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* GameUI refactor (part 4/X): Move Game::guitext_status, Game::m_statustext, Ga...Loic Blot2018-01-05
* GameUI refactor (part 3/X): Move Game::guitext2, Game::guitext_info, Game::in...Loic Blot2018-01-05
* GameUI refactor (part 2/X): Move Game::guitext to GameUI + enhancements on St...Loic Blot2018-01-05
* GameUI refactor (part 1/X): GameUI object creation + GameUIFlags move to GameUILoic Blot2018-01-05
* Biomes: Add vertical biome blend (#6853)Paramat2018-01-05
* Prevent Android from automatically locking display (#6876)Wayward One2018-01-04
* Fix Wstringop-overflow warning from util/srp.cpp (#6855)you2018-01-04
* [CSM] Don't load the IO library. (#6087)red-0012018-01-04
* Mgv7: Add docs for the new floatland exponent parameterparamat2018-01-04
* Fix crash on can_bypass_userlimit returning non-booleanrubenwardy2018-01-03
* Mgv7 floatlands: Add exponent parameterparamat2018-01-03
* Connected Nodeboxes: Add `disconnected` boxesThomas--S2018-01-03
* Tool.cpp/.h, lua_api/l_util.cpp: Tidy up code and remove dead codeHybrid Dog2018-01-03
* Tool getDigParams: Fix selecting the best fitting timeHybrid Dog2018-01-03
* Add unittests on ActiveObject and BanManager class (#6866)Loïc Blot2018-01-01
* Update README.md copyright notice tooLoïc Blot2018-01-01
* Happy new year 2018: update LICENSE.txtLoïc Blot2018-01-01
* Advanced settings: Add range check for float typeMuhammad Rifqi Priyo Susanto2017-12-26
* Fix rounding error in g/set_node caused by truncation to floatrubenwardy2017-12-26
* Add check to pause game on lost window focusrubenwardy2017-12-26
* Line_of_sight: Improve using VoxelLineIteratorDániel Juhász2017-12-26
* Wireshark plugin: Complete all commands. (#6841)sofar2017-12-26
* Fix dancing textnumber Zero2017-12-25
* - Clear colors when reading property info.Rob Blanckaert2017-12-25
* Fix error if setting menu_last_game is not a valid gamenOOb31672017-12-22
* Fix undefined behaviour on getting pointer to data in empty vectornOOb31672017-12-22
* Fix wrong scrolling (#6809)Vitaliy2017-12-21
* Vector functions: Fix vector.direction() function, improve documentation (#6801)Paramat2017-12-21
* Allow 'default' parameter in 'settings:get_bool' functionJordan Irwin2017-12-17
* Adjust default console heightEzhh2017-12-17
* Give subgames the ability to disallow specific mapgens (#6792)Ezhh2017-12-16
* Fix items turning black (#6780)Vitaliy2017-12-16
* Change Normal Map setting to be less ambigousTre2017-12-16
* Zoom: Add 'disabled by game or mod' messageparamat2017-12-14
* Minimap messages: Improve 'disabled by server' messageparamat2017-12-14
* Add callback to preserve node metadata as item metadataashtrayoz2017-12-14
* Chat: Remove prompt history duplicates (#6762)SmallJoker2017-12-14
* directiontables: Fix MSVC compiler error (#6785)adrido2017-12-14
* Update light decoding table size (#6696)Vitaliy2017-12-12
* Builtin: Fix handle_node_drops crash with nil diggerSmallJoker2017-12-12
* CSM fixes: load mods after flavours & add flavour to block mod loading (#6738)Loïc Blot2017-12-11
* Lua_api.txt: Fix a spelling errorashtrayoz2017-12-10
* F5 debug info: Add colons, use lowercase except for FPS and RTTThomasMonroe3142017-12-10
* Damage: Remove damage ignore timerSmallJoker2017-12-10
* Use std::vector instead of dynamic C-Array (#6744)adrido2017-12-10
* Pointed thing to face pos: Use 'eye height' object property (#6754)Paramat2017-12-09
* Add an active object step time budget #6721Lars Hofhansl2017-12-06
* Add coloured logs (#4549)you2017-12-06
* Auth handler: Player deletion & Iterator (#6741)sfan52017-12-06
* Ensure no item stack is being held before crafting (#4779)Luis Cáceres2017-12-06