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*
Don't corrupt stepheight when setting other properties
Ciaran Gultnieks
2014-11-26
*
Wield: always obey anisotropic_filter setting, not just for hi res textures
Kahrl
2014-11-26
*
EMF_USE_MIP_MAPS was introduced in Irrlicht 1.8, don't use in 1.7.3 or below
Kahrl
2014-11-26
*
added enable_build_where_you_stand option
Sokomine
2014-11-27
*
Wieldmesh: don't force anisotropic filtering on, instead disable mipmaps
Kahrl
2014-11-26
*
Fix some undeclared global variables
Craig Davison
2014-11-26
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Only set the camera update keymap when using a debug build
rubenwardy
2014-11-26
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Fix Android main menu crash, and user data directory check.
Kodexky
2014-11-26
*
Increase step smoothing to fit 1:1 stairs (works well on slabs too)
Calinou
2014-11-26
*
Fix client "double saving" simple singleplayer local maps
Craig Robbins
2014-11-26
*
Fixes for Android build errors. Enable sensor landscape rotation.
KodexKy
2014-11-25
*
Adjust the values of dirs1 and dirs2 so that rotate_and_place orients texture...
dvere
2014-11-25
*
Make duplicate warning checks file and line specific
ShadowNinja
2014-11-23
*
Fix console spaming by debug function on mod checking for global variable to ...
sapier
2014-11-23
*
Port createForsythOptimizedMesh from Irrlicht 1.8
RealBadAngel
2014-11-23
*
Fix regression with USE_REDIS (refactor_main)
Craig Robbins
2014-11-23
*
refactor main.cpp
Craig Robbins
2014-11-23
*
Fix smooth lighting (ambient occlusion)
Craig Robbins
2014-11-22
*
Fix compiling if no endian.h found
Pavel Puchkin
2014-11-22
*
Update credits menu
ShadowNinja
2014-11-21
*
serialize.h: use machine native byte swapping if available, fall-back to prev...
Rafael Reilova
2014-11-21
*
Optimise functions from CNodeDefManager and VoxelManipulator
Craig Robbins
2014-11-21
*
Optimise getTileInfo()
Craig Robbins
2014-11-21
*
Mgv5 1 up 1 down overgeneration for biome surface continuity
paramat
2014-11-20
*
Mgv5 get ground level at point function. Fast spawn player version
paramat
2014-11-20
*
Simplify loading of Android version of menu
ShadowNinja
2014-11-20
*
Fix leaking global in texture pack menu
ShadowNinja
2014-11-20
*
Fix raillike bug (currently manifests itself on Android), and minor improveme...
Kodexky
2014-11-20
*
Clean up rollback
ShadowNinja
2014-11-19
*
Fix wallmounted mesh rotations
ShadowNinja
2014-11-19
*
Add strict module
ShadowNinja
2014-11-19
*
Tweak core.serialize
ShadowNinja
2014-11-19
*
Add (optional) client-side saving of server map to disk
sfan5
2014-11-19
*
Fix Belarusian translation header
ShadowNinja
2014-11-19
*
Add gettext to Travis build
ShadowNinja
2014-11-19
*
Remove unused rangelim function (the macro still exists)
Kahrl
2014-11-19
*
Fix indonesian language errors
SmallJoker
2014-11-18
*
Update Indonesian Language
srifqi
2014-11-18
*
Fix double free bug when server is shut down
Craig Robbins
2014-11-15
*
Fix NoisePerlin3DEased return value
kwolekr
2014-11-14
*
Fix warnings and other misc. minor changes
kwolekr
2014-11-14
*
Remove most exceptions from getNode() (and variants)
Craig Robbins
2014-11-14
*
Improved VoxelArea variable locality, thus performance
Wouters Dorian
2014-11-14
*
Add option 'eased' to NoiseParams
SmallJoker
2014-11-13
*
Fix compilation under some Linux distributions
kwolekr
2014-11-13
*
Mapgen v7: Fix uninitialized spflags
kwolekr
2014-11-12
*
Add eased 3d point-value noise functions
kwolekr
2014-11-12
*
Add Generator Element Management framework
kwolekr
2014-11-12
*
Wielded fixes. Add shaders support.
RealBadAngel
2014-11-13
*
Fix profiler values not being updated (F6) and not being logged
Craig Robbins
2014-11-11
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