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* When player times out, log the action as a timeout rather than regular quittingPerttu Ahola2011-10-16
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* Check NULL pointer properly in some new code trying to log new stuffPerttu Ahola2011-10-16
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* Better player damage prevention when falling on unloaded blocks, not ↵Perttu Ahola2011-10-16
| | | | involving getting stuck in there.
* Switch more stuff to use the logging thing and fix segfault on player leave ↵Perttu Ahola2011-10-16
| | | | from server as introduced in a previous switch-to-logging commit
* Fix map delete on windows (concatenate paths correctly with / or \ depending ↵Perttu Ahola2011-10-16
| | | | on OS)
* Update changelog (albeit a bit late)Perttu Ahola2011-10-16
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* Use the logger; also, default to not showing much crap in console. Use ↵Perttu Ahola2011-10-16
| | | | --info-on-stderr to enable crap.
* Initially add small and tight logging facilityPerttu Ahola2011-10-16
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* Add peaceful / not peaceful distinction in mobs and the only_peaceful_mobs ↵Perttu Ahola2011-10-16
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* Update Linux build instructions in README.txt a bit and list the bat script ↵Perttu Ahola2011-10-16
| | | | used for releases
* Update version number to 0.3.dev-20111016Perttu Ahola2011-10-16
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* Replace M_PI with PIPerttu Ahola2011-10-16
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* Fix some "Conditional jump or move depends on uninitialised value(s)" ↵Perttu Ahola2011-10-15
| | | | valgrind detections
* Resource file handling for exe icon for MinGWPerttu Ahola2011-10-15
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* Make view bobbing amount configurablePerttu Ahola2011-10-15
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* Make dungeon masters though and make oerkkis disappear when they get to you ↵Perttu Ahola2011-10-15
| | | | (because hitting them doesn't work for some unknown reason)
* strict_protocol_version_checking setting; PROTOCOL_VERSION in ↵Perttu Ahola2011-10-15
| | | | clientserver.h; clean up defaultsettings.cpp and minetest.conf.example
* Handle death and respawn betterPerttu Ahola2011-10-15
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* Set a better version numberPerttu Ahola2011-10-15
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* Improve mobv2Perttu Ahola2011-10-15
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* mobv2Perttu Ahola2011-10-15
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* Lock mutex when accessing m_env in Server::~ServerPerttu Ahola2011-10-14
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* In CMake scripts: New version number, fix MSVC stuffPerttu Ahola2011-10-14
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* Header file tweaking; mainly for speedPerttu Ahola2011-10-12
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* Saner block modification flag operation for not saving everything alwaysPerttu Ahola2011-10-12
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* minetestmapper: Fix the way ylist is computed, use cStringIO instead of ↵Kahrl2011-09-27
| | | | rolling own Bytestream, remove some artifacts when drawing underground blocks, introduce a --drawunderground switch (defaults to of), 'blocknum' renamed to 'content'.
* Merge remote-tracking branch 'marktraceur/master'Perttu Ahola2011-09-26
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| * Fixed merge issues with saplings, ready to pull now!Mark Holmquist2011-09-23
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| * Fixed saplings growing into trees (thanks so much, Kahrl!)Mark Holmquist2011-09-23
| | | | | | | | Put the random interval back to 1 in 50 chance. It's not as rare as rats, but rarer than grass.
| * Adding sapling textureMark Holmquist2011-09-23
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| * Adding (most) of the sapling functionality. It has yet to work, since ↵Mark Holmquist2011-09-23
| | | | | | | | MEET_OTHER was not implemented at the time of this commit. Hopefully it will work when merged with celeron's latest.
* | minetestmapper speed tweaks (kahrl & JacobF)Perttu Ahola2011-09-26
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* | Add apple color to minetestmapper and fix cactus colorPerttu Ahola2011-09-26
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* | Fix minetestmapper.pyPerttu Ahola2011-09-26
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* | Merge remote-tracking branch 'kahrl/sectors2sqlite-fix'Perttu Ahola2011-09-26
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| * | Support Python 2 and 3 in sectors2sqlite.py.Kahrl2011-09-26
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| * | Fix processing of blocks below y=0 in sectors2sqlite.py.Kahrl2011-09-26
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* | | Rotate wielded tool the right way and modify axe graphics accordinglyPerttu Ahola2011-09-26
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* | | Merge branch 'view_bobbing_and_vielded_tool'Perttu Ahola2011-09-26
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| * | | Fix single-frame lag in camera yaw/pitch, tune view bobbing and add wielded ↵Perttu Ahola2011-09-26
| | | | | | | | | | | | | | | | tool movement when walking and tweak stuff a bit
| * | | Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h ↵Kahrl2011-09-21
| | | | | | | | | | | | | | | | and refactored some other code into calls of that
| * | | reduce view bobbing slightlyKahrl2011-09-21
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| * | | Create a separate scene manager for the wielded tool. This fixes the ↵Kahrl2011-09-21
| | | | | | | | | | | | | | | | glitchyness in large map coordinates and some depth buffer problems. (The tool doesn't bob anymore when walking, this will be fixed later.) Fix MSVC build (thanks to dannydark).
| * | | fix a numerical problem, but tool is still jitteryKahrl2011-09-20
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| * | | Fix jittery view bobbing at large map coordinates again. Wielded tool still ↵Kahrl2011-09-20
| | | | | | | | | | | | | | | | has problems there
| * | | Digging animationKahrl2011-09-20
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| * | | fix some normalsKahrl2011-09-19
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| * | | Wielded tool updates, leaves and glass work nowKahrl2011-09-19
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| * | | Convert any inventory item into a mesh, bring back ↵Kahrl2011-09-19
| | | | | | | | | | | | | | | | InventoryItem::getImageRay(), some const-correctness fixes
| * | | Added sprite extruderKahrl2011-09-19
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