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* Shave off buffer copies in networking code (#11607)sfan52021-09-17
* Fix GLES2 discard behaviour (texture transparency)sfan52021-09-17
* Hide Wself-assign-overloaded and Wself-move unittest compilation warningsHybridDog2021-09-17
* Readd TGA to the list of valid texture formats. (#11598)ROllerozxa2021-09-15
* Chop game background in mainmenu (#10796)Lars Müller2021-09-14
* Add Windows-specific CreateTempFile() implementationsfan52021-09-14
* Fix broken handling of NodemetaChanged packetssfan52021-09-12
* Make sure relevant std::stringstreams are set to binarysfan52021-09-11
* Clean up/improve some scriptapi error handling codesfan52021-09-10
* Send to clients node metadata that changed to become empty (#11597)Jude Melton-Houghton2021-09-10
* Split vector.new into 3 constructorsDS2021-09-10
* Dynamic_Add_Media v2 (#11550)sfan52021-09-09
* Add missing zstd-libs to final Docker imageBuckaroo Banzai2021-09-07
* Fix movement in random_input mode (#11592)NeroBurner2021-09-05
* Add hint to error message on how to build with in-tree Irrlicht20kdc2021-09-05
* Fix falling mesh nodes being half size (#11389)Wuzzy2021-09-01
* Update README for zstd changessfan52021-09-01
* Don't look for zlib and zstd manually on Windowssfan52021-09-01
* Drop Ubuntu 16.04 from gitlab-ci, add 20.04 insteadsfan52021-09-01
* Check for required libzstd APIs in cmakesfan52021-09-01
* Switch MapBlock compression to zstd (#10788)lhofhansl2021-08-31
* CI: Bump IrrlichtMt to 1.9.0mt3sfan52021-08-31
* Remove closing paren as weblink delimiterpecksin2021-08-29
* Async-related script cleanupssfan52021-08-28
* CI: Add macOS workflow (#11454)fn ⌃ ⌥2021-08-28
* Remove redundant on_dieplayer callssavilli2021-08-28
* Joystick sensitivity for player movement (#11262)NeroBurner2021-08-27
* Add group-based tool filtering for node drops (#10141)Treer2021-08-27
* Optimize vector length calculations (#11549)Lean Rada2021-08-27
* Add debian 11 to Gitlab-CI (#11571)Loïc Blot2021-08-27
* fix: update to alpine 3.14 (#11570)Loïc Blot2021-08-24
* Set policies through CMake 3.9 to allow enabling IPO (#11560)JosiahWI2021-08-23
* Fix 6th line of infotext being cut off in half (#11456)Wuzzy2021-08-23
* Inventory: Fix rare out-of-bounds accessSmallJoker2021-08-23
* Use utf-8 for the Irrlicht clipboard (#11538)DS2021-08-23
* Fix server-only builds on older CMake versions (#11566)sfan52021-08-23
* HUD: Reject and warn on invalid stat types (#11548)SmallJoker2021-08-21
* Allow lib/irrlichtmt to work for server builds (headers-only)sfan52021-08-21
* Show status message when changing block bounds (#11556)Wuzzy2021-08-21
* Validate staticdata and object property length limits (#11511)sfan52021-08-19
* Fix scaled world-aligned textures being aligned inconsistently for non-normal...Wuzzy2021-08-19
* Add fwgettext util functionrubenwardy2021-08-19
* Fix inconsistent integer comparison warningsSmallJoker2021-08-17
* Clarify the meaning of "rightclick"/"use" in documentation (#11471)Wuzzy2021-08-16
* Start sprite animation at the beginning (#11509)Lean Rada2021-08-16
* Cap iterations of imageCleanTransparent sanelysfan52021-08-16
* Fix access violation in create_schematic() (#11534)Treer2021-08-16
* Fix segfault caused by shadow map on exitSmallJoker2021-08-12
* Add disable_settings to game.conf to get rid of "Enable Damage"/"Creative Mod...Hugues Ross2021-08-12
* Move updating shadows outside of RenderingCore::drawAll. (#11491)x20482021-08-12