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* Android: bypass broken wide_to_utf8 with wide_to_narrow (again)est312015-08-19
| | | | | | | | | This bypass had to be re-enabled as some users reported issues, even after the iconv build fix. While utf8_to_wide works well, wide_to_utf8 is quite broken on android, for some reason, and some devices (unrelated from build configuration).
* Fix inventory replace bugest312015-08-19
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* SAPI: Disable unlockable time profilingkwolekr2015-08-18
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* SEnv: Remove static_exists from ActiveObjects in deleted blockskwolekr2015-08-16
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* Remove unused functions.onkrot2015-08-16
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* Defaultsettings: Increase client_mapblock_limit to 5000paramat2015-08-15
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* Rollback: Fail on bad precondition instead of causing assertion errorkwolekr2015-08-15
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* Fix sneaking (fixes #665 and #3045)BlockMen2015-08-15
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* Remove unused function from connection.{cpp,h}nerzhul2015-08-15
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* Don't do formspec escaping twice for loading descriptionest312015-08-14
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* minimap: Add ability to disable from serverkwolekr2015-08-13
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* game.cpp: Update cached settingsest312015-08-13
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* Fix segfault caused by a8e238ed06ee8285ed4459e9deda3117419837f6Perttu Ahola2015-08-13
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* Add count based unload limit for mapblocksest312015-08-13
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* SAPI: Track last executed mod and include in error messageskwolekr2015-08-12
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* Fix Lua PcgRandomest312015-08-12
| | | | | | | | | | | | | | | | Before, this lua code led to a crash: local pcg = PcgRandom(42) local value = pcg:next() This was because if you called s32 PcgRandom::range(min, max) with the minimum and maximum possible values for s32 integers (which the lua binding code did), u32 PcgRandom::range(bound) got called with 0 as the bound. The bound however is one above the maximum value, so 0 is a "special" value to pass to this function. This commit fixes the lua crash by assigning the RNG's full range to the bound 0, which is also fits to the "maximum is bound - 1" principle, as (u32)-1 is the maximum value in the u32 range.
* Treegen: Rename pine tree mapgen aliasparamat2015-08-10
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* Fix intlGUIEditBox leak and uninitialized value in Mapper (reported by valgrind)Kahrl2015-08-10
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* Make NetworkPacket respect serialized string size limitskwolekr2015-08-10
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* Display Lua memory usage at the time of Out-of-Memory errorkwolekr2015-08-10
| | | | Also misc. minor cleanups
* Fix segfaults caused by the Environment not being initialized yetrubenwardy2015-08-09
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* Translated using Weblate (German)sfan52015-08-09
| | | | Currently translated at 100.0% (270 of 270 strings)
* Update Spanish translation.Diego Martinez2015-08-09
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* Remove unused fileLoic Blot2015-08-09
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* Translated using Weblate (Hungarian)Kisbenedek Márton2015-08-09
| | | | Currently translated at 91.1% (246 of 270 strings)
* Translated using Weblate (Russian)Andrey K2015-08-09
| | | | Currently translated at 100.0% (270 of 270 strings)
* Translated using Weblate (German)est312015-08-09
| | | | Currently translated at 100.0% (270 of 270 strings)
* Translated using Weblate (German)Jackie Coe2015-08-09
| | | | Currently translated at 100.0% (270 of 270 strings)
* Translated using Weblate (German)Jackie Coe2015-08-09
| | | | Currently translated at 100.0% (270 of 270 strings)
* Translated using Weblate (Japanese)Rui2015-08-09
| | | | Currently translated at 100.0% (270 of 270 strings)
* Translated using Weblate (German)est312015-08-09
| | | | Currently translated at 99.6% (269 of 270 strings)
* Translated using Weblate (French)Jean-Patrick G2015-08-09
| | | | Currently translated at 96.2% (260 of 270 strings)
* Translated using Weblate (Japanese)Rui2015-08-09
| | | | Currently translated at 96.2% (260 of 270 strings)
* Translated using Weblate (German)est312015-08-09
| | | | Currently translated at 99.6% (269 of 270 strings)
* Translated using Weblate (French)Jean-Patrick G2015-08-09
| | | | Currently translated at 96.2% (260 of 270 strings)
* Fix camera updates being toggled by N key in release mode (#2762)Kahrl2015-08-07
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* Fix detection of sneaking nodegregorycu2015-08-06
| | | | This fixes bug 1551
* Fix BufferedPacket race condition (fixes #2983)kwolekr2015-08-06
| | | | | This was caused by the use the non-threadsafe SharedBuffer in a threaded context.
* Fix critical vulnerabilities and bugs with NetworkPacketkwolekr2015-08-06
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* Initialize random for verification key generation tooest312015-08-06
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* Improve Script CPP API diagnosticskwolekr2015-08-05
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* connection: Make assertions non-fatal for received datakwolekr2015-08-05
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* Fix tiling issues for PLANTLIKE and FIRELIKE with FSAARealBadAngel2015-08-05
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* Cavegen V6: Make all caves consistent with 0.4.12 stableparamat2015-08-03
| | | | | | | When tunnels entirely above ground were avoided, the missing pseudorandom calls changed the allowed caves. Now, above ground tunnels are not placed while still running all previous pseudorandom calls.
* Biome API: Make fallback biome stone and water, disable fillerparamat2015-08-03
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* src/util/numeric.{cpp,h}: Fix FacePositionCache data raceBřetislav Štec2015-08-02
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* Fix "bouncy" blocksMiner592015-08-02
| | | | Before players "bounced" too high. Now, while still allowing to bounce, higher speed bounces are throttled.
* src/client/tile.cpp: Fix reference countingBřetislav Štec2015-08-02
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* Android: fix sound issue, and gitignoreest312015-08-02
| | | | | | | | | | | | | | | Previously, sound failed due to errors with hardfp abi build instructions. As the problem couldn't be found, the softfp compatible abi was chosen instead. This move will cause a small performance overhead, but due to the abi being armeabi-v7a, the internal calculations will still be done using the FPU. We also fix some issues with ABI information passing. However, the fixes aren't sufficient to get sound working. The patch also fixes an issue with the gitignore file.
* Actually document what minetest.is_protected should doest312015-08-02
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