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Author
Age
*
Make added nodes give the corresponding NodeItem as of now (placeholder code)
Perttu Ahola
2011-11-29
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Fix tool wear
Perttu Ahola
2011-11-29
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Falling sand and gravel
Perttu Ahola
2011-11-29
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Node place/dig Lua callbacks
Perttu Ahola
2011-11-29
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Fix crafted tools being a very tiny bit worn in default/init.lua
Perttu Ahola
2011-11-29
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Remove crafting definitions from content_craft.cpp
Perttu Ahola
2011-11-29
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Add classic crafting recipes to default/init.lua
Perttu Ahola
2011-11-29
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Catch SerializationError in CCraftDefManager::getCraftResult()
Perttu Ahola
2011-11-29
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Add note about craft_get_result() not being used anymore, but don't remove ↵
Perttu Ahola
2011-11-29
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before it's contents have been transferred to scripts
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Crafting definition in scripts
Perttu Ahola
2011-11-29
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Improve item serialization
Perttu Ahola
2011-11-29
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Allow inputting nodename of MaterialItem in ItemSpec::checkItem
Perttu Ahola
2011-11-29
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Fix another silly mistake making CONTENT_IGNORE definition not being what it ↵
Perttu Ahola
2011-11-29
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should
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Fix silly misspelling in mapgen that made junglegrass to be CONTENT_IGNORE
Perttu Ahola
2011-11-29
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Actually fill in the NewNameGetter names to allow map generator operation ↵
Perttu Ahola
2011-11-29
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and crafting
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MapNode constructor to allow ndef+name
Perttu Ahola
2011-11-29
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Initial node definition stuff
Perttu Ahola
2011-11-29
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Fix camera MaterialItem draw logic
Perttu Ahola
2011-11-29
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Clean InventoryItem interface a bit
Perttu Ahola
2011-11-29
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Improved MaterialItem (stores nodename)
Perttu Ahola
2011-11-29
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Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter ↵
Perttu Ahola
2011-11-29
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wrapper in old code
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Node definition names
Perttu Ahola
2011-11-29
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Add name field to ContentFeatures
Perttu Ahola
2011-11-29
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Remove burn time definitions from FurnaceNodeMetadata
Perttu Ahola
2011-11-29
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Remove old comments
Perttu Ahola
2011-11-29
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Move cook result properly to ContentFeatures
Perttu Ahola
2011-11-29
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Remove node content-dependent stuff from map.cpp
Perttu Ahola
2011-11-29
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Remove content_mapnode.h and nodedef.h #includes
Perttu Ahola
2011-11-29
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Remove content dependencies from mapblock.cpp
Perttu Ahola
2011-11-29
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Remove #include <content_mapnode.h> from game.cpp
Perttu Ahola
2011-11-29
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Saner sized sapling
Perttu Ahola
2011-11-29
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Cut down content transfer verbosity
Perttu Ahola
2011-11-29
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Cut down TextureSource verbosity
Perttu Ahola
2011-11-29
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Improve loading screen and protocol
Perttu Ahola
2011-11-29
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Clean nodefeat and content_mapnode a bit
Perttu Ahola
2011-11-29
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Fix flowing water being always opaque
Perttu Ahola
2011-11-29
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Fix MaterialProperties serialization (constant_time was missing)
Perttu Ahola
2011-11-29
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Improve glass
Perttu Ahola
2011-11-29
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Fix NDT_PLANTLIKE scaling to always keep the bottom at ground level
Perttu Ahola
2011-11-29
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Replace direct irrlicht texture fetching in CAO content with TextureSource
Perttu Ahola
2011-11-29
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Clean mapnode.h and fix other files accordingly
Perttu Ahola
2011-11-29
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Node definitions transfer
Perttu Ahola
2011-11-29
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Completely generalized mesh generation; ContentFeatures serialization
Perttu Ahola
2011-11-29
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Clean more
Perttu Ahola
2011-11-29
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Remove commented out code
Perttu Ahola
2011-11-29
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Prepare more for node definition serialization
Perttu Ahola
2011-11-29
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Better node texture generation
Perttu Ahola
2011-11-29
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Update inventory texture too
Perttu Ahola
2011-11-29
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Properly update textures in node definitions
Perttu Ahola
2011-11-29
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Sending of textures WIP
Perttu Ahola
2011-11-29
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