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*
Occlusion culling: Add comments, minor code improvements
paramat
2016-11-09
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Conf.example: Document block_send_optimize_distance
Lars Hofhansl
2016-11-08
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Sky: Draw bottom of the sky box in 'cloudy fog color'
Lars Hofhansl
2016-11-08
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Retrieve mapblocks from the server in a sphere, not a cube
Lars Hofhansl
2016-11-08
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Occlusion culling: Fix 'end offset' distance, half this for centre point
Lars Hofhansl
2016-11-08
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Don't use reduced vertical limits for mapblock send and generation
Lars Hofhansl
2016-11-07
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Builtin/../falling: Fix bugs caused by 'ignore' nodes
paramat
2016-11-07
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Privileges: Only give singleplayer 4 basic privs
Wuzzy
2016-11-07
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Windows: Add manifest file and set "High DPI Aware" true
adrido
2016-11-07
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MSVC: Generate debug information for release builds (#4674)
SmallJoker
2016-11-06
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Separate optional from required mod dependencies in main menu (#4721)
Wuzzy
2016-11-05
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PlayerSAO saving fix (#4734)
Ner'zhul
2016-11-05
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Fix memory leak in ::safeLoadFile (#4730)
Zeno-
2016-11-05
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Remove unused shader matrices. (#4723)
lhofhansl
2016-11-04
*
Cycle directly to nothing shown instead of showing the profiler graph again
lhofhansl
2016-11-04
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Add debug priv, and allow player to display the scene as wire-frame. (#4709)
lhofhansl
2016-11-04
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Add minetest.get_server_uptime() function to Lua API (#4702)
Brandon
2016-11-02
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Add version API
ShadowNinja
2016-10-31
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Lua voxelmanip: Add optional buffer param for 'get param2 data'
paramat
2016-10-31
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Core.rotate_and_place: Remove unused call to get_look_pitch()
Auke Kok
2016-10-31
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Optionally disable optimization that causes underwater and cave rendering gli...
lhofhansl
2016-10-30
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Fix overloading problems mentioned by clang
Loic Blot
2016-10-30
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PlayerSAO/LocalPlayer refactor: (#4612)
Ner'zhul
2016-10-30
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Rename testsounds/ directory to sounds/ (#1984)
Hugo Locurcio
2016-10-30
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Add missing keyname_to_keycode function (needed on Android)
sfan5
2016-10-28
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Add missing remoteplayer.cpp to Android build
Ner'zhul
2016-10-28
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Add unittests to test player saving/loading (#4679)
Ner'zhul
2016-10-27
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Cleanup
Dániel Juhász
2016-10-27
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Use node lighting for liquid spreading
Dániel Juhász
2016-10-27
*
Improved lighting
Dániel Juhász
2016-10-27
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Document item use callbacks (#4668)
raymoo
2016-10-27
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Shaders: Remove special handling for liquids. (#4670)
lhofhansl
2016-10-26
*
Adding LuaError on attempt to assign vectors with values out of range
Foghrye4
2016-10-25
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ParticleSpawner: fix offset being added twice
Gael-de-Sailly
2016-10-25
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Windows: dont link to libraries that are already linked by cmake
adrido
2016-10-25
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Shaders: Apply tone mapping before fog calculation.
Lars Hofhansl
2016-10-25
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Shaders: Harmonize Irrlicht and shader fog calculations
Lars Hofhansl
2016-10-24
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Lua_api.txt: Clarify 'override_meta' bool in 'set mapgen setting'
paramat
2016-10-21
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Damage flash: Reduce maximum alpha. Avoid fade overload
paramat
2016-10-21
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Changes to static object storage limit and error message
paramat
2016-10-20
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Chat commands: Trim whitespaces from input of `/privs` command
red-001
2016-10-20
*
Fix crash on attaching player to entity
Foghrye4
2016-10-19
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Builtin: Add vector.floor helper function
rubenwardy
2016-10-17
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Revert changes to toggleNoClip and toggleFreeMove
Lars Hofhansl
2016-10-17
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Don't use day light sky unless noclip and free_move are enabled
Lars Hofhansl
2016-10-17
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Enable mod security by default
ShadowNinja
2016-10-16
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Builtin/../chatcommands: Add /grantme command
red-001
2016-10-16
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Emergeblocks: Fix occasional crash
Rogier
2016-10-16
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Travis: Only trigger a compile, when C/C++ related files were touched (#4284)
Tim
2016-10-15
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Make documentation about ItemStack:set_{name,count,wear} clearer
sfan5
2016-10-15
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