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* Translated using Weblate (Esperanto)yellowcrash102017-05-21
| | | | Currently translated at 31.8% (292 of 918 strings)
* Added translation using Weblate (Dhivehi)Unknown2017-05-21
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* Translated using Weblate (Spanish)Erick Sanhueza2017-05-21
| | | | Currently translated at 58.0% (533 of 918 strings)
* Fix LINT broken by dfa0c15ce045705f05487d623dc7beca6c945b4bLoic Blot2017-05-21
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* [CSM] Add function to get the definition of items (#5732)bigfoot5472017-05-21
| | | | | Add node def and item def documentation. Please be ready for merge!
* Prevent fall damage from overflowing when falling from a large height. (#5791)red-0012017-05-21
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* Menu: Merge singleplayer and server tabs (#5627)Elijah Duffy2017-05-21
| | | Rename "Singleplayer" tab to "Play" and remove "Server" tab placing server functionality under a "Host Game" checkbox in "Play."
* Add clientmods/mods.conf & client/mod_storage to gitignoreLoic Blot2017-05-21
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* [CSM] Allow enabling and disabling mods. (#5554)red-0012017-05-21
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* Real control fix (#5787)Loïc Blot2017-05-20
| | | | | | | | | | * Allow enabling and disabling mods. * Re-fix 605599b6f150b89ba6539c4d088231b326adcb48 This breaks some chars like € in chat. Instead verify is char is a non control char -> iswcntrl
* Fix instant digging (#5785)you2017-05-20
| | | | Use runData.dig_time_complete instead of params.time to find out whether it's instant digging. runData.dig_time_complete is set to something very big if the node can't be dug, whereas param.time is 0 when digging is impossible or it's instant digging. So not using param.time fixes #5728.
* Fix wchar_t type on 605599b6f150b89ba6539c4d088231b326adcb48Loic Blot2017-05-20
| | | | event.KeyInput.Char is a wchar_t, iswprint should be used
* Particle spawner: Do not spawn particles distant from player (#5766)Paramat2017-05-20
| | | | | | | | | Previously, every particle was rendered by (even if not actually visible to) the client regardless of distance. This significantly reduced client FPS. Acts clientside, particle spawners are always sent to clients, but each particle is checked for distance from the player. As with 'add particle' the distance limit is set to 'max block send distance' as this determines how far a client can see.
* [CSM] Correct the log destination of print() (#5784)SmallJoker2017-05-20
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* Fix CSM crash (#5779)red-0012017-05-20
| | | Caused by dc5bc6c and them made worse by 5ebf8f9
* Typo fix in README.txtLoic Blot2017-05-20
| | | | Fix issue #4293
* Add /clearinv chat command (#4994)Elijah Duffy2017-05-20
| | | Allow players to clear their own inventory or that of another player with /clearinv command. server privilege is required to clear another player's inventory, no privileges are required to clear your own inventory.'
* chat.cpp fix wchar_t isspace -> iswspace & wrong isspace on an index (#5783)Loïc Blot2017-05-20
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* Cleanup in content_mapblock (#5746)numberZero2017-05-20
| | | NDT_LIQUID is being drawn by MapBlockMesh since a long time ago...
