
* Use std::map instead of core::map (#12301)paradust72022-05-18
* Remove confusing message in keybindings menusavilli2022-05-17
* Add vcs-browser and contribute URLs to AppdataJakobDev2022-05-17
* DevTest: Fix broken PNG texturesWuzzy2022-05-17
* Initialize wield mesh color when wield_image is setDmitry Kostenko2022-05-15
* Use native packer to transfer globals into async env(s)sfan52022-05-10
* Support packing arbitrary graphs (#12289)Jude Melton-Houghton2022-05-10
* Fix cooking and fuel crafts with aliasesJude Melton-Houghton2022-05-10
* Add doc to list breaking changes for the next major releaseZughy2022-05-10
* Fix possible unreliable behavior due to uninitialized variablesOctavian2022-05-10
* Add more Prometheus metrics (#12274)sfan52022-05-09
* HUD: Update selection mesh every frame (#12270)Lars Müller2022-05-09
* Fix Minetest blaming the wrong mod for errors (#12241)Lars Müller2022-05-09
* Docs: Recommend `self.name` (#12239)Lars Müller2022-05-09
* Consolidate some data structures in MapBlockMeshsfan52022-05-08
* Cache serialized mapblocks during sendingsfan52022-05-08
* item_entity: Cache collisionbox for use in on_stepsfan52022-05-08
* Fix mapblock geometry optimisation not workingROllerozxa2022-05-08
* Remove unused variable WARN_INITZughy2022-05-08
* Enable dependencies when enabling modpacks (#12202)Jude Melton-Houghton2022-05-08
* Fix enabling of dependencies with identical names (#12253)Jude Melton-Houghton2022-05-08
* Fix mods not being recursively enabledrubenwardy2022-05-08
* Fix texture packs showing as "Nil (enabled)" in Content tabrubenwardy2022-05-07
* Add benchmarks for json string serialize/deserialize (#12258)paradust72022-05-06