| Commit message (Collapse) | Author | Age |
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This fixes a bug that occurred when the selection list of a drop down menu was changed but the name was still the same.
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(#5839)
* Use only one label instead of two for the soundText, this permit to ensure both label & values are aligned
* Add '%' character too, to reflect it's a percentage volume
* Remove rect on regenerateGui (upper part) which shadows outer part and which is not needed outside of the DesiredRect affectation
Fix issue #5837
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* Added missing levels to logging menu
Added none and error options to the debug_log_level in the advance settings.
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MacOSX build fix + cleanups
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* Enhance ABM performance a little bit by removing two std::set copy
* ActiveBlockModifier::getTriggerContents now returns a const ref
* ActiveBlockModifier::getRequiredNeighbors now returns a const ref
* ActiveBlockModifier::getRequiredNeighbors is now purely virtual
* Little code style fix
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Mudflow of a neighbouring mapchunk extends into a mapchunk's edge, and could
remove 'dirt with grass' from under a decoration, creating unsupported
decorations.
Remove any decoration above if a 'dirt with grass' node is removed by mudflow.
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This ensures the shutting down progress bar is correctly rendered. This fixes #3050.
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intlGUIEditBox (#5806)
* Revert 1469424075affce7c27bb44e5a5cbd51485e44b2 and fix wrong char position when doing mouse selection on intlGUIEditBox
position should look at current line not the whole text and shift 1 character on the last line (due to \0 string delimiter)
* Finish the fix and prevent values under zero for getCursorPos which crash the program if found
* Forget to remove old comment
* fix zero to NULL
* Fix typo
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Is a base terrain node needed by any core mapgen with sloping rivers.
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ad9fcf859ec2347325830e09504ae96968b51ea8
Fix #5803
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Fixes a crash caused in MTGame by breaking and right-clicking a chest.
If loading meta, digging, node can disappear and we looked at meta, which is wrong because meta became NULL.
Pointer is invalidated and we read wrong memory area
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Seems the diff mode doesn't work well, PR are detected as working whereas in master it's shown it's problematic (and really problematic). Use same check everywhere
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* [CSM] Add send_chat_message and run_server_chatcommand API functions
* Add client-side chat message rate limiting
* Limit out chat queue size
* [CSM] Add minetest.clear_out_chat_queue API function and .clear_chat_queue chatcommand
* Last fixes/cleanups before merge
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Currently translated at 38.1% (350 of 918 strings)
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Currently translated at 61.5% (565 of 918 strings)
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Currently translated at 74.2% (682 of 918 strings)
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Currently translated at 100.0% (918 of 918 strings)
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Currently translated at 59.4% (546 of 918 strings)
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Currently translated at 65.4% (601 of 918 strings)
Retranslate the correct word
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Currently translated at 31.8% (292 of 918 strings)
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Currently translated at 58.0% (533 of 918 strings)
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Add node def and item def documentation.
Please be ready for merge!
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Rename "Singleplayer" tab to "Play" and remove "Server" tab placing server functionality under a "Host Game" checkbox in "Play."
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* Allow enabling and disabling mods.
* Re-fix 605599b6f150b89ba6539c4d088231b326adcb48
This breaks some chars like € in chat.
Instead verify is char is a non control char -> iswcntrl
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Use runData.dig_time_complete instead of params.time to find out whether it's instant digging.
runData.dig_time_complete is set to something very big if the node can't be dug, whereas param.time is 0 when digging is impossible or it's instant digging. So not using param.time fixes #5728.
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event.KeyInput.Char is a wchar_t, iswprint should be used
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Previously, every particle was rendered by (even if not actually visible to)
the client regardless of distance. This significantly reduced client FPS.
Acts clientside, particle spawners are always sent to clients, but each
particle is checked for distance from the player.
As with 'add particle' the distance limit is set to 'max block send distance'
as this determines how far a client can see.
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Caused by dc5bc6c and them made worse by 5ebf8f9
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Fix issue #4293
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Allow players to clear their own inventory or that of another player with /clearinv command. server privilege is required to clear another player's inventory, no privileges are required to clear your own inventory.'
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NDT_LIQUID is being drawn by MapBlockMesh since a long time ago...
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- Fix the GUI getting messed up when resizing
- Save the input when resizing
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* Fix shift key producing space in console
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Fix #5776
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