* Improve password change menu (#5757)red-0012017-05-20
| | | | - Fix the GUI getting messed up when resizing - Save the input when resizing
* Fix shift key producing space in console (#5777)Craig Davison2017-05-20
| | | | * Fix shift key producing space in console
* this might fix #5661, needs testing (#5775)red-0012017-05-20
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* [CSM] Fix crash when the minimap is disabled. Caused by e25a38eSmallJoker2017-05-20
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* Fix input regression introduced by a4a377ecad6f1732cc54e7ac329fdef9949f9bf7Loic Blot2017-05-20
| | | | Fix #5776
* Fix mem leak in mesh cache (#5781)Zeno-2017-05-20
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* Various code cleanup & little performance improvement on HTTP download (#5772)Loïc Blot2017-05-20
| | | | | | * Disable or remove unused enum members/functions * Tiny code style fixes * Make some functions const * Replace ClientMediaDownloader std::unordered_map with std::map
* Do not create dummy normalmaps (#4180)you2017-05-19
| | | fixes #1811
* Fix textarea bug: clicking right of the end of a line caused the cursor to ↵you2017-05-19
| | | | be in one of the next lines (#3474)
* Fix alpha for liquid nodes (#5494)Dániel Juhász2017-05-19
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* Mainmenu: Fix issues while trying to enable all mods (#5770)SmallJoker2017-05-19
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* When minimap is disabled in configuration, really disable it (#5771)Loïc Blot2017-05-19
| | | | * When minimap is disabled in configuration, really disable it
* Fix a warning pointed by GCC 7.1Loic Blot2017-05-18
| | | | lua_tonumber overflow in snprintf (12 bytes and only 10 can be written)
* Builtin: Fix subgame mod selection (#5367)SmallJoker2017-05-17
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* Particles: Do not send single particles to distant clients (#5760)Paramat2017-05-17
| | | | | | | Previously, every individual particle on a server is sent to, and rendered by (even if not actually visible), every client regardless of distance. This significantly reduces client FPS and creates unnecessary network traffic. Maximum distance is set by 'max block send distance' as this determines how far a client is able to see.
* Append -debug to version string (#5765)bigfoot5472017-05-17
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* CSM: Document forgotten functionsSmallJoker2017-05-16
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* Caverns: Remove unnecessary liquid excavationparamat2017-05-16
| | | | | | | | | | | | | | | Also disable CavesRandomWalk at a safer distance from caverns. Excavating liquids in cavern code is unnecessary as in practice we are already successfully disabling the generation of liquid caves that could intersect with caverns and cause excessive amounts of spreading liquids in caverns. However to be safer this commit now disables liquid caves at a larger distance from caverns, to compensate for liquid caves being able to generate up to a mapblock beyond a mapchunk border. Not excavating liquids in cavern code also allows a feature i am working on in experimental new core mapgens, but also allows for more flexibility in future.
* Fix a memleak pointed by @Zeno- in MeshUpdateQueueLoic Blot2017-05-16
| | | | This leak was introduced when added cache to MeshUpdateQueue and only occurs when leaving world.
* Fix uninitalised variable in event.cpp (#5764)Zeno-2017-05-15
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* Add option to use neither node highlighting nor outliningezhh2017-05-15
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* No cursor lock when window inactive (#5754)SmallJoker2017-05-13
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* Android dependencies updates (#5755)Loïc Blot2017-05-13
| | | | | | * irrlicht ogles 5122 -> 5145 * openssl 1.0.2j -> 1.0.2k * curl 7.52 -> 7.54 * sqlite 3.15.2 -> 3.18.0
* Limit properly the sound setting at updateSound runtime step (#5753)Loïc Blot2017-05-13
| | | | | | | | * Limit properly the sound setting at updateSound runtime step Fix #5026 * Add a comment
* Move KeyList & InputHandler from game.h to client/inputhandler.h (#5752)Loïc Blot2017-05-13
| | | | | | | | | | * Move KeyList & InputHandler from game.h to client/inputhandler.h We have a header for inputs, move inputhandler class & related keylist object to it Also introduce a cpp file for MyEventReceiver::OnEvent function in inputhandler.h because a so huge function doesn't needs to be inlined * Pass clang-format on inputhandler.{cpp,h} (compatible)
* Android build fixLoic Blot2017-05-13
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* Minor pause/escape menu improvements (#5751)red-0012017-05-13
| | | | | | - Split movement keys into separate entries. - Increase buffer size due to the above change. - Change capitalisation. - Remove code-style violating white spaces.
* Replace inconsistent mentions of core.* with minetest.* (#5749)rubenwardy2017-05-12
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* Rework escape/pause menu (#5719)red-0012017-05-11
| | | | | | | | | | | | * Rework escape/pause menu - Remove build information - Use current controls instead of default controls - Add information about the current server in place of the build information - Add text saying the game is paused to if in singleplayer mode. rework pause/escape menu * improve consistency + display server_name
* Menu: Fix starting a server if the server address is an empty string. (#5742)red-0012017-05-10
| | | Minetest uses an empty string internal to signal that a server should be started.
* Private nodemeta (#5702)sfan52017-05-10
| | | | * Private node metadata that isn't sent to the client