Commit message (Collapse) | Author | Age | |
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* | Check if the address field is empty when hitting enter on the multiplayer tab | ShadowNinja | 2013-04-03 |
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* | Limit speed in collisionMoveResult for avoiding hangs | Esteban I. Ruiz Moreno | 2013-04-03 |
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* | Fix camera "jumping" when attached and the parent goes too fast | Zeg9 | 2013-04-03 |
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* | Update doc/lua-api.txt | PilzAdam | 2013-04-03 |
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* | Bump version to 0.4.6 | kwolekr | 2013-04-03 |
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* | Merge remote branch 'origin/master' | Weblate | 2013-04-03 |
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| * | Return an ItemStack in minetest.item_place() if nodes' on rightclick doesnt ↵ | PilzAdam | 2013-04-02 |
| | | | | | | | | return it | ||
| * | Add Ore generation flags, implement ore absolute height | kwolekr | 2013-03-31 |
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| * | Increase value range of Ore::clust_scarcity | kwolekr | 2013-03-31 |
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* | | Translated using Weblate (Spanish) | Diego Martínez | 2013-04-03 |
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* | | Translated using Weblate (Polish) | Dêivan Ortiz Munhoz | 2013-04-03 |
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* | | Translated using Weblate (Kirghiz) | Chynggyz Jumaliev | 2013-04-03 |
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* | | Translated using Weblate (German) | Sfan5 | 2013-04-03 |
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* | | Translated using Weblate (French) | we prefer instagib metl3 | 2013-04-03 |
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* | | Translated using Weblate (Estonian) | Pilz Adam | 2013-04-03 |
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* | | Translated using Weblate (Estonian) | Ragnar Laud | 2013-04-03 |
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* | | Translated using Weblate (Portuguese) | Dêivan Ortiz Munhoz | 2013-04-03 |
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* | | Translated using Weblate (Spanish) | Esteban I. RM | 2013-04-02 |
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* | | Translated using Weblate (German) | Markus Lehmann | 2013-04-01 |
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* | | Translated using Weblate (Spanish) | Diego Martínez | 2013-04-01 |
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* | | Translated using Weblate (Polish) | Maciej Kasatkin | 2013-04-01 |
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* | | Translated using Weblate (French) | we prefer instagib metl3 | 2013-04-01 |
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* | | Translated using Weblate (Spanish) | Diego Martínez | 2013-03-31 |
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* | | Merge remote branch 'origin/master' | Weblate | 2013-03-31 |
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| * | Add Kyrgyz language | Ilya Zhuravlev | 2013-03-31 |
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| * | Add a small optimization to the menu splash and remove a old comment | ShadowNinja | 2013-03-30 |
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| * | Don't load menu textures every frame | khonkhortisan | 2013-03-30 |
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| * | Don't grant priveleges to non-existent players. | 0gb.us | 2013-03-30 |
| | | | | | | | | When accidentally misspelling a name, privileges are sometimes granted to non-existent players, leaving them with the extra privileges, but without the default privileges, if they ever join the server. This corrects that by disallowing /grant from working with invalid players. For completeness, it does the same for /revoke. | ||
| * | Install locales in minetest directory, so they are correctly loaded | Zeg9 | 2013-03-30 |
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| * | Fix MapgenV6::generateCaves possible division by 0 and misc. cosmetic fixes | kwolekr | 2013-03-30 |
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| * | Optimize CNodeDefManager::getIds | kwolekr | 2013-03-30 |
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* | | Translated using Weblate (Italian) | Fabio Luongo | 2013-03-31 |
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* | | Translated using Weblate (German) | Pilz Adam | 2013-03-31 |
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* | | Translated using Weblate (German) | Pilz Adam | 2013-03-30 |
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* | Update po files | PilzAdam | 2013-03-30 |
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* | Merge remote branch 'origin/master' | Weblate | 2013-03-30 |
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| * | Make the textbox for serverlist title wider | PilzAdam | 2013-03-30 |
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| * | GUI: Make singleplayer default tab, store selected serverlist, show title of ↵ | PilzAdam | 2013-03-30 |
| | | | | | | | | serverlist | ||
| * | Fix build on Linux with some glibcs | kwolekr | 2013-03-29 |
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| * | Fix backward compatibility for server uptime in master server web page | proller | 2013-03-30 |
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| * | Masterserver: report gameid, uptime, cosmetic fixes on server web page | proller | 2013-03-30 |
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| * | Add varying levels of precision to TimeTaker | kwolekr | 2013-03-29 |
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| * | Add different place sound for nodes | PilzAdam | 2013-03-29 |
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| * | New damage system, add damageGroups to ToolCapabilities, bump protocol version | PilzAdam | 2013-03-29 |
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| * | Update Credits tab | kwolekr | 2013-03-29 |
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| * | Fix node replacement in not-quite-loaded chunks | 0gb.us | 2013-03-29 |
| | | | | | | | | When first entering an area, sometimes placing nodes replaces other nodes that are not buildable_to. This seems to be caused by the fact that nodes in unloaded map blocks are treated as ignore, a node that is buildable_to. This fixes that, by using get_node_or_nil() instead of the previously-used get_node(), then checking to see if the nodes were actually loaded before replacing. | ||
| * | Fix last singlenode modification | kwolekr | 2013-03-29 |
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| * | Don't replace existing nodes in singlenode mapgen | kwolekr | 2013-03-29 |
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| * | Prevent infinite loop with invalid Inventory format | kwolekr | 2013-03-27 |
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| * | Fix parameter list of obj:set_attach() and obj:set_bone_position() | PilzAdam | 2013-03-28 |
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