index
:
minetest.git
gpcf
lifo-fixes
release
modified minetest for gpcfs purposes
gpcf
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Commit message (
Collapse
)
Author
Age
*
Rename cookresult_item to cookresult_itemstring
Perttu Ahola
2011-12-03
|
*
add EnvRef:get_node_or_nil()
Perttu Ahola
2011-12-03
|
*
Add ABM required neighbor check
Perttu Ahola
2011-12-03
|
*
Fix bucket texture names
Perttu Ahola
2011-12-03
|
*
Allow digging unknown nodes
Perttu Ahola
2011-12-03
|
*
Show infotext for unknown nodes
Perttu Ahola
2011-12-03
|
*
Show infotext for unknown items placed on ground
Perttu Ahola
2011-12-03
|
*
Call this 0.4.dev-20111203-3
Perttu Ahola
2011-12-03
|
*
On SIGINT in main menu, don't connect before shutting down
Perttu Ahola
2011-12-03
|
*
inventorycube: use all three specified textures; also moved mesh creation / ↵
Kahrl
2011-12-03
|
|
|
|
modification functions to mesh.cpp; in lua, inventorycube is now called minetest.inventorycube
*
Do not broadcast an empty chat message when someone tries to log in with the ↵
Kahrl
2011-12-03
|
|
|
|
wrong password
*
Notify player whose password is being changed
Kahrl
2011-12-03
|
*
Call this 0.4.dev-20111203-2
Perttu Ahola
2011-12-03
|
*
Note about debug.txt in error message dialog when mod fails to load
Perttu Ahola
2011-12-03
|
*
Change naming convention to be modname:* instead of modname_* (sorry modders!)
Perttu Ahola
2011-12-03
|
*
Fix note about run-in-place mod search path in mods/default/init.lua
Perttu Ahola
2011-12-03
|
*
Set version 0.4.dev-20111203-1
Perttu Ahola
2011-12-03
|
*
Add usermods/ to mod search paths and print out the paths at server startup
Perttu Ahola
2011-12-03
|
*
Properly handle mod name conflicts
Perttu Ahola
2011-12-03
|
*
Better mod loading error handling
Perttu Ahola
2011-12-03
|
*
Add world/mods to mod search path
Perttu Ahola
2011-12-03
|
*
Remove accidental stupid naming in craftitem example
Perttu Ahola
2011-12-03
|
*
Enforced mod global naming convention and better error reporting
Perttu Ahola
2011-12-03
|
*
Fix script error reporting a bit
Perttu Ahola
2011-12-02
|
*
Fix ActiveObject creation for fast player respawns
Perttu Ahola
2011-12-02
|
*
Fix sending of player hp (was sent all the time)
Perttu Ahola
2011-12-02
|
*
Remove unnecessary debug output from mods/default/init.lua
Perttu Ahola
2011-12-02
|
*
Show bare hand when no item is selected
Perttu Ahola
2011-12-02
|
*
Set version to 0.4.dev-20111202-1
Perttu Ahola
2011-12-02
|
*
Fix mod licensing and add a mention about sound licensing in README.txt
Perttu Ahola
2011-12-02
|
*
Script-defined creative inventory
Perttu Ahola
2011-12-02
|
*
Rename "build" privilege to "interact" (backwards-compatibly, of course)
Perttu Ahola
2011-12-02
|
*
Rename "NodeItem"/"ToolItem"/"CraftItem" to "node"/"tool"/"craft"
Perttu Ahola
2011-12-02
|
*
Remove obsolete createPickedUpItem()
Perttu Ahola
2011-12-02
|
*
Add time_from_last_punch to Lua API
Perttu Ahola
2011-12-02
|
*
Add a note about mods being under CC BY-SA 3.0 like textures
Perttu Ahola
2011-12-02
|
*
+ middle-click now empties the inventory slot properly
Mark Holmquist
2011-12-02
|
*
Add enable_pvp setting
Perttu Ahola
2011-12-02
|
*
Make unlimited player transfer distance configurable
Perttu Ahola
2011-12-02
|
*
Fix player double damage
Perttu Ahola
2011-12-02
|
*
Make hitting players make a visual damage flash to the player texture and ↵
Perttu Ahola
2011-12-02
|
|
|
|
the screen of the local player
*
Don't hide players in pitch black (like oerkkis)
Perttu Ahola
2011-12-02
|
*
Move ServerRemotePlayer to a separate file
Perttu Ahola
2011-12-02
|
*
Fix /give(me) commands a bit in default mod
Perttu Ahola
2011-12-02
|
*
Fix the previous commit
Perttu Ahola
2011-12-02
|
*
Enforce PLAYER_INVENTORY_SIZE in ObjectRef::l_inventory_set_list
Perttu Ahola
2011-12-02
|
*
Print out PROTOCOL_VERSIONs if server is incompatible with client
Perttu Ahola
2011-12-02
|
*
Higher default map save and unload interval
Perttu Ahola
2011-12-02
|
*
Don't send objects or map data before definitions have been sent
Perttu Ahola
2011-12-02
|
*
Make players be again visible from a long distance
Perttu Ahola
2011-12-02
|
[next]