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* Builtin: Add basic_privs settingrubenwardy2016-04-28
* Mainmenu: Standardize the menu button order and sizesSmallJoker2016-04-28
* Handle particle spawners in env and delete expired idsobneq2016-04-28
* Android: Update dependencies, GMP was required as a dependencyMaksim Gamarnik2016-04-26
* Inventory: Make ItemStack with different metadata not stackableXunto2016-04-26
* tile.cpp: Automatically upscale lower resolution textureSmallJoker2016-04-25
* Make GUIEngine use pause_fps_max not fps_maxgregorycu2016-04-24
* Escape more strings: formspecs, item descriptions, infotexts...Ekdohibs2016-04-24
* Fix bug that was leading to oversized tooltips containing multiline text when...Xunto2016-04-23
* Fix mainmenu code downloading the public serverlist twice.Ekdohibs2016-04-22
* CONTRIBUTING: disallow signed git commitsest312016-04-22
* Make logging use a fixed-length buffer to avoid race conditions.Ekdohibs2016-04-21
* Biomes: Make dust fallback 'ignore' to fix y = 63 lightingparamat2016-04-21
* Textures: Replace menu background fallback dirt_bg.png with empty sky textureparamat2016-04-21
* Fix timer initialization.Auke Kok2016-04-21
* Mainmenu: Code cleaningkilbith2016-04-20
* Mainmenu: Unify favorite servers with main serverlistkilbith2016-04-20
* Mgv7: Combine mountain terrain generation with base terrain generationparamat2016-04-20
* falling: walk 4 additional diagonally down directions.Auke Kok2016-04-20
* Mainmenu: Still support favorites if send_pre_v25_init is disabledest312016-04-15
* mainmenu: Tidy up logic in is_server_protocol_compat() (#3997)SmallJoker2016-04-15
* Add option to disable entity selectionboxes. (#3992)TriBlade92016-04-14
* Fix inventory hud scalingrubenwardy2016-04-12
* Mgv7, mgflat, mgfractal: Tunnel generation code optimisationparamat2016-04-12
* Mgv5: Optimise tunnels, add biome material in entrancesparamat2016-04-12
* Mgvalleys: Don't let cavegen place biome nodes everywhereparamat2016-04-12
* Fix hotbar placement on displays with low screen densityPilzAdam2016-04-11
* Minimap: revert change from RGBA to IndexedAuke Kok2016-04-11
* Convert nodeupdate to non-recursiveAuke Kok2016-04-11
* Hud: Cache hud_scaling, fix minor style issueskwolekr2016-04-10
* Hud: Fix offset being ignored by inventory barrubenwardy2016-04-10
* Update CSRP-GMP to commit deaa11a7c29a73008est312016-04-10
* Document hpchange callback ordering thing (#3981)raymoo2016-04-10
* Minimap: "North" indicator arrow for circle minimapAuke Kok2016-04-08
* Mainmenu: Refactor tab UI codeRui9142016-04-08
* Fix ncurses lookup on Arch LinuxDavid Knapp2016-04-08
* Mapgen: Optimise cave noises and tunnel excavationparamat2016-04-08
* Re-add and disable blit_with_interpolate_overlaykwolekr2016-04-07
* Clearer explanation of [colorize with alphaSamuel Sieb2016-04-07
* Fix #3955 (player dying on login).Nathanaƫl Courant2016-04-06
* Fix compiler warnings from "Add an option to colorize to respect the destinat...Samuel Sieb2016-04-06
* Add an option to colorize to respect the destination alphaSamuel Sieb2016-04-03
* Dungeongen: Update disabled torch placement codekinokoio2016-04-03
* Fix nametag hidingest312016-04-02
* Mainmenu: Move description.txt textbox downRui9142016-03-31
* Remove expensive copy of ContentFeaturesgregorycu2016-03-30
* ParticleManager::handleParticleEvent: use switchLoic Blot2016-03-30
* mg_schematic: fix leak in lua API, and small cleanupest312016-03-30
* Mapgen: Don't spread light of nodes outside the desired areakwolekr2016-03-30
* Nodes shader: Decrease amplitude of waving leaves and plantsparamat2016-03-30