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* Enable dependencies when enabling modpacks (#12202)Jude Melton-Houghton2022-05-08
* Fix enabling of dependencies with identical names (#12253)Jude Melton-Houghton2022-05-08
* Fix mods not being recursively enabledrubenwardy2022-05-08
* Fix texture packs showing as "Nil (enabled)" in Content tabrubenwardy2022-05-07
* Add benchmarks for json string serialize/deserialize (#12258)paradust72022-05-06
* Enable chat clickable weblinks by default (#12115)Froggo2022-05-06
* Bump IrrlichtMt to 1.9.0mt5 in CIsfan52022-05-06
* Declare all bundled libs as staticsfan52022-05-06
* Sort out some issues with our CI setupsfan52022-05-06
* Fix Windows Visual Studio actions (#11176)LoneWolfHT2022-05-04
* Avoid rendering invisible faces of simple nodeboxes (#12262)x20482022-05-04
* hud_get: Return precision field for waypoints (#12215)Lars Müller2022-05-04
* guiScalingFilter: Fix most memory leaks (#12256)SmallJoker2022-05-04
* Make logging cost free when there is no output target (#12247)paradust72022-05-04
* Add vector.combine (#11920)Lars Müller2022-05-04
* ContentDB: Fix ungraceful crash on aliases when list download failsrubenwardy2022-05-03
* Fix broken FPS/dtime counters in debug infosfan52022-05-03
* Async environment for mods to do concurrent tasks (#11131)sfan52022-05-02
* Fix synchronization issue at thread startsfan52022-05-02
* Refactor some Lua API functions in preparation for async envsfan52022-05-02
* Reorganize some builtin functions in preparation for async envsfan52022-05-02
* Remove some unused variable from Lua class wrapperssfan52022-05-02
* Add German translation to AppData file (#12161)JakobDev2022-05-02
* Initialize wield mesh colors when changing item. (#12254)x20482022-05-01
* Deal with compiler warningssfan52022-04-30
* Enable additional warning flagssfan52022-04-30
* Run automated tests when lua files change (#12184)x20482022-04-30
* Update mods_here.txt to mention installing mods via CDB (#11876)qwerty123a22022-04-29
* Clean up some auth packet handling related codesfan52022-04-28
* Fix password changing getting stuck if wrong password is entered oncesfan52022-04-28
* Apply disallow_empty_password to password changes toosfan52022-04-28
* Fix race condition in registration leading to duplicate create_auth callssfan52022-04-28
* Refactor local time getter functions (#12221)Oblomov2022-04-28
* Remove HW_buffer_counter after IrrlichtMt fix to remove HWBufferMap (#12232)paradust72022-04-28
* Show unknown node in debug screen (#12230)Wuzzy2022-04-28
* DevTest: Fix armorball sprite (#12228)Wuzzy2022-04-28
* Support CSS Color Module Level 4 (#12204)Lars Müller2022-04-27
* Fix texture packs not showing as enabled in mainmenurubenwardy2022-04-24
* Fix invalid queued package element and path (#12218)Alex2022-04-24
* DevTest: Add more test weapons and armorball modes (#11870)Wuzzy2022-04-24
* Fix worldaligned texturesGiuseppe Bilotta2022-04-24
* Fix some textures not being sent correctly to older clientsGiuseppe Bilotta2022-04-24
* Fix typo: vector.check() ought to be vector.check(v)Lars Müller2022-04-24
* Use mod names/titles instead of technical names (#12192)olive2022-04-24
* Builtin: Allow to revoke unknown privilegesSmallJoker2022-04-24
* Fix some debug info showing despite being disabled in the UI (#12205)Lars Müller2022-04-21
* Update docs to reference CSS Color Module Level 3Lars Müller2022-04-21
* Fix '[combine' when EVDF_TEXTURE_NPOT is disabled. (#12187)paradust72022-04-16
* Send chat error when attemping to /set a secure setting (#12193)olive2022-04-16
* upright_sprite: Fix walk animation in first person (#12194)SmallJoker2022-04-15