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* Translated using Weblate (Polish)ResuUman2021-11-27
| | | | Currently translated at 70.3% (982 of 1396 strings)
* Translated using Weblate (Polish)Mateusz Mendel2021-11-27
| | | | Currently translated at 68.7% (960 of 1396 strings)
* Translated using Weblate (Polish)ResuUman2021-11-27
| | | | Currently translated at 68.7% (960 of 1396 strings)
* Translated using Weblate (Polish)Mateusz Mendel2021-11-27
| | | | Currently translated at 68.7% (960 of 1396 strings)
* Translated using Weblate (Polish)ResuUman2021-11-27
| | | | Currently translated at 68.7% (960 of 1396 strings)
* Translated using Weblate (Polish)Mateusz Mendel2021-11-27
| | | | Currently translated at 68.7% (960 of 1396 strings)
* Translated using Weblate (Polish)ResuUman2021-11-27
| | | | Currently translated at 68.7% (960 of 1396 strings)
* Translated using Weblate (Russian)Чтабс2021-11-27
| | | | Currently translated at 95.4% (1333 of 1396 strings)
* Translated using Weblate (Estonian)Janar Leas2021-11-27
| | | | Currently translated at 44.1% (616 of 1396 strings)
* Translated using Weblate (German)Wuzzy2021-11-27
| | | | Currently translated at 100.0% (1396 of 1396 strings)
* Translated using Weblate (Romanian)Nicolae Crefelean2021-11-27
| | | | Currently translated at 47.6% (665 of 1396 strings)
* Translated using Weblate (Spanish)Jordan Irwin2021-11-27
| | | | Currently translated at 80.6% (1126 of 1396 strings)
* Translated using Weblate (Chinese (Simplified))Riceball LEE2021-11-27
| | | | Currently translated at 91.2% (1274 of 1396 strings)
* Translated using Weblate (Chinese (Simplified))Yangjun Wang2021-11-27
| | | | Currently translated at 91.2% (1274 of 1396 strings)
* Translated using Weblate (French)waxtatect2021-11-27
| | | | Currently translated at 94.9% (1325 of 1396 strings)
* Translated using Weblate (Malay)Yaya - Nurul Azeera Hidayah @ Muhammad Nur Hidayat Yasuyoshi2021-11-27
| | | | Currently translated at 100.0% (1396 of 1396 strings)
* Update to Android target SDK 30 (#11746)rubenwardy2021-11-27
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* Implemented disconnect_player (#10492)Corey Powell2021-11-26
| | | Co-authored-by: rubenwardy <rw@rubenwardy.com>
* Remove unused Direct3D shader error/warning (#11793)ROllerozxa2021-11-26
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* Fix find_nodes_in_area misbehaving with out-of-map coordinates (#11770)sfan52021-11-26
| | | This ensures that no overflows (side-effects) happen within the find_nodes_in_area function by limiting coordinates like done in the map generation code.
* Add Lua bitop library (#9847)Lejo2021-11-26
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* Minimap: gamma-correct average texture colour calculation (#9249)HybridDog2021-11-26
| | | This calculates the average texture colour while heeding the sRGB colourspace.
* Add backwards-compatible behaviour if too few CAO textures specifiedsfan52021-11-22
| | | (#11766)
* Allow for Game-Specific Menu Music (#11241)ExeVirus2021-11-22
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* Add macOS build docs (#11757)Andrew Kerr2021-11-19
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* Fix local digging animation (#11772)savilli2021-11-19
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* Fix compiler detection in buildbotsfan52021-11-10
| | | | it was just half-broken before...
* Lua API: Add `rmdir`, `cpdir` and `mvdir` (#9638)Elijah Duffy2021-11-10
| | | | Co-authored-by: rubenwardy <rw@rubenwardy.com>
* Fix typo in buildbot scriptssfan52021-11-05
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* Localize error messages in mainmenu (#11495)Riceball LEE2021-11-01
| | | | Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: rubenwardy <rw@rubenwardy.com>
* Fix number of tool uses being off by 1..32767 (#11110)Wuzzy2021-10-31
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* Add variable to use existing IrrlichtMt build (#11656)JosiahWI2021-10-31
| | | Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
* Automatically package MinGW runtime in buildbotsfan52021-10-31
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* Replace uses of which(1) with command -vsfan52021-10-31
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* Update Android to new dependency repo (#11690)sfan52021-10-31
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* Apply shadow only to the naturally lit part of the fragment color (#11722)x20482021-10-31
| | | | | | | | | Fragment color for nodes is now calculated from: * Texture color, highlighted by artificial light if present (light color conveyed via vertex color). * Texture color highlighted by natural light (conveyed via vertex color) filtered by shadow. * Reflected day/moonlight filtered by shadow (color and intensity), assuming some portion of the light is directly reflected from the materials.
* Add joystick layout for DragonRise GameCube controller (#11467)Isabelle COWAN-BERGMAN2021-10-31
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* Fix crash on hypertext[] with not enough partsrubenwardy2021-10-25
| | | | | | | | The length check used < rather than <=, disabling the check when the formspec version matches the client's FORMSPEC_API_VERSION. Additionally, it was possible to have fewer parts than required if the formspec version was greater than the client's FORMSPEC_API_VERSION.
* Fixes around emerge handlingsfan52021-10-25
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* Limit stepheight smoothing to the stepheight and stop smoothing during jumps ↵Jude Melton-Houghton2021-10-25
| | | | (#11705)
* Fix item duplication if player dies during interact callback (alternative) ↵sfan52021-10-25
| | | | (#11662)
* Fix no_texture.png activation w/ simple leavesWuzzy2021-10-22
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* Fix incorrect error message in core.encode_pngsfan52021-10-22
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* Fix view bobbing not resetting when restingLars Müller2021-10-20
| | | partially fixes #11694, also fixes #11692
* Add no_texture.png as fallback for unspecified texturesWuzzy2021-10-20
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* Fix compiling on Windows with Visual StudioLoneWolfHT2021-10-15
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* Use scoped app storage on Android (#11466)rubenwardy2021-10-15
| | | | | | | | | | | From November 2021, the Play Store will no longer be accepting apps which use the deprecated getExternalStorageDirectory() API. Therefore, this commit replaces uses of deprecated API with the new scoped API (`getExternalFilesDir()` and `getExternalCacheDir()`). It also provides a temporary migration to move user data from the shared external directory to new storage. Fixes #2097, #11417 and #11118
* Make /status message easier to readWuzzy2021-10-15
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* Add embedded PNG texture modifier (#11498)hecks2021-10-13
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* Remove broken timeout behavioursfan52021-10-12
| | | | | | Code that relies on `resend_count` was added in 7ea4a03 and 247a1eb, but never worked. This was fixed in #11607 which caused the problem to surface. Hence undo the first commit entirely and change the logic of the second.