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* Fix "Ignoring CONTENT_IGNORE redefinition" warning (#4393)you2018-06-03
| | | | minetest.override_item still passes to core
* Item entity: Delete in 'ignore' nodesparamat2018-06-03
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* Falling.lua: Delete falling node entities on contact with 'ignore'paramat2018-06-03
| | | | | | Prevents falling node entities entering the ignore at a world edge and resting on unloaded nodes 16 nodes below, unreachable, undiggable and still being processed by 'on step' because they don't revert to nodes.
* Allow dumping userdata (#7012)you2018-06-03
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* Move `setlocale` from Lua to C++.red-0012018-06-03
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* Add minetest.is_player (#7013)you2018-06-03
| | | | | | * Add minetest.is_player * First use for is_player
* "static constexpr v3s16 light_dirs[8]" fails to compile, sync it with ↵mazocomp2018-06-03
| | | | master! (#7261)
* Fix C++11 feature detection for undefined _MSC_VER (#7255)mazocomp2018-06-03
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* Refine movement anticheat again (#7004)sfan52018-06-03
| | | | | * Account for walking speed in vertical dir * Avoid undefined behaviour due to division-by-zero
* Apply physics overrides correctly during anticheat calculations (#6970)sfan52018-06-03
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* Fix off-by-one in log output line length (#6896)Pedro Gimeno2018-06-03
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* Fix buffer parameter not working in LuaPerlinNoiseMap::l_getMapSlice()Pedro Gimeno2018-06-03
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* Fix Wstringop-overflow warning from util/srp.cpp (#6855)you2018-06-03
| | | | * Fix Wstringop-overflow warning from util/srp.cpp
* Fix rounding error in g/set_node caused by truncation to floatrubenwardy2018-06-03
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* Fix dancing textnumber Zero2018-06-03
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* Fix undefined behaviour on getting pointer to data in empty vectornOOb31672018-06-03
| | | | `&vector[0]` is undefined if vector.empty(), causing build failure on MSVC
* Fix wrong scrolling (#6809)Vitaliy2018-06-03
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* Builtin: Fix handle_node_drops crash with nil diggerSmallJoker2018-06-03
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* Damage: Remove damage ignore timerSmallJoker2018-06-03
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* Ensure no item stack is being held before crafting (#4779)Luis Cáceres2018-06-03
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* Shut down mapgen threads before other shutdown tasks (#6689)raymoo2018-06-03
| | | | | | | Solves some issues with ModStorage functionality in mapgen threads that occurred when mapgen threads continued to run after the main server thread had stopped. Also shuts down mapgen threads before shutdown callbacks are called.
* Update documentation regarding authentication handler and related functionssfan52018-06-03
| | | | | | Properly document it instead of referencing the builtin handler as authoritative "example" code. Also adds definition of get_auth_handler() which was missing previously.
* Hint at problematic code when logging deprecated callssfan52018-06-03
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* Improve documentation for player:set_attribute()Ezhh2018-06-03
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* Inventory: Restrict access from too far awaySmallJoker2018-06-03
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* core.rotate_node: Run callbacks like with any regular placed node (#6648)SmallJoker2018-06-03
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* Biome dust node: Only place on 'walkable' cubic non-liquid drawtypesparamat2018-06-03
| | | | | | No longer decide placement on 'buildable_to' parameter. Dust nodes only look acceptable placed on cubic nodes. Modders may not want to make their plantlike decorations 'buildable_to'.
* Improve Settings tab button alignmentsezhh2018-06-03
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* Lua_api.txt: Add documentation of required mapgen aliasesparamat2018-06-03
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* Remove incorrect entry from settingtypesEzhh2018-06-03
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* Make use of safe file writing in auth handler (fixes #6576)sfan52018-06-03
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* Add minetest.safe_write_file() to script APIsfan52018-06-03
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* Fix issue Minetest crash when custom font path is not existMuhammad Rifqi Priyo Susanto2018-06-03
| | | | We try to use default fallback for both mono and main font when custom font path is not exist. This way, if Minetest is not corrupted, we could avoid crash.
* Fix Settings tab formspec alignment (#6585)Ezhh2018-06-03
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* Do not scale texture unless necessary.Lars Hofhansl2018-06-03
| | | | | This avoids scaling textures to 'texture_min_size' unless it is actually required (because either auto-scaling or bi/trilinear filtering is enabled)
* httpfetch: Enable gzip supportsfan52018-06-03
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* Add sha1 to lua utils. (#6563)Rob Blanckaert2018-06-03
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* Fix day_night_ratio_do_override not being initialised server-siderubenwardy2018-06-03
| | | | Causes get_day_night_ratio() to return unpredictable results.
* Avoid filtering low-res textures for animated meshes (incl. players) (#6562)lhofhansl2018-06-03
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* Fix default item callbacks to work with nil users (#5819)raymoo2018-06-03
| | | | | | | | | * Fix default item callbacks to work with nil users * item.lua: Handle node drops for invalid players The if-condition for the dropping loop is the same as `inv`, which means that the 2nd possible definition of `give_item` is never used. Remove redundant `local _, dropped_item`
* Correct `prot_vers` in lua_api.txt.Auke Kok2018-06-03
| | | | | We should avoid providing incorrect struct members in documentation since people will be coding based on them.
* Don't try to craft a non-existent itemEsteban I. RM2018-06-03
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* Profiler: Fix var args not being passed to callback register functionrubenwardy2018-06-03
| | | | Fixes #6517
* Thread: fix a crash on Windows due to data race condition on ↵Loïc Blot2018-06-03
| | | | Thread::m_start_finished_mutex (#6515)
* NetworkPacket::putRawPacket: resize m_data to datasize + memcpyLoic Blot2018-06-03
| | | | | | In some cases NetworkPacket was created using default constructor and m_data is not properly sized. This fixed out of bounds memory copy Also use memcpy instead of std::vector affectation to enhance packet creation
* Replace deprecated WINAPI GetVersionInfoEx (#6496)adrido2018-06-03
| | | | * Replace deprecated WINAPI GetVersionInfoEx
* Add setting for near plane distance. (#6395)Rob Blanckaert2018-06-03
| | | | | | | * Allow setting the near plane * - Add near_plane limit of 0.5 to prevent x-ray. - Add more details to near_plane setting.
* Unkown nodes: Provide position on interact (#6505)SmallJoker2018-06-03
| | | | * Unkown nodes: Provide position on interact
* ParticleSpawner::step cleanup and rotation fix (#6486)SmallJoker2018-06-03
| | | | * Particles: Move spawner code to a separate fucntion
* CAO footstep sounds: Reduce gain to balance volumeparamat2018-06-03
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