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| * Fix mem leak in mesh cache (#5781)Zeno-2017-05-20
| * Various code cleanup & little performance improvement on HTTP download (#5772)Loïc Blot2017-05-20
| * Do not create dummy normalmaps (#4180)you2017-05-19
| * Fix textarea bug: clicking right of the end of a line caused the cursor to be...you2017-05-19
| * Fix alpha for liquid nodes (#5494)Dániel Juhász2017-05-19
| * Mainmenu: Fix issues while trying to enable all mods (#5770)SmallJoker2017-05-19
| * When minimap is disabled in configuration, really disable it (#5771)Loïc Blot2017-05-19
| * Fix a warning pointed by GCC 7.1Loic Blot2017-05-18
| * Builtin: Fix subgame mod selection (#5367)SmallJoker2017-05-17
| * Particles: Do not send single particles to distant clients (#5760)Paramat2017-05-17
| * Append -debug to version string (#5765)bigfoot5472017-05-17
| * CSM: Document forgotten functionsSmallJoker2017-05-16
| * Caverns: Remove unnecessary liquid excavationparamat2017-05-16
| * Fix a memleak pointed by @Zeno- in MeshUpdateQueueLoic Blot2017-05-16
| * Fix uninitalised variable in event.cpp (#5764)Zeno-2017-05-15
| * Add option to use neither node highlighting nor outliningezhh2017-05-15
| * No cursor lock when window inactive (#5754)SmallJoker2017-05-13
| * Android dependencies updates (#5755)Loïc Blot2017-05-13
| * Limit properly the sound setting at updateSound runtime step (#5753)Loïc Blot2017-05-13
| * Move KeyList & InputHandler from game.h to client/inputhandler.h (#5752)Loïc Blot2017-05-13
| * Android build fixLoic Blot2017-05-13
| * Minor pause/escape menu improvements (#5751)red-0012017-05-13
| * Replace inconsistent mentions of core.* with minetest.* (#5749)rubenwardy2017-05-12
| * Rework escape/pause menu (#5719)red-0012017-05-11
| * Menu: Fix starting a server if the server address is an empty string. (#5742)red-0012017-05-10
| * Private nodemeta (#5702)sfan52017-05-10
| * minetest.deserialize: Throw error when argument not string (#5738)SmallJoker2017-05-09
| * Android: Fix crash while loading main menu (#5736)red-0012017-05-09
| * Add cancel button to password change menu. (#5720)red-0012017-05-09
| * Move Pilzadam to previous developers. (#5735)Auke Kok2017-05-09
| * Revert custom player collision box and step height commitsparamat2017-05-09
| * read_schematic_replacements: ensure fields are strings (#5726)Loïc Blot2017-05-08
| * Custom step height: Fix implementationparamat2017-05-08
| * Shaders: Remove unused water surface shaderparamat2017-05-08
| * Player attrs: permits to remove an attribute by setting value to nil (#5716)Loïc Blot2017-05-07
| * LINT fix since d0678948165768472fc940c03e78cba787f49ea5Loic Blot2017-05-07
| * Player properties: Set correct default collisionboxparamat2017-05-07
| * Replace occurrence of luaL_reg in l_camera.cppT0ny22017-05-07
| * Fix myfloor(0.0)ShadowNinja2017-05-06
| * Clean up numeric.h and split FacePositionCache from itShadowNinja2017-05-06
| * Make the player collisionbox settableTeTpaAka2017-05-06
| * Use a settings object for the main settingsShadowNinja2017-05-06
| * Fix codestyle since CSM Camera APILoic Blot2017-05-06
| * Add configurable key bindings for hotbar scrolling, and for changing volume.Wuzzy2017-05-06
| * Use stepheight from CAO instead of hardcoded valueSapier2017-05-06
| * [CSM] add `on_item_use` (#5544)red-0012017-05-06
| * Make players respect makes_footstep_sound in the object propertiesTeTpaAka2017-05-06
| * [CSM] Add camera API (#5609)bigfoot5472017-05-05
| * Clouds API: Fix yellow clouds at dawn and dusk (#5707)Paramat2017-05-05
| * Add missing server sending rule for bd921a7916f0fafc493b1c4d0eeb5e2bb1d6a7c2Loic Blot2017-05-05