| Commit message (Expand) | Author | Age |
... | |
* | Drop luaentity_common.h which is not included anywhere | Loic Blot | 2016-02-11 |
* | Use single box for halo mesh | RealBadAngel | 2016-02-11 |
* | Set proper GLSL pixel shader version | RealBadAngel | 2016-02-11 |
* | Dump shader programs on compile errors | RealBadAngel | 2016-02-11 |
* | Documentation: Remove now unused 'vertical spawn range' | paramat | 2016-02-11 |
* | Initialize facedir and wallmounted tables only once. | Diego Martinez | 2016-02-11 |
* | Log /clearobjects mode | Kahrl | 2016-02-11 |
* | Add '/clearobjects quick' | Kahrl | 2016-02-11 |
* | Fix backface culling when connecting to new servers. | Auke Kok | 2016-02-10 |
* | Fix inverted conditions in shader.cpp | Loic Blot | 2016-02-09 |
* | shader.cpp: don't test twice if shader programs are present | Loic Blot | 2016-02-09 |
* | FormSpec: Add StaticTextSpec and superimpose over item image buttons | RealBadAngel | 2016-02-09 |
* | Filmic HDR tone mapping | RealBadAngel | 2016-02-09 |
* | Remove ClientMap::m_camera_mutex | Kahrl | 2016-02-09 |
* | FindSpawnPos: Let mapgens decide what spawn altitude is suitable | paramat | 2016-02-09 |
* | Use inventory_image in the first place for inventory item mesh | RealBadAngel | 2016-02-08 |
* | Cleanup selection mesh code, add shaders for halo and selection boxes | RealBadAngel | 2016-02-08 |
* | builtin: Fix `print` crashing on nil "holes". | Diego Martinez | 2016-02-08 |
* | small drawItemStack cleanup | est31 | 2016-02-08 |
* | Use meshes to display inventory items | RealBadAngel | 2016-02-07 |
* | Use tangent space meshes only when shaders are enabled | RealBadAngel | 2016-02-07 |
* | Add admin command which says who the administator is for the server. | Splizard | 2016-02-04 |
* | Implement OSX Travis builds | Pavel Puchkin | 2016-02-04 |
* | Mgvalleys: fix riverbeds below sea level | Duane Robertson | 2016-02-02 |
* | Mgv5/v7/flat/fractal: Move tunnel noise calculation into generateCaves | paramat | 2016-02-02 |
* | Mgvalleys: use standard caves | Duane Robertson | 2016-01-31 |
* | Fix OSX building issue caused by ad884f2 | Pavel Puchkin | 2016-01-29 |
* | Don't pass non-const references to collision methods | est31 | 2016-01-29 |
* | New timer design. | Auke Kok | 2016-01-29 |
* | Clocksource: use a better clock if available. | Auke Kok | 2016-01-29 |
* | Don't print whole json data buffer to errorstream on error | est31 | 2016-01-28 |
* | Translated using Weblate (Italian) | Paolo DGZ | 2016-01-25 |
* | Translated using Weblate (Hungarian) | Kisbenedek Márton | 2016-01-25 |
* | Translated using Weblate (Dutch) | Tobyplowy | 2016-01-25 |
* | Translated using Weblate (Portuguese (Brazil)) | Ian giestas pauli | 2016-01-25 |
* | Translated using Weblate (Portuguese (Brazil)) | Ian giestas pauli | 2016-01-25 |
* | Translated using Weblate (Portuguese) | Ian giestas pauli | 2016-01-25 |
* | Translated using Weblate (Japanese) | Rui | 2016-01-25 |
* | Translated using Weblate (Japanese) | Rui | 2016-01-25 |
* | Translated using Weblate (Danish) | Peter Mikkelsen | 2016-01-25 |
* | Translated using Weblate (Chinese (China)) | Jun Zhang | 2016-01-25 |
* | Fix world config menu ignoring `name` in `mod.conf`. | Diego Martinez | 2016-01-23 |
* | Backface culling: Ignore setting in tiledef from old servers. | Auke Kok | 2016-01-23 |
* | Fix compilation warning if compiling for android with c++11 | est31 | 2016-01-23 |
* | Fix texture tear issue | RealBadAngel | 2016-01-23 |
* | Fix C++11 compilability | est31 | 2016-01-23 |
* | Liquid flow: Prevent water spreading on ignore | paramat | 2016-01-20 |
* | Allow per-tiles culling. | Auke Kok | 2016-01-20 |
* | EmergeManager: Do not queue duplicate block requests | kwolekr | 2016-01-19 |
* | Fix Settings::remove() always returning true | Kahrl | 2016-01-19 |