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| * Fix after soft node overlaysDániel Juhász2017-04-21
| * Soft node overlay (#5186)Dániel Juhász2017-04-21
| * Gitlab-CI enhancements (#5629)Loïc Blot2017-04-21
| * Fix various performance issues reported by cppcheck (#5628)Loïc Blot2017-04-21
| * Run generate_from_settingtypes.luaEkdohibs2017-04-20
| * Light update for map blocksDániel Juhász2017-04-20
| * Split light update into two partsDániel Juhász2017-04-20
| * Fix various copy instead of const ref reported by cppcheck (part 3) (#5616)Loïc Blot2017-04-20
| * Fix various copy instead of const ref reported by cppcheck (#5615)Loïc Blot2017-04-19
| * Conf.example: Move some lines to minetest.conf.example.extraparamat2017-04-19
| * Pointed thing to face pos: Fix crash if opening door with slab or stairMarkuBu2017-04-19
| * Tools: Fix tool digging speed limitHybrid Dog2017-04-19
| * Fix various variables passed by copy instead of const ref (#5610)Loïc Blot2017-04-19
| * Fix broken lint since 04cc9de8f2fbcb11f133c88f02fc11504b3ea6f3Loïc Blot2017-04-18
| * Reorder TileSpec. (#5591)Auke Kok2017-04-18
| * Fix always using the xbox layout (reported by coverity).Ekdohibs2017-04-18
| * Don't make TAB exit game if bound to inventory.Auke Kok2017-04-17
| * Fix MSVC build broken by 34d32ceSmallJoker2017-04-17
| * MeshUpdateQueue: Add a MapBlock cache that minimizes the amount of MapBlock c...Perttu Ahola2017-04-17
| * Include container.h in util/thread.h. util/thread.h doesn't compile without itPerttu Ahola2017-04-17
| * Sneak: Add option for old move codeparamat2017-04-17
| * Remove an unused variable in Android BuildLoic Blot2017-04-17
| * Plug two minor Leaks (#5603)Auke Kok2017-04-17
| * Android progressbar fix (#5601)Loïc Blot2017-04-16
| * Disable android leveldb by default (#5596)Nathanaël Courant2017-04-16
| * Implement delayed server shutdown with cancelation (#4664)Loïc Blot2017-04-15
| * Minimap: Do a double-typecast to fix compiling with MSVCSmallJoker2017-04-15
| * Partial damage cheat fix: node damages server side (#4981)Loïc Blot2017-04-15
| * NetworkPacket: don't copy push std::string and std::wstringLoic Blot2017-04-14
| * Fix wrong channel type in Client/Server CommandFactoriesLoic Blot2017-04-14
| * ClientIface::sendToAll: honor packet configuration (#5590)Loïc Blot2017-04-14
| * Fix android buildLoic Blot2017-04-14
| * [CSM] Add function to set minimap shape (#5569)bigfoot5472017-04-14
| * Only use palette if param_type2 is correctDániel Juhász2017-04-13
| * Add documentation for map block format 27 (#5576)Dániel Juhász2017-04-13
| * [CSM] Fix localplayer documentation (#5557)Vincent Glize2017-04-12
| * Fix inability to change metadata using stack:to_table() (#5547)numberZero2017-04-12
| * Fix fips_cipher_abort warning and other duplicate macrosLoic Blot2017-04-12
| * [CSM] Allow escaping chatcommands and add missing calls to gettext. (#5565)red-0012017-04-11
| * Replace occurrence of luaL_reg in l_localplayer (#5566)t0ny22017-04-11
| * Sneak glitch: Detect ledge for 2-node climb-upparamat2017-04-11
| * [CSM] Use more gettext (#5553)red-0012017-04-10
| * [CSM] Move `.list_players` and `.disconnect` to builtin. (#5550)red-0012017-04-10
| * Clang-format fix for AndroidLoïc Blot2017-04-10
| * Clang-format styles fixes since previous commitLoïc Blot2017-04-10
| * Clang format: fix LINT on old PR which doesn't have LINT enabledLoic Blot2017-04-10
| * Hard-coded undersampling.number Zero2017-04-09
| * LocalPlayer api luaVincent Glize2017-04-08
| * Hardware coloring for itemstacksDániel Juhász2017-04-08
| * Move chat command handling code from C++ to Lua (#5528)red-0012017-04-08