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* Merge remote-tracking branch 'pexin/clickablechatweblinks' into gpcfgpcfGabriel Pérez-Cerezo2021-03-27
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| * move middleClick() into guiChatConsole.cpp where it belongspecksin2021-03-23
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| * minor cleanuppecksin2021-03-23
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| * only use user-configured ctrl keys for weblink clickpecksin2021-03-22
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| * fixed segfault with libncursespecksin2021-03-22
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| * minor cleanuppecksin2021-03-22
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| * hopefully fix github checkpecksin2021-03-19
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| * user-configurable 'ctrl' keys for ctrl-leftclick in chat weblinkspecksin2021-03-19
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| * re-apply everything manually because gitpecksin2021-03-18
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* | anonymize player listGabriel Pérez-Cerezo2021-03-26
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* | ignore csm flagsGabriel Pérez-Cerezo2021-03-26
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* | Fix attached-to-object sounds having a higher reference distanceDesour2021-03-23
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* | Fix broken `BiomeGen` abstraction (#11107)sfan52021-03-23
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* | Fix segfault for model[] without animation speedJean-Patrick Guerrero2021-03-21
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* | lua_api.txt: Fix style selector examplesHugues Ross2021-03-21
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* | Restore minimal normal texture support (for minimap shading)Vitaliy2021-03-21
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* | Serialize tool capabilities JSON without whitespacesfan52021-03-20
| | | | | | | | fixes #11087
* | Mainmenu: Improve "Join Game" tab (#11078)sfan52021-03-20
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* | Schematic: Properly deal with before/after node resolving and document (#11011)SmallJoker2021-03-20
| | | | | | | | This fixes an out-of-bounds index access when the node resolver was already applied to the schematic (i.e. biome decoration). Also improves the handling of the two cases: prior node resolving (m_nodenames), and after node resolving (manual lookup)
* | Builtin: Translatable join, leave, profiler msgs (#11064)Wuzzy2021-03-19
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* | Builtin: Italian translation (#11038)Zughy2021-03-19
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* | Check for duplicate login in TOSERVER_INIT handler (#11017)Elias Fleckenstein2021-03-19
| | | | | | i.e. checks for duplicate logins before sending all media data to the client.
* | Scale mouse/joystick sensitivity depending on FOV (#11007)Elias Åström2021-03-19
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* | Drop old text input workarounds (#11089)sfan52021-03-19
| | | | | | | | | | * Drop unused intlGUIEditBox * Drop unnecessary Linux text input workarounds
* | GUIScene: Clear depth buffer + replace deprecated clearZBuffer callsJean-Patrick Guerrero2021-03-16
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* | Fix deprecated calls with Irrlicht 1.9Jean-Patrick Guerrero2021-03-16
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* | Tweak duration_to_string formattingWuzzy2021-03-16
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* | DevTest: Formspec tests, children getter, better lighttool (#10918)Wuzzy2021-03-16
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* | Devtest: Fix missing log level in minetest.log (#11068)Wuzzy2021-03-15
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* | Chatcommands: Show the execution time if the command takes a long time (#10472)HybridDog2021-03-13
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* | Enable Irrlicht debug logging with --tracesfan52021-03-12
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* | Avoid unnecessary copies during media/mesh loadingsfan52021-03-12
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* | Handle mesh load failure without crashingsfan52021-03-12
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* | Update Gitlab-CI configuration toosfan52021-03-12
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* | Clean up cmake DLL installation and other minor thingssfan52021-03-12
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* | CI: update configurations for Irrlicht forksfan52021-03-09
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* | Switch Irrlicht dependency to our own forksfan52021-03-09
| | | | | | | | -> https://github.com/minetest/irrlicht
* | Restore Irrlicht 1.9 supportsfan52021-03-09
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* | Fix missing jsoncpp in the Docker imageLejo2021-03-09
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* | Use place_param2 client-side for item appearance & prediction (#11024)sfan52021-03-09
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* | Translate builtin into German (server-side) (#11032)Wuzzy2021-03-08
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* | Fix misleading chat messages of /clearobjects (#10690)Wuzzy2021-03-08
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* | Protect dropping from far node inventoriesSmallJoker2021-03-07
| | | | | | | | Also changes if/if to switch/case
* | Protect per-player detached inventory actionsSmallJoker2021-03-07
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* | Predict failing placement of ignore nodesWuzzy2021-03-07
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* | Set ENABLE_SYSTEM_JSONCPP to TRUE by defaultsfan52021-03-07
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* | Clean up ClientEvent hudadd/hudchange internalssfan52021-03-06
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* | buildbot: Drop i586-mingw32msvc, add i686-w64-mingw32-posix detectionsfan52021-03-06
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* | Fix function override warnings in mg_ore.hsfan52021-03-06
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* | Pause animations while game is paused (#10658)Vitaliy2021-03-05
| | | | | | Pauses all mesh animations while game is paused.