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* Decoration: Add schematic Y-slice probability supportkwolekr2013-12-01
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* Fix log threadname lookup handling not beeing threadsafesapier2013-11-30
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* Assume a selection box for fences0gb.us2013-11-30
| | | | Similar to assuming a selection box for the nodebox drawtype, minetest.register_item() now assumes a selection box for the fencelike drawtype.
* Add error handler to async stepShadowNinja2013-11-30
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* Optimize table creationShadowNinja2013-11-30
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* Add documentation for minetest.swap_nodeNovatux2013-11-30
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* Add minetest.swap_nodeNovatux2013-11-30
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* Fix MSVC build.Ilya Zhuravlev2013-11-30
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* Change default value of is_ground_content to truekwolekr2013-11-30
| | | | Most modders would otherwise forget to explicitly define this, and generated nodes aliased from mods would wall-off caves
* LuaVoxelManip: Add area parameters back to calc_lighting and set_lighting, ↵kwolekr2013-11-30
| | | | made optional this time; also fixed a slight bug with night values being ignored
* LuaVoxelManip: Add get_light_data() and set_light_data()kwolekr2013-11-30
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* Fixed potential NULL pointer and leak when setting node metadataMetaDucky2013-11-29
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* Cavegen: Respect is_ground_content MapNode setting; fix some code formatting ↵kwolekr2013-11-29
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* Fix broken thread stop handlingsapier2013-11-30
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* Fix old gcc buildsapier2013-11-29
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* Fix modstore/favourites hang by adding asynchronous lua job supportsapier2013-11-29
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* Split server/client port setting to avoid port number clashes in mainmenusapier2013-11-28
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* Don't use variable length arraysShadowNinja2013-11-28
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* Rollback fixes and get_node_actionsShadowNinja2013-11-27
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* SQLite rollbackMario Barrera2013-11-27
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* Fix line_of_sight (AGAIN)sapier2013-11-25
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* Reenable -dev suffixPilzAdam2013-11-24
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* Bump version to 0.4.8kwolekr2013-11-24
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* Don't continue trying to deserialize blank block datakwolekr2013-11-24
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* Temporary disable local install button due to irrlicht dialog breaking ↵sapier2013-11-24
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* Fix my name (doesn't display correctly because of utf8 characters)Novatux2013-11-23
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* Fix rename modpack button not working, fixes #1019Sfan52013-11-23
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* Run updatepo.shPilzAdam2013-11-23
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* Translated using Weblate (Spanish)Pablo Lezaeta2013-11-23
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* Translated using Weblate (Russian)Anton Tsyganenko2013-11-23
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* Translated using Weblate (Polish)Maciej Kasatkin2013-11-23
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* Translated using Weblate (Czech)Jakub Vaněk2013-11-23
| | | | Myslím, že se jedná o IME Convert klávesu: http://msdn.microsoft.com/en-us/library/system.windows.input.key.aspx
* Translated using Weblate (Romanian)King Artur2013-11-23
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* Translated using Weblate (Czech)Jakub Vaněk2013-11-23
| | | | Myslím, že se jedná o IME NonConvert klávesu: http://msdn.microsoft.com/en-us/library/system.windows.input.key.aspx
* Translated using Weblate (Czech)Frantisek Simorda2013-11-23
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* Translated using Weblate (Spanish)Pablo Lezaeta2013-11-23
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* Translated using Weblate (Czech)Heisenberg CZE2013-11-23
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* Translated using Weblate (Spanish)Pablo Lezaeta2013-11-23
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* Translated using Weblate (Czech)Petr Hála2013-11-23
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* Translated using Weblate (Czech)Heisenberg CZE2013-11-23
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* Translated using Weblate (Czech)Heisenberg CZE2013-11-23
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* Translated using Weblate (Czech)Petr Hála2013-11-23
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* Fix invalid escape sequence in database migration codeKahrl2013-11-23
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* Prevent enabling Shaders if Direct3D is usedSfan52013-11-23
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* Fix crash when pressing Enter key in formspec menuKahrl2013-11-23
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* Fix usage of 'minetest' where 'engine' was intendedShadowNinja2013-11-21
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* Fix possible implicit conversion of NULL to std::stringkwolekr2013-11-21
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* LuaVoxelManip: Update parameter index of set_lighting()kwolekr2013-11-21
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* Mapgen V6: Respect water_level settingkwolekr2013-11-21
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* Fix modmanager screenshot pathBlockMen2013-11-19
